![]() |
#491
|
|||
|
|||
![]() Quote:
I was thinking more along the lines of bomber formations, where experienced pilots could keep formation better, which led to better defensive fire coordination. Also, really raw pilots, like Japanese kamikazes, allegedly had trouble keeping any sort of formation. Of course, if DT wants to develop the AI to simulate formations and tactical doctrine for each air force for each year of the war, I won't complain! |
#492
|
|||
|
|||
![]()
It seems to me that a possible source of good sounds would be old movies, like training films. Since they're mostly made by companies which no longer exist, or were made by governments, they should be out of copyright.
While some of the sound on those films was dubbed or otherwise modified, there's probably enough real sounds to make a decent sound pack, although they'd need a LOT of clean-up! |
#493
|
|||
|
|||
![]()
The main problem with IL2 sound has always been the SONAR, wich allows players to evade an incoming attack from an unseen ennemy just by the sound of its approching plane.
Another one is the uniformity of sounds, when IL2 "the original" had some variety, since "forgotten battle" it's uniformity, only modified by rpm range. Soundmods all correct n°2, one only (Tiger's) corrected n°1 but is now discontinued thanks to 4.10 heavy java classes modifications. Should DT at least correct the SONAR problem, a giant bound for IL2manity would be accomplished. |
#494
|
||||
|
||||
![]()
Any news from the coal face?
![]()
__________________
Respect is something you earn. You can't beg, borrow or steal it http://www.raafsquad.com ------------------------------------------------------ Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit. |
#496
|
||||
|
||||
![]()
The GUI selections are a great idea.
Always good to have more armor as well.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#497
|
|||
|
|||
![]()
The GUI selections are from an older update. Maybe we can better integrate it into the posting.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#498
|
||||
|
||||
![]()
I've always liked the choice of music you guys make for these video updates. As always, updates on AI improvements are most welcome, and the new desert armor is a nice surprise.
Thanks again for posting. NOW RELEASE THE DAMNED PATCH ALREADY!!! ![]() ![]() ![]() |
#499
|
|||
|
|||
![]()
Lovely update, thank you. Any AI improvement is very welcome. Now, if you could only make the darn AI 'blackout' just like a human being, and give them some structural limits, so that they don't pull so many Gs!
|
#500
|
|||
|
|||
![]()
Thanks for the update D.T.
![]() Nice to see the AI gunners get a bit of common sense now. Does this AI tweak have any effect on "sniper" gunners ? The video says "white lines are old ricochet effects". Are you teasing us with a hint that we are going to get new ricochet effects ? ![]() Once again a big thankyou to Daidalos Team and contributing third parties for all your hard work.
__________________
Asus P9X79 Pro / Intel Core i7 - 3960X (six core) @ 3.3GHz / NVIDIA GeForce GTX 780 3GB (res 1920 x 1200) / 16 GB 1600 MHz DDR3 ram / Creative SB Z / Windows 7 Professional SP1 (64 bit). |
![]() |
Thread Tools | |
Display Modes | |
|
|