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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I bought this game a year ago now, but I haven't played it due to the state it was in. I have been looking forwards to the patch, but I noticed in one post someone said there was no online coop like in IL2. Please can someone tell me this is a joke and you can build your own missions and play with your friends online.
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#2
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#3
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thanks for all the replies, but can you also build your own missions this way and are they as easy to build like in IL2?
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#4
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I've built alot of missions for IL2:46, and I've tinkered a bit with the IL2:COD FMB, and it looks like it operates the same way, but with many extra options.
Unfortunately, I haven't even attempted online yet with all unstability issues, so I can't tell you how it runs in ClOD first hand. That last link will tell you what is missing from what you are familiar with. |
#5
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1. Remove your flight if you've created one. 2. Place an aircraft spawn point (in the objects menu) on your home airfield. 3. Set up the spawn point properties the way you like it, e.g how many planes allowed to spawn there, which types etc. 4. Create a server in the MP menu, load the mission and notify your buddies to hop in.
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#6
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#7
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#8
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Ataros,
I can`t speak for everyone, but I`m fairly sure that Il2ers are able to accept something else than a classic IL2 style coop, as long as the end result is the same. And that is simple and fairly fast mission creation, mission scripting able to simulate dynamic fronts, mission-to-mission war-like event development and pilot career (ie. overall war stats, individual stats, squad stats, distinctions system). No super scripting required here, just simple fuel depot bombed - no fuel - tank immobile - tank unavailable for battle - battle lost - frontline moved east/west concept. As much as I`d like to stand beside 1C on this one, there is simply no excuse not to provide this in a flight sim that is created for massive multiplayer from day one. It is that simple yet is so hard for 1C to accomplish. I would say that CloD without COOP-like interface is like Mass Effect without single player campaign. The feature is expected, required, mandatory. The game evolves around it. Well, not necessarily death but yes, people will lose interest eventually. Skirmishes are only a part of what went on in the old IL2 series. That is a fact and denying it only furthers the state of say "suspension" CloD is currently in. |
#9
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![]() There's absolutely no need of the same exactly old coop mode to make an online war. With the scripts you can make whatever you want with a mission, including a coop-like mission (without the same old coop menu, obviosuly, but the style of the mission is the same) or online wars way better than all that we've had untill now. Please stop fooling people. |
#10
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This is just not the case. I don't see where people think this. Eventually, honestly Ghost Skies ( www.ghostskies.com ) plans to transition over (after there's more aircraft and a couple of expansions). There is no Coop in the customary sense ala IL2, with the GUI, BUT the game has inherent ability to be a coop game, and the scripting within the game is very powerful, allowing for custom servers and controllers. I can create a Coop mission in FMB in about 20 minutes. Yes, the planes spawn instead of are already there, but what matters is you have the ability to be coop already. If anything, CLOD 'COOP' is better than IL2 ever was. |
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