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Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#41
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KB:L is great, but the Tribes of the East is a great game too and it can be played in multiplayer mode. You won't regret buying it.
There is a LOT of depth to the Tribes of the East. You can play the game at many levels of skill and there are a large number of different viable strategies at different levels of play and depending on what faction you chose. HOMM 3 was great too - it was a classic, but it is a bit dated now - I think you are better off with HOMM 5 Tribes of the East now. Indeed, HOMM 5 is in many respects a 'remake' of HOMM 3, just like KB:L is a 'remake' of KB. HOMM 4, however, was not good at all and not in the spirit of the rest of the series. |
#42
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Thanks. I played the first mission of ToE and thought it was great fun. Then I thought I'd better start on the original campaign and the first three missions were deadly boring (and very easy, even on Hard difficulty). So I think I will go back to ToE.
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#43
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I thought even the original HOMM V was a respectable game, but they have really improved on it with Tribes of the East. I have actually played through the entire HOMM V campaign (but I have not played the HoF and TotE campaigns, so I cannot really comment on those), but the campaigns are really not the strong point of the series at all- they cannot compare to KB:L in that regard. Do not be deceived by the apparent ease of the HOMM B campaign at the beginning though - it can get pretty tough later on (of course, once you know the tricks of the game, it gets easier, just like KB:L). Not in the first campaign though for sure, but there are six campaigns and they do get progressively more difficult.
The main attractions for me, however, are the various single player scenarios, the random map generator and especially the multiplayer possibilities. I play Tribes of the East for the hot seat multiplayer. It is a family game for me - I play it with my sister and cousins when we meet up over the holidays! It really is a good game and it is, in fact, through hanging out on some HOMM V/TotE boards that I found out about KB:L. KB:L received a very positive reception there, which is not surprising, given the fact that the games share the same ultimate roots. ![]() Last edited by Roman; 11-23-2008 at 09:13 AM. |
#44
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There are also tons of maps from various players on the net. Some of those are really good, so also I, who don't play multiplayer, can find new challenges.
Wenla Last edited by Wenla; 11-23-2008 at 09:23 AM. Reason: Those normal writing errors... |
#45
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On the other hand, the Tribes of the East campaign is a real challenge for me right now on Medium difficulty. I just played the second mission, Last Soul Standing, and I had a LOT of fun. I won by the skin of my teeth. It's a timed mission and I reached the objective on the last possible day, and then died three times trying to defeat the castle guards (I am still learning this game ![]() ![]() |
#46
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HOMM V shit game played it 2 days then i unsintalled it
HOMM 4 more of the same lostthe edge and to few upgrades, to ,many spells and hero as avatar on battlefield was imba HOMM 3 best in serie, played hotseats and local networks with 4-5 computers and had tournaments and 2v2 and 3v3s superb game , one of the best HOMM 2 huge upgrade, several dragons sorts and stuff, played it for hours and hours and days HOMM 1 very fun game remember installing it with several floppy discs on my computer and thought it was a huge game KBL : fun game, was realy hooked for weaks, some things i didnt like was that random mobs to buy and unable to complete quests sometimes, classes wherent balanced. |
#47
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The first HoMM V campaign (haven/knight) is sort of a tutorial, that's why it's easy; the last missions (not to mention the campaigns that follow) do become more challenging though, so you shouldn't give up on it.
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#48
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In any case, the overarching difference between KB:L and HOMM (any game in the series) is that HOMM has another strategic layer, where you capture mines, cities and build up/level your cities, which then produce your units. The maximum level of units themselves is level 7, which is approximately equivalent to level 5 units in KB:L. The skill system in HOMM V is the best in the series (much better even than in HOMM 3 - which was the 'classic' HOMM game for many, myself included) and is truly great. There are 4 primary ability scores. Attack and Defense functions similarly to the same stats in KB:L. Spellpower is similar to Intellect in KB:L and Knowledge determines the amount of Mana the hero gets. There are 12 basic universal skills that a hero can learn and each has three levels. Orcs in TotE, however, add sort of 4 more pseudo-skills, as they cannot learn the magic skills, but instead have 4 equivalent anti-magic skills. Your hero only has slots for 5 basic skills, however, so you have to chose carefully what skills you want to learn depending on the type of hero you are building. The probability of what skills get offered to you at level-up depends on the class of your hero (each faction's heroes belong to a different class), but in theory all heroes (except Orcs) can learn any 5 of the basic universal skills. On top of the basic universal skills, all factions's heroes also get one racial skill (also at three levels of expertise [plus one extra {4th} level with special artifacts]). This is unique to the race in question. The basic skills and the racial skills open up 'perks'. The perks offered depend on the combination of skills and other perks you select. There are a large number of them and not all factions' heroes can access all of them. Each hero has 3 slots for perks for each skill. The right combination of skills and perks can open up access to an 'ultimate' ability that is really powerful and differs by race, but the hero has to be high level to get that. On top of the above, each hero also has a unique specialty ability of his own. The skill system can get very deep! It is really good once you get the hang of it! |
#49
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One thing i miss in homm5 there is no more to choose heroes of might and magic, now is magic or might depend castle/side you pick up. I would really want to play necropolis as Death Knight once again
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#50
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Having played a huge amount of HOMM I dont find this to be the case at all... the main factor in having large/small losses is obviously your hero, and there are any number of ways to achieve this. You could have chosen logistics + pathfinding to increase your movement, and also only have fast troops on your hero which increases his movement too. You only attack the enemy if you have something significant to gain from it, and castles provide a large advantage, so if the enemy is hell bent on attacking you - you can shack up in your castle and improve your chances of an overwhelming victory. I think if you played the heroes games a bit more you would find that |
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