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IL-2 Sturmovik The famous combat flight simulator.

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  #531  
Old 06-19-2010, 03:45 PM
Tuplanolla Tuplanolla is offline
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Originally Posted by AndyJWest View Post
Tuplanolla, that comes across as rather rude, especially for a first post on a forum.
This post is going to be similar, so brace yourself in advance.
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Originally Posted by AndyJWest View Post
If you look through the relevant threads, you may find many things you suggest have been discussed, though I think it is unlikely they will all be implemented.
I haven't seen some of them (like debris inside the cockpit) being mentioned earlier although it's an integral part of the damage model.
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Originally Posted by AndyJWest View Post
With the project in an advanced stage, making 'demands' for features is unlikely to achieve anything. Wouldn't it be better to wait and see what is featured before dismissing it because it doesn't have something you consider 'important'?
It's simply a list of suggestions. If the aforementioned features aren't in the simulator despite the near-five-year delay it's not worth flying (as the priority of simulators should be in the physical realism and detail, not eye or ear candy).
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You don't have to buy it, but others undoubtedly will.
While it's true that I don't care about anything else than a good end-product, it seems like you're suggesting I should pirate it.
  #532  
Old 06-19-2010, 04:32 PM
SaQSoN SaQSoN is offline
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Originally Posted by AndyJWest View Post
Tuplanolla, that comes across as rather rude, especially for a first post on a forum.
Andy, it's Tuplanolla's right to decide not to buy something, because this something doesn't feature something else... But, well, I mean, Tuplanolla doesn't buy something, because whatever... WHO CARES, Tuplanolla?

I - don't. And I bet, Oleg - either.

PS The words, written in bold are very important, that is!
  #533  
Old 06-19-2010, 04:37 PM
AndyJWest AndyJWest is offline
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it seems like you're suggesting I should pirate it.
I'm not suggesting anything of the sort. I'm suggesting you wait and see what is included, and if you want to use it, buy it.

And as for the 'near-five-year-delay', if Oleg Maddox has to incorperate every 'suggestion' posted on this forum into the sim, it will be delayed a lot longer than that.
  #534  
Old 06-19-2010, 06:32 PM
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Tempest123 Tempest123 is offline
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Nobody suggested you pirate it, and I cant really think of what else you'll buy if you don't find SoW to be real enough for you.
Sorry but 1C and Oleg work hard to try and achieve a high standard for their products which is why I there are so many fans of Il2. The 1C dev. team and TD are more than accommodating to many requests and make an effort to sift through this forum every day, respond, and even place inquiries and requests to forum members. In my opinion the support and feedback is more than I've ever seen any other game developer deliver, as for the delay, well we all have real lives and getting games published/funded and making payroll for a small company isn't easy, as the market for realistic flight sims is dwindling. So is it worth flying? Well it might not be for you, but for everyone who has waited/helped out and generally made to feel like they were part of the process, than by all means it is.


Quote:
Originally Posted by Tuplanolla View Post
This post is going to be similar, so brace yourself in advance.

I haven't seen some of them (like debris inside the cockpit) being mentioned earlier although it's an integral part of the damage model.

It's simply a list of suggestions. If the aforementioned features aren't in the simulator despite the near-five-year delay it's not worth flying (as the priority of simulators should be in the physical realism and detail, not eye or ear candy).

While it's true that I don't care about anything else than a good end-product, it seems like you're suggesting I should pirate it.
  #535  
Old 06-19-2010, 07:46 PM
Matt255 Matt255 is offline
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no on-screen messages or graphics (like warnings, radio messages, compasses or maps),
That is actually something i would like to see (or not see) also. I don't like those on-screen messages at all and would prefer to have an option to disable those.

Some more questions (i hope they haven't been answered yet):

1. Can the pilot choose his ammo loadout (select different mix of rounds, can he decide to take less tracers, more tracers, more AP, more incendiary bullets etc.)?

2. Do you plan on adding other variants like the E-4 later (i heard it's not in, but i think it was a very important plane of that battle), aswell as later Hurricance and Spitfire variants used in BoB, in an addon or will you now concentrate on the Korea installment alone.

3. I know that you dislike (correct me if i'm wrong) FFB, but will the FFB be improved in comparision to IL-2? Will we get the option to set the strength of the FFB (because i still have an old MS FFB2 stick that doesn't have a software that works on Win7, so i have to rely on ingame settings).

4. Will it be possible to set mixture, radiator etc. on leavers (like using a throttle quadrant). I assume it is, but didn't find a clear statement yet.

5. Will we get different FoV settings, like wide-view, gunsight-view and the like or like in IL-2, where we can set the FoV in degrees, like 85 degrees etc. Just asking, because i would prefer to have a fixed FoV setting, so people can not change that to their likings during a dogfight (i think it's unrealistic, just my opinion of course).

6. Will the distortions of the curved glass used in the Spitfire be simulated aswell? Didn't see it in the video or screenshots. It's not a deal-breaker for me though, just wondering.

Thanks alot for answering my questions.

Last edited by Matt255; 06-19-2010 at 07:52 PM.
  #536  
Old 06-21-2010, 04:36 AM
nearmiss nearmiss is offline
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Originally Posted by Tuplanolla View Post
I wish to see
realistic start up procedures and optional automation for them (if the server permits it),
realistic fuel, oil and air management,
instrument errors and delays,
everything in first person (including climbing in the plane and bailing out),
pilot disabilities (like temporary deafness, paralyzation, hypoxia and loss of consciousness or blood),
no on-screen messages or graphics (like warnings, radio messages, compasses or maps),
flexible button configuration with multiple modes for each button (like switch/toggle/cycle or snap/pan/reset),
6dof without TrackIR or other equipment,
pseudo-random malfunctions (caused by stress, weather and manufacturing defects),
ricochets and failures of bullets,
speed-of-sound travel of sounds and shockwaves,
dynamic lighting levels to remove the advantages of gamma correction at night (the video signal is stripped of information instead of hiding it, which means darkness is pitch black or blurred),
debris inside cockpit (including shards of glass, oil and water),
wildlife and civilians (because there's nothing like hunting deer with rockets),
ability to move outside aircraft (after bailing out, even if the pilot is on fire),
campaigns (servers) requiring sticking with the chosen side (allies or axis),
online play (servers) requiring the completion of single-player training before joining,
disobedience and stupidity of ai pilots,
low graphics to enable massive furballs (hundreds of planes),
proper damage model (the cockpit can be torn in half),
custom ammo belt configurations,
percussive maintenance of instruments,
lightweight mission builder with good tools and hotkeys,
scripting language (like Ruby or Python) or a such for the mission builder and
wild arcade mode if there has to be one (flying an indestructible plane in a huge labyrinth with partially negative gravity could be fun)
in the simulator -- most of it only on maximum difficulty though. The features written in bold are very important; I won't buy the simulator if they're not included. Some of these have already been discussed, but I haven't noticed them being confirmed.
You are funny.

Oleg is producing the benchmark WW2 air combat flight sim.

The BOB SOW will be be the most advanced air combat flight sim of anything ever released.

Go to SIMHQ probably the most popular site on the internet for air combat flight sim forums. Look at the most popular forums on the site. You'll see the IL2 is the most popular (10+ year old sim) and the not yet released BOB SOW is second.

There is a reason for the popularity and it's not from promotional hype.

So, cool it you'll not be disappointed.

Last edited by nearmiss; 06-21-2010 at 04:03 PM.
  #537  
Old 06-21-2010, 10:25 AM
genbrien genbrien is offline
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Quote:
Originally Posted by Matt255 View Post
That is actually something i would like to see (or not see) also. I don't like those on-screen messages at all and would prefer to have an option to disable those.
I'm 95% sure you can disable the onscreen text in IL2 in the config.ini

EDIT:
Quote:
I won't buy the simulator if they're not included.
I lol'ed

Last edited by genbrien; 06-21-2010 at 10:27 AM.
  #538  
Old 06-21-2010, 11:05 AM
Blackdog_kt Blackdog_kt is offline
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The guy seems a bit harsh on the words but a lot of his suggestions are good, just saying. Especially the bolded parts would be very nice to have at some point in the game's life.

Up till now we only have the complex engine management confirmed. His idea is exactly the same way i'd imagined it a few months ago, have the entire start-up/shut-down sequence modelled and if the server permits it you can press a start/stop button and the AI autopilot will do it for you. The idea is that the engine doesn't magically come to life, but the AI is doing the entire startup for you.

Instrument errors and the option to fly without on screen messages would be a huge plus. No more "90% throttle", look at the gauges and fly. As another option, we could have the on-screen messages display instrument read-outs instead of percentages. For example, when you move your throttle it won't display "X% power" but 32.5in manifold pressure/1.1 ata/+8 lbs boost depending on what you are flying (US, German and British aircraft respectively). In a similar fashion, changing the prop pitch would display the chosen RPM for constant speed props and the propeller angle or "clock readout" for German fighters if the prop is not a constant speed one.

I also like the disabilities options. If your oxygen tanks get punctured, you have to be aware of it (monitoring the relative gauges) or risk passing out in the cockpit. Stuff like this will give us more "mission kills" in gameplay, something which was also quite common in reality, as opposed to total destruction of a target every single time.
  #539  
Old 06-21-2010, 08:54 PM
hammr25 hammr25 is offline
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I was wondering if there is going to be an instant action type button for the campaign in SOW. I found it frustrating that I could ramp the speed up to 8x and still have it take 10 minutes real time to fly to where I was going to be doing the fighting in Pacific Fighters. It killed the game for me. I'd like to be able to go to a waypoint that isn't very far from where the action will be.
  #540  
Old 06-22-2010, 12:36 AM
nearmiss nearmiss is offline
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Originally Posted by hammr25 View Post
I was wondering if there is going to be an instant action type button for the campaign in SOW. I found it frustrating that I could ramp the speed up to 8x and still have it take 10 minutes real time to fly to where I was going to be doing the fighting in Pacific Fighters. It killed the game for me. I'd like to be able to go to a waypoint that isn't very far from where the action will be.
That's real sad. Just fly Online you can get into the mix often before you can get off the ground.

You can always go into and change the respective *.mis file and be anywhere you want to be at any time.
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