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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-08-2012, 10:34 PM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by III/JG53_Don View Post
I experienced the same problem... my chute doesn't open quite often.... partly a 50:50 chance. And my pilots are definitely equipped with it!
I notice, if my pilot wounded, the bail out is much more risk than in normal case.
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Cliffs of Dover Bugtracker site: share and vote issues here
  #2  
Old 02-08-2012, 10:19 PM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by von Brühl View Post
I've never had a chute fail to deploy, are you sure you have one on your pilot in the options?

Also, you shouldn't try to bail out under 1000m ~ 3000ft. If you are shot on the deck, you should expect to die.
Oh, you are a lucky man
If you fly on deck, the pilot won't bail. If you on low alt, the pilot open the chute almost immediatelly after you press the key. If you fly high, the pilot fall some time, then open the chute... if everything ok.

But sometimes (hmm...often) sxxx happens. Maybe only online, i dont know. But the "wrong parachute" really exist.
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i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
  #3  
Old 02-11-2012, 12:28 AM
nic727 nic727 is offline
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Collision with trees?
Grass will change when you land without gear. Grass will don't pass throught the wings and cockpit?
  #4  
Old 02-11-2012, 06:12 AM
acred99 acred99 is offline
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Default Unit Text Files

Hi
I'm a huge fan of your games. I purchased your game Cliffs of Dover through Steam
With Cliffs of Dover you have for example in the Bf 110C4 folder Luftwaffe Gruppe text file for several units.
I notice you can edit this text file but NOT in all cases as certain units have hidden files.
For example when you select the Zerstörer Stabstaffel Stab./ZG 2 or Stab./ZG 26 only two units are available.
You can edit only one text folder the Stab./ZG 26 but you can't edit the other Stab./ZG 2 because it's hidden.
I also believe you need to change the position of the Werk no for example:

DE_Serial_Number_Black 0.1178792 0.7962474 0.03481615 0.01022126 0 LOCKED
DE_Serial_Number_Black 0.1225715 0.9446984 0.03481615 0.01022126 3.141593 LOCKED
or here
DE_Serial_Number_Black 0.9357967 0.6386011 0.03481615 0.01022126 0 LOCKED
DE_Serial_Number_Black 0.8705343 0.6386011 0.03481615 0.01022126 0 LOCKED
Why I ask is that the markings are wrong in my opion.

I also have reduced text marking codes in your Ju-88 from 4 lines of code which don't match up to just two lines of code.

My edited Ju 88A code:
DE_Num_Tactical_ColourBand 0.03543311 0.1529113 0.06497502 0.011996653 0 LOCKED
DE_Num_Tactical_ColourBand 0.06877792 0.1529113 0.001846597 0.011267169 0 LOCKED

IL2 COD Ju 88A game code:
DE_Num_Tactical_ColourBand 0.03543311 0.1529113 0.06497502 0.017996653 0 LOCKED
DE_Num_Tactical_ColourBand 0.06885085 0.154686 0.002159096 0.017900499 0 LOCKED
DE_Num_Tactical_ColourBand 0.07077792 0.1563527 0.001846597 0.017967169 0 LOCKED
DE_Num_Tactical_ColourBand 0.2185754 0.09404826 0.08642578 0.017900499 0 LOCKED

I have also posted more comments on your forum here: http://forum.1cpublishing.eu/showthread.php?t=29376
I have also posted more comments on SAS forum here: http://www.sas1946.com/main/index.ph...c,20162.0.html
you also have set the under wing code incorrectly for example your code reads:
DE_Num_Tactical_LC_1 0.1009488 0.3597129 0.04036605 0.06054907 1.570796 LOCKED
DE_Num_Tactical_LC_3 0.5210637 0.3597129 0.04036605 0.06054907 -1.570796 LOCKED

It should be set to this:

DE_Num_Tactical_LC_3 0.1009488 0.3597129 0.04036605 0.06054907 1.570796 LOCKED
DE_Num_Tactical_LC_3 0.5210637 0.3597129 0.04036605 0.06054907 -1.570796 LOCKED

I have a more detailed list of errors and await your reply.

Matthew
http://www.asisbiz.com/il2.html

Last edited by acred99; 02-11-2012 at 06:34 AM.
  #5  
Old 02-11-2012, 06:22 AM
csThor csThor is offline
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Actually Stab/ZG 26 and Stab I./ZG 26 are known to have used fighter-style staff markings on the nose during the BoB. I provided photos to 1C to do that but apparently they didn't get it quite right. If it's not doable as it should be I recommend to remove it entirely.
  #6  
Old 02-11-2012, 07:16 AM
acred99 acred99 is offline
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Quote:
Originally Posted by csThor View Post
Actually Stab/ZG 26 and Stab I./ZG 26 are known to have used fighter-style staff markings on the nose during the BoB. I provided photos to 1C to do that but apparently they didn't get it quite right. If it's not doable as it should be I recommend to remove it entirely.
Yes thanks you are right but it wasn't wide spread but it would be nice if we could change the code. With having a lot of the text files hidden we can't edit things.
Also what would be nice if we could change the unit coding.
At the moment we have to go with what ever is being used.
ie say for example you have a full code of B3+IA we can't change the I to have a white outline.
We can't change the B3+-A and as you know a lot of units sometime changed there codes for example 1./ZG1 used (S9+DH) or (2N+IH).
So it would be nice if the text file gave us the option to set the squadron code or this could be done in the mission skin box although this would require too much programing.
Matthew

Last edited by acred99; 02-11-2012 at 07:23 AM.
  #7  
Old 02-11-2012, 07:20 AM
csThor csThor is offline
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Actually the marking system is a lot more flexible than the 1946 one which was really set in stone. I guess such "cosmetic" issues are quite low priority for MG at the moment, especially considering they are writing a new GFX engine.
  #8  
Old 02-11-2012, 07:26 AM
acred99 acred99 is offline
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Quote:
Originally Posted by csThor View Post
Actually the marking system is a lot more flexible than the 1946 one which was really set in stone. I guess such "cosmetic" issues are quite low priority for MG at the moment, especially considering they are writing a new GFX engine.
I couldn't agree more it's a brilliant game no two ways about it. What will the new GFX engine do make the graphics even better or add more aircraft.
  #9  
Old 02-11-2012, 06:45 AM
acred99 acred99 is offline
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Default When will you make all the unit text files available?

Hi
When will you make all the unit text files available?
Or will this open a Pandora's Box.
Also will you every add different versions of the Balkenkreuz ie the ones used by the Luftwaffe night units.
Also will you allow unit emblems to be added as many Luftwaffe units used various emblems.
I'm trying to use your text files as I believe this wont interfere in the game play or graphics.
Is there a code for the swass sticker.
It is an ancient symbol not only used by the Luftwaffe I do realize this is a sensitive issue but at least for historical film recreations this would help a lot.

Also what would be useful is a list of the text file codes showing the various emblems and marking so we can recreate complete Luftwaffe units.
The markings are quiet limited because for example the Luftwaffe in some instances used full code under the wing then some just use individual aircraft markings
Some also still had there Stammkennzeichen or Factory Codes and there is no way we can add this to fighters or bombers without having to do a skin.

Matthew

Last edited by acred99; 02-11-2012 at 07:06 AM.
  #10  
Old 02-11-2012, 07:15 AM
csThor csThor is offline
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The swastika is not present due to russian legal situation.
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