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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 01-27-2011, 02:34 PM
luthier luthier is offline
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Originally Posted by Flanker35M View Post
S!

Luthier, just ONE question. No more "one pony trick" game engine optimized for NV a lá IL-2? I use AMD hardware and I hope the 6970HD will work out of the box without endless tweaking Sure AMD and Oleg must have done some co-operation to achieve this and surely have..right?!
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.
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  #52  
Old 01-27-2011, 02:35 PM
mr71mb0 mr71mb0 is offline
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I will be happy in the 1st instance to get a Spit up over the channel against a single 109 and have it smooth and pretty.

The leaked in cockpit shot (the one without sound) just looked stunning.

If I can just run that on my Quad 3Ghz & a 5870 I'll be a happy chappy.

Am sure one you start loading the skies with lots of aircraft, that's when things will need to get turned down.

All speculation anyway.
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  #53  
Old 01-27-2011, 02:36 PM
csThor csThor is offline
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LOL, that sounds like hardware gospel flamewars during lunchbreak.
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  #54  
Old 01-27-2011, 02:37 PM
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addman addman is offline
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Originally Posted by luthier View Post
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.
Just as I figured, we had a thread a few months ago where this issue was discussed and I mentioned then that it's so even nowadays between ATi and Nvidia that you just can't afford to "turn your back" -so to speak- on either one. This is good news, thanks Ilya!
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  #55  
Old 01-27-2011, 02:39 PM
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T}{OR T}{OR is offline
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Originally Posted by speculum jockey View Post
We never saw an 800x600 screenshot since I'm assuming they were not using PC's from ~2005 to take screencaps on. Those MINIMUM SPECS are not going to be playing the game at anything like what the weekly updates have been showing.

A quote from Luthier in this thread. . . .
What I see on the first page are both minimum and recommended specs required to run the game.

The question only Luthier can answer here is on what resolution are there requirements based on? (referring to the recommended specs)
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Last edited by T}{OR; 01-27-2011 at 03:18 PM. Reason: referring to the recommended specs
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  #56  
Old 01-27-2011, 02:39 PM
KG26_Alpha KG26_Alpha is offline
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Keep on track please Ladies and Gents.
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  #57  
Old 01-27-2011, 02:44 PM
Tree_UK
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Originally Posted by luthier View Post
We have a larger graphics team now than we ever did in the olden days. It's very evenly split between ardent ATI and NVidia supporters. The game's been created and tested with equal support for both from day one.
If you could just tell us what spec PC you run the game on in the office with everything maxed out in high res with AA +Af then i will be very happy, obviously so it runs smoothly without any black death track momemnets..
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  #58  
Old 01-27-2011, 02:49 PM
=SLO=Hellcat =SLO=Hellcat is offline
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Originally Posted by Sneaksie View Post
ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480
Umm, are you sure that you didn't miss few of them?
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  #59  
Old 01-27-2011, 02:50 PM
speculum jockey
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Originally Posted by T}{OR View Post
What I see on the first page are both minimum and recommended specs required to run the game.

The question only Luthier can answer here is on what resolution are there requirements based on?
Like Luthier said, "small resolution". That might not mean 800x600, but I'm guessing it's not going to be a native resolution of an LCD monitor made in the last 7 years.



Quote:
Originally Posted by =SLO=Hellcat View Post
Umm, are you sure that you didn't miss few of them?
These are cards that the game has specifically been tested on. Not the only cards that will work with the game.

Last edited by KG26_Alpha; 01-27-2011 at 04:30 PM. Reason: Be nice please
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  #60  
Old 01-27-2011, 02:54 PM
Meusli Meusli is offline
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DX11 only has certain features that are better than DX10, one of these is tessellation. As mentioned by Oleg in previous posts there is no tessellation in COD. Apart from the improved hyper-threading we do not need DX11.

Cheers for the specs Luthier.
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