Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 09-29-2012, 06:03 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

Quote:
Originally Posted by bw_wolverine View Post
Bounder and I were discussing the possibility of getting the aircraft spawned in with water temp of 40+ degrees and oil temp of 20+ to start. It would very simply solve the issue and I'm not sure why they've never done it.

As Snapper said, they should be spawning ALL stationary Hurricanes and Spitfires at warmed up temps. 80 degrees on the water and 50 to 60 degrees on the oil so that they can be opened up and flown right away. Pilots were expected to take 3 minutes from sitting in a chair beside the dispersal hut to being in the air. This has so far never been possible to my mind.
I've PM'd the ATAG admin to have a look at this. For instance, when you go to Single Player -- Quick Missions -- Cross Country, any aircraft you select, including Hurricanes, are sitting on the airfield with the engine ticking over, temps indicating a warmed up engine. It would appear to be a spawning mode, which could probably be determined using the FMB. If that's the case, then it probably would be applicable to online servers as well, I should think.

I just talked informally with a few TS Red pilots a few minutes ago, just to get their thoughts. A couple of Blennie pilots figured they'd rather stick with the manual start up procedure as is. One of them suggested that coastal airfields could have the ready-to-scramble aircraft (engines running, warmed up), while the inland airfields stick with manual start ups (except for the hard-to-start Hurricanes, off course). A side benefit -- a major one -- would be that the RAF machines wouldn't be as vulnerable to airfield suppression (vulching) attacks if they were ready to push off upon spawning. It would be more exciting taking off during a strafing attack than just sitting there cringing! LOL

Let me know your thoughts.
__________________
  #52  
Old 09-29-2012, 06:12 PM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

Quote:
Originally Posted by ATAG_Snapper View Post
One of them suggested that coastal airfields could have the ready-to-scramble aircraft (engines running, warmed up), while the inland airfields stick with manual start ups (except for the hard-to-start Hurricanes, off course). A side benefit -- a major one -- would be that the RAF machines wouldn't be as vulnerable to airfield suppression (vulching) attacks if they were ready to push off upon spawning. It would be more exciting taking off during a strafing attack than just sitting there cringing! LOL

Let me know your thoughts.
Sounds like a excellent and realistic compromise.. suiting all tastes.
  #53  
Old 09-29-2012, 06:14 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Force10 View Post
I guess I have been thinking of the developement process wrongly then. I was under the impression when you spend a month or two fixing bugs in the code...say fixing a mixture issue...you would then internally test your fixes by jumping in a plane and checking it. If someone had spent 1 hour to just jump in the planes and attempt to start them, they might have noticed a problem.
Again I'm not aware of the priorities they gave their beta test team. If they thought they could find every bug they wouldn't bother sending out a beta for us test. If you don't think its complicated, try recreating the Battle of Britain on a computer, and let me know how you make out. You could elicit some help from Rowans BOB developers and the dedicated WOV BDG group developers/modders. The sim has been a WIP for the last 15 years and still trying to find away to develop a working multiplayer or even add an aircraft.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
  #54  
Old 09-29-2012, 06:18 PM
raaaid's Avatar
raaaid raaaid is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,329
Default

good job beta testers finding the bug wont be in the steam patch
__________________
http://i40.photobucket.com/albums/e222/raaaid/fmkld-1.jpg2.4ghz dual core cpu
3gb ram
ASUS Radeon EAH4650 DI - 1 GB GDDR2

I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL
  #55  
Old 09-29-2012, 06:25 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Force10 View Post
I guess I have been thinking of the developement process wrongly then. I was under the impression when you spend a month or two fixing bugs in the code...say fixing a mixture issue...you would then internally test your fixes by jumping in a plane and checking it. If someone had spent 1 hour to just jump in the planes and attempt to start them, they might have noticed a problem.
Yes I agree 100%, I have raised this previously, it seems that no-one test any of the patches before release, its truly incredible that after already releasing a patch where u couldn't start an aircraft they then repeat it and once again introduce as many bugs as they have fixed - but old bugs??? Its ameteur work.
  #56  
Old 09-29-2012, 06:27 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Chivas View Post
Again I'm not aware of the priorities they gave their beta test team. If they thought they could find every bug they wouldn't bother sending out a beta for us test. If you don't think its complicated, try recreating the Battle of Britain on a computer, and let me know how you make out. You could elicit some help from Rowans BOB developers and the dedicated WOV BDG group developers/modders. The sim has been a WIP for the last 15 years and still trying to find away to develop a working multiplayer or even add an aircraft.
Chivas this is what they do for a living, and its shoddy at best, your argument is completley moot.
  #57  
Old 09-29-2012, 06:45 PM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

Quote:
Originally Posted by Chivas View Post
Exactly how do you know they aren't reading the test reports.
Because they already said! Not making that up, it was already posted before by the dev's.

MP
__________________
http://i41.tinypic.com/2yjr679.png
  #58  
Old 09-29-2012, 07:53 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Chivas View Post
Again some people miss the whole point of releasing a Beta patch for Testing. If the development had the resources and every computer setup known to man they wouldn't release a BETA patch for the community to test. The devs must roll their eyes is disbelief when someone jumps up and down yelling.... I FOUND A BUG AND I CAN'T BELIEVE HOW STUPID THE DEVS ARE. But then again they already understand the negative side of involving the community when some will never understand the development process. I'm sure the good has outweighed the bad and they will continue to use our resources to help build the series.
Agreed 100%
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #59  
Old 09-29-2012, 07:54 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Chivas View Post
Again you'll twist anyone words to suit your appalling negative agenda.
Quoted for truth
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #60  
Old 09-29-2012, 07:59 PM
Catseye's Avatar
Catseye Catseye is offline
Approved Member
 
Join Date: Aug 2010
Posts: 242
Default

Quote:
Originally Posted by Chivas View Post
Again some people miss the whole point of releasing a Beta patch for Testing. If the development had the resources and every computer setup known to man they wouldn't release a BETA patch for the community to test. The devs must roll their eyes is disbelief when someone jumps up and down yelling.... I FOUND A BUG AND I CAN'T BELIEVE HOW STUPID THE DEVS ARE. But then again they already understand the negative side of involving the community when some will never understand the development process. I'm sure the good has outweighed the bad and they will continue to use our resources to help build the series.
Hi Chivas,
Beta patches are to test and correct issues - not to re-introduce already fixed issues. If you are implying that I do not understand the development process, let me clarify for you. I've been in senior IT management for many years at the corporate level, including the development of very large business programs from scratch. I know very well the issues involved with the technical side, the business side and managing customer as well as executive expectations. You should witness some of the inside SHOUTING that happens when deliverables are not met that impact the organizations bottom line.

As a client, I don't really care what issues the techs are having, nor is the client expected to. What I and clients expect is a deliverable on time and on or under budget. To that end, I've managed processes and lead teams establishing and following guidelines to measure, check and adjust issues to ensure that the deliverable is met. Ic apparently do not have these procedures in place as evidenced by the quality of their releases of beta patches wherein previously resolved show stopper issues are re-released.

Please don't expand my post to one of omg as you put it, or imply that I stated that , "I FOUND A BUG AND I CAN'T BELIEVE HOW STUPID THE DEVS ARE". because that was not stated not was it implied. What was indicated in caps was a very specific portion of a title and in my opinion justified. Note: the text inside was in upper and lower case. CAPS in a heading do not necessarily indicate shouting. It is an indication to draw attention. A complete posting in CAPS is shouting! Big difference. So to that end you have mis-interpreted or assumed an incorrect tone in the original post.

I also believe that open beta testing is not the way to go. Closed groups have been shown to be more efficient at producing timely and effective results. Having limited resources is not an excuse for a flawed deliverable. If the checks and balances are in place, it would mitigate the client reaction you are now seeing.

The good does outway the bad. But the bad is very bad. As for the Devs utilizing our resources as beta testers . . . . . there are a lot of issues put forth by the "testers" with many questioning if the Devs really look at them. I like the term "using" because that is exactly what is taking place. We are being used!

I sincerely hope for the success of this series. I do hope that they get the funding to proceed. I look forward to participating in online events with large groups. But my patience has run out! 1C is the team that has cried "Wolf" far too many times and made too many promises too many times for me to meekly accept what is being dished out.

I miss OLEG!
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:11 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.