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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 02-17-2010, 10:27 AM
Flanker35M Flanker35M is offline
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S!

For the fun of it tested Protos's conf.ini, except did not have all those NV related items on, only 2. Some notes on them. Sky=1 equals to no clouds so gives a boost in FPS. Easy way to pad your average. Landgeom=2 also gives a bit more FPS. The AnisoEXT=0 or 1..slight difference in image, with 1 better for me. But let the numbers speak for themselves..

Protos conf.ini, otherwise equal to my settings above
* Min 25 Max 296 Avg 107 FPS

With only Sky=1 on my original conf.ini
* Min 25 Max 286 Avg 100 FPS

My original conf.ini
* Min 23 Max 286 Avg 93

Note that I use Sky=2 and LandGeom=3 that drop the average FPS a bit.
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  #52  
Old 02-17-2010, 11:20 AM
genbrien genbrien is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
The lack of knowledge in here is stunning.... and for the record its my first NV card in almost 10 years..... was straight ATI since day one in this game.

Make it personal ......... but as the young pups say the facts are raping your faces

The only fanboy wagon, is the one you fellas are riding, owned both and benchmarked both which is more than anyone else in this thread can say. Orb results available if necessary.

Loyalty to people is good. Loyalty to companies is for idiots.

ouch, I laughed so hard I think I just broke one of my ribs
I dont know where you get your ''facts'', but in 90% of games ATI is over NV in benchmark. And dont take Vantage as a reference, it's working with PHYSX.

My 4870 were my 1st ATI card ever, always was with NV before. There is some things I like more with NV than ATI, and vice versa.

And for someone over 40, you act very childish and seems to be a very stuborn person

I'm waiting for FERMI to be released to see what my next purchase will be, but I'll certanliy not made my choice because a compagny screwed up a game 10yo
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  #53  
Old 02-17-2010, 12:17 PM
maclean525 maclean525 is offline
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I'll never understand why folks get all spun up about ATI v's NVidia. They're just two hardware vendors who both compete to make the best graphics cards they can. Whenever one releases a new card that is usually the card to have to be soon leapfrogged by the next.

Right now if you want triple-screen or maximum performance the only option is ATI. When NVidia release their new card as long as you don't mind single-monitor there is NO DOUBT that will be the card to have. But at this time the new ATI offerings utterly destroy anything from NVidia. As to be expected, those NVidia cards are ancient now!

We're fighting with a 10 year old game here people, it's obviously going to have some issues with the newest hardware. Frankly I'm astonished it works with my 5850 in triple-screen in OpenGL (really who uses that these days) at all!

Just enjoy what you have and expend the energy arguing over air supremacy, not who's card is better (na na na na boo boo)
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  #54  
Old 02-18-2010, 06:32 AM
Flanker35M Flanker35M is offline
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S!

New Catalyst 10.2's are out. Ran a few tests with them. Performance is good, but the blue hue and blocky text is still there. did not expect any fixes this fast though and filed a Feedback form with detailed info how it shows and how to reproduce etc.

What I noted with these new drivers is that clouds look normal in Black death track again, before they looked kinda too bright etc. Also tested with NV related settings on, this time no console errors at all and no decrease in performance as before. But need to conduct more extensive test runs today.

Keep filing those feedback forms with details
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  #55  
Old 02-18-2010, 11:24 AM
=PF=Coastie =PF=Coastie is offline
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Thanks Flanker!

I had just enough time to load 10.2's and run a track. Then I realized I still had the ogl file in my folder. Moved that and ran again. The one thing I noticed was that I got a 2fps jump in Min and 6fps jump in average....interesting! But yes, still blocky text. I will look at the clouds later today. I did notice they looked "bright" before.

I will be sending in my report this evening also.

PLEASE FOLKS, SEND IN A NEW REPORT IF YOU TRY THESE DRIVERS.
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  #56  
Old 02-18-2010, 12:08 PM
Flanker35M Flanker35M is offline
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S!

Will file a feedback form about 10.2's as well COastie. It seems performance is getting there, but I got a bigger boost with Vertex Arrays enabled. This of course brought the "blue hue". Blocky text is a bit odd, as it is partially affected by Effects-setting in conf.ini If Effects=0 then blocky text would not clear, if 1 or 2 then clears.

But again, back to testing..
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  #57  
Old 02-18-2010, 12:57 PM
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brando brando is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Will file a feedback form about 10.2's as well COastie. It seems performance is getting there, but I got a bigger boost with Vertex Arrays enabled. This of course brought the "blue hue". Blocky text is a bit odd, as it is partially affected by Effects-setting in conf.ini If Effects=0 then blocky text would not clear, if 1 or 2 then clears.

But again, back to testing..
But still no relief for those of us who fly through Hyperlobby but get shut out by the blocky text issue. Damn!

B
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  #58  
Old 02-18-2010, 01:01 PM
=PF=Coastie =PF=Coastie is offline
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Brando,

Doesn't placing the atioglxx.dll from the 9.10 driver set work for you? This enables you to fly just fine in IL2 with no blocky text issues while still letting you use the latest drivers until they get this fixed.

Last edited by =PF=Coastie; 02-18-2010 at 03:02 PM.
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  #59  
Old 02-18-2010, 02:19 PM
Flanker35M Flanker35M is offline
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S!

Brando, tyr the thing Coastie mentioned OR launch game, run a track and check with console when the blocky text disappears as it does clear after a bit. Then join the server via Multiplayer from game typing in the IP. I use this, even it is a bit more work to do so. But it is either 9.10 file in folder, use of older drivers or waiting for solution/using the workaround.
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  #60  
Old 02-18-2010, 03:57 PM
=PF=Coastie =PF=Coastie is offline
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New report sent to ATI with full details on reproducing problem.
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