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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 08-11-2010, 11:03 PM
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Hey Cap,
I'd want as many options turned on as my GPU could support, provided I didn't take a major hit (<25-30fps). It would be interesting to see how Oleg's sim will be presented, and whether or not any current (by the time of release) GPU could ever display it in all it's glory.
It's amazing at this stage of development that we still have no clue as to what GPU spec will be required. I wonder how people can wait until release to upgrade. But then again, if you're into flight sims, only Rise of Flight seems to be worthy to challenge an up-to-date system, and only in 32bit at that. Oleg's baby is long overdue, but how advanced can it be compared to current technology? The whole world wonders.
Flyby out
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  #62  
Old 08-12-2010, 04:46 AM
Flanker35M Flanker35M is offline
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S!

Will be interesting to see what features there will be in SoW Wishing they would be those that actually are of importance, not just gimmicks and FPS eaters. Funnily enough most of games, if not all I play are DirectX 9 or older atm. Oldest of them being Knights Of The Old Republic II: The Sith Lords..I think only DX 11 titles I have are AvP and Metro 2033..
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  #63  
Old 08-12-2010, 12:08 PM
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+1 Flanker35M. I am still hopeful that technology has caught up with Oleg, given how long SOW's graphic engine has been under development. Does anyone know what engine he's using? Did he create his own?

I don't believe DX-11 will play a big part in SoW. Flanker, of those DX-11 titles you have, what can you report about the impact it has on the immersion factor you see in them?
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  #64  
Old 08-12-2010, 06:40 PM
Bearcat Bearcat is offline
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Didn't read the whole thread so I don't know what you have done or not done yet.. but I would say wait until you are ready to buy and consider your CPU... If you can I would say go with a DX-11 card.. unless you want to get a higher end DX-10 card with an option to upgrade.. but all things considered from what I know ... that will not be a viable option... Hence my suggestion to get a DX-11 card.. but hold out as long as you can unless you come across an obvious great buy.. This has been in the works for some time now if my memory serves me correctly.. so wait to get the stars in alignment and strike when the iron is hot...

As for the engine... it is 1C's... like the IL2 engine was.. but consider the WoP engine. Visually it is the best thing out there in a WWII sim to date.. I frankly cannot imagine SoW looking worse and I have no doubt that SoW will not be as feature deficient as WoP. In WoP I get 60 FPS with everything maxed out... I would expect nothing less that 50 in Sow.. I know that 1C has considered all the deficiencies and limitations of the IL2 engine.

Last edited by Bearcat; 08-12-2010 at 06:54 PM.
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  #65  
Old 08-12-2010, 08:53 PM
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Oh, DX11 it is. I'm prepared to wait at least until Nvidia springs it's new GTX-470 equivalent on the GF104 architecture (like on the GTX 460). That should not be too long a wait. SoW should be out before July. We'll see. But there are other sims I expect to be flying before SoW hit's the shelves, so I guess I'll have to pay my money and take my chances.
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  #66  
Old 08-13-2010, 03:17 AM
MikkOwl MikkOwl is offline
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Been thinking of this also. My computer was very high end when forged at mount Doom in late 2006. Later upgraded with a medium range graphics card made of cryptonite in 2008. It will not be able to deal with the demands SoW will put on it.

It is possible that DX11 cards will be outright faster due to various optimizations. Also possible that tesselation might make a big difference in visual quality inside the cockpit (I doubt that though). More likely there will be only small differences between DX10 and 11. In this respect, the best card should be that which runs it the fastest yet costs the least.

To figure out what card it should be I will probably wait until some months after release of SoW to collect more information about how things perform (and letting prices drop further).
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  #67  
Old 08-13-2010, 04:57 AM
Flanker35M Flanker35M is offline
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S!

I am currently using the 480GTX. Tessellation in AvP is on the creature and surfaces, but frankly I do not have time to watch at them when the hordes of aliens and predators are engaging In Metro it has some effect, but again noticing tessellation is IMO just a gimmick. Has too much impact to FPS. In SoW tessellation..up to Oleg, but could live without it.
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  #68  
Old 08-13-2010, 10:17 AM
Hecke
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I thought...

Tesselation was not to make better graphic quality but to improve performance and fps?

When getting away of an object the details decrease.

Or am I wrong?


Hecke
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  #69  
Old 08-13-2010, 10:29 AM
KaHzModAn KaHzModAn is offline
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Quote:
Originally Posted by Hecke View Post
I thought...

Tesselation was not to make better graphic quality but to improve performance and fps?

When getting away of an object the details decrease.

Or am I wrong?


Hecke
you are right but still it has an impact when used on a lot of objects, try it out by yoursef with Unigine Heaven ! (if you have a Dx11 card)

this is what it looks like in Unigine, here im using max tesselation settings, i loose about 15fps ! (but "only" 5 using moderate settings) with a single 5770
WITHOUT tesselation :

and WITH it :
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  #70  
Old 08-13-2010, 10:51 AM
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Good to know, Flanker. I seem to recall something (somewhere) about the FPS hit, and about how effect is barely noticed in a busy game.
KaHzModAn, looking at the images it appears that the dragon is enhanced, which is reflected in the showdow, and the smoke from the chimneys is a bit different, but the stones the dragon is perched on do not change at all.
Also, MikkOwl, DX11 does not mean a card will be faster. There are quite a few low-budget cards out there that support DX11, that will have trouble with some DX11 titles unless certain features are turned down or have trouble with higher resolutions. But there's a DX11 card out there for almost every budget these days. So it's a good time (think Crossfire or SLi)
Flyby out
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