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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 12-23-2011, 01:16 PM
Dano Dano is offline
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Originally Posted by Insuber View Post
Old news, I'm afraid. Things change in business ...
Obviously, still doesn't change the fact that nowhere has it been stated we wont get a patch yet.
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  #42  
Old 12-23-2011, 01:17 PM
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bad news for cliffs indeed.
and some answers are really disappointing, as luthier seems not to want to understand.
i mean they arent aware of the dots visibility bug?for how long do we customers complain about that major bug, which really ruins online gaming?
and now we are told we have to wait for the sequel....well another 6 years?
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  #43  
Old 12-23-2011, 01:17 PM
Ali Fish
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2. Will you reenable cockpit shake that existed in the earlier versions?

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We actually removed it because the fans requested it.


Possibly because it interfered with our low FPS !!!
  #44  
Old 12-23-2011, 01:18 PM
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JG52Uther JG52Uther is offline
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Originally Posted by kendo65 View Post
[I]

Anyone know what 'reverse kinematics' means??!
Wiki says:
Inverse kinematics is a subdomain of kinematics, which is of particular interest in robotics and (interactive) computer animation. In contrast to forward kinematics, which calculates the position of a body after a series of motions, inverse kinematics calculates the motions necessary to achieve a desired position.

Examples of problems that can be solved through inverse kinematics are: How does a robot's arm need to be moved to be able to pick up a specific object? What are the motions required to make it look like an animated character is picking up an object?

Solving these problems is usually more involved than simply moving an object from one location to another. Typically, it requires the translation and rotation of a series of interconnected objects while observing limitations to the range of motions that are physically possible—A robot might damage itself if mechanical limitations are disregarded; An animation looks unrealistic if a character's hand moves through their own body to pick up an object located behind their back
  #45  
Old 12-23-2011, 01:19 PM
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13. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.
http://forum.1cpublishing.eu/showthread.php?t=28054
Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.

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We’ll have to look into this.

SHEESH iam thankfull to read this stuff, but for crying out loud ! its painfull.
  #46  
Old 12-23-2011, 01:24 PM
TacKY TacKY is offline
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One thing that needs to be answered: Are you making Dynamic Campaigns for the sequel. The game is ******* dead without it (for single player).
  #47  
Old 12-23-2011, 01:25 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by JG52Uther View Post
Wiki says:
Inverse kinematics is a subdomain of kinematics, which is of particular interest in robotics and (interactive) computer animation. In contrast to forward kinematics, which calculates the position of a body after a series of motions, inverse kinematics calculates the motions necessary to achieve a desired position.

Examples of problems that can be solved through inverse kinematics are: How does a robot's arm need to be moved to be able to pick up a specific object? What are the motions required to make it look like an animated character is picking up an object?

Solving these problems is usually more involved than simply moving an object from one location to another. Typically, it requires the translation and rotation of a series of interconnected objects while observing limitations to the range of motions that are physically possible—A robot might damage itself if mechanical limitations are disregarded; An animation looks unrealistic if a character's hand moves through their own body to pick up an object located behind their back
Thanks for the reply, JG52Uther.

Unfortunately I'm not sure I understood it any better than Addman's reply

Sounds impressive though.
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  #48  
Old 12-23-2011, 01:27 PM
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A sequel that merges is what I really wanted to hear along with improvements to the current ac FM and improved GFX performance.

Fixes to AI behaviour and comms, along with a few MP DM bugs will make CloD more or less what I expected. At the moment I am enjoying what I have.

Thanks for the update and Merry Christmas and a Happy New Year to BS, Devs Team and all CloD enthusiasts
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  #49  
Old 12-23-2011, 01:35 PM
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Quote:
Originally Posted by SEE View Post
At the moment I am enjoying what I have.

Thanks for the update and Merry Christmas and a Happy New Year to BS, Devs Team and all CloD enthusiasts
I'm happy for you, that you feel that way about CloD. Merry Christmas and Happy New Year to you and everyone else.
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  #50  
Old 12-23-2011, 01:37 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Underwhelming.

Probably best not to say what I (and no doubt many others) am really thinking, might get in trouble.

Interesting to see how the complaints of a few persistent whingers are handled though. I thought the head shaking was a good feature but just a little bit overdone. Why not provide a user option? Possibly even scaleable? That way everybody's happy. I better shut up though, I'm probably talking too much sense.

So people who could care less about the Battle for Moscow have to pay yet more in order to see features that were misleadingly continually mooted as being in development for CoD, pre release (though cleverly not 'technically' promised I suppose for the pedagogue Sophist's around) . No matter what anybody says, that is the truth. Kept that one quiet pre-CoD release, eh? Fantastic. No more ships or planes either for CoD (AKA 'Slight skirmish over Peckham'). Happy times. I might even be daft enough to buy the sequel.....but you can guarantee others won't. In any event, certainly won't be pre ordering this time. Fool me once.......

Shocking, really.

Ah well, never mind.


Merry Christmas to all, and all the best.
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