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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-08-2010, 02:09 PM
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sorak sorak is offline
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My dreams are coming true right before my eyes

Oleg and your team: You guys are incredible..

For the future of this game.. Do you think you will add more of the first kind of Jets?
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  #2  
Old 10-08-2010, 02:02 PM
JVM JVM is offline
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Hello Oleg!

I like very much what you have shown us today...but I cannot help wondering if the track ballast would be candidate for use of tessellation in DX11 mode?
I understand showing ballast and sleeper relief is exactly what tessellation is useful for and the rail track would look stellar instead of just great (knowing about the ensuing drop in performance in such mode if you do not have the proper hardware!)..

Thank you for everything!

PS

I hope being able to supply the full set of 1940 Pas de Calais K5/K12 military tracks as well as the Calais and Dunkerque harbor networks this week end. I still hope you will find a way to use this, at one time or another...It is not lost data anyway!
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  #3  
Old 10-08-2010, 02:10 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by matsher View Post
I'd be happy with an answer like:-
1. Yes, we have planned something like that
2. No
3. Maybe, in a future update

Not too sure what the technical implications of this request is but I had to ask anyway.

The updates are looking better and better every week.Have a great day and
thanks you for making this sim happen...
We have really better option of half trasparent gauges customizable by position and size. We have 3 sets at the moment of such indicators - British, German and Italian types.
User may select which are important for him... say depending of difficulty settings...

As for the transparent cockpit... say it is possible to make with 2D cockpit... But with our technology where all is 3D just making trasparent textures of the panels and frames will make visible other details behind them - structure of the nose with all its details in 3D, including details of engine and propeller, etc... Then we should make them also trasparent... etc... this means great impact to the frame rate and it became not interesting for the implementation due this fact.
And it isn't interesting to add special 2D half trasparent cockpt - this will be looking like the game cockpit of 80th or beginning of 90th.... due to the switching of views.. or wird moving of 2D frames of polygons.
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  #4  
Old 10-08-2010, 07:00 PM
The Cheese The Cheese is offline
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Quote:
Originally Posted by matsher View Post
I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.


ADDITION: I asked the the guys on the forum to give suggestions and Xnomad made a simple and clever one... There were concerns that an inbetween view would cause less FPS... Xnomad suggested that we keep the cockpit on 100%
and keep tracking the ememy ID through the cockpit... I have made samples of both suggestions and I'd like to ask you Oleg and team to PLEASE answer this question/ request.

I have also added some direction and lead markers...
Notice how the direction and lead markers fade the further distance
away the target gets...



I'd be happy with an answer like:-
1. Yes, we have planned something like that
2. No
3. Maybe, in a future update

Not too sure what the technical implications of this request is but I had to ask anyway.

The updates are looking better and better every week.Have a great day and
thanks you for making this sim happen...
I believe that the issue of no cockpit view was shown in an update maybe a year or two ago. If I remember correctly, we'll be able to have realistic-looking dials, we'll be able to move them around on the screen, resize them, choose which dials we want, and we'll be able to set their opaquity. So if this hasn't changed since then and I'm remembering correctly, then that's what you can expect.
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  #5  
Old 10-08-2010, 07:12 PM
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major_setback major_setback is offline
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Well done Foo'bar!!!! Nice trains.

Conkers!
This looks like it might be a conker tree (correct name - horse chestnut)...they look like conkers, even if the leaves don't look exactly right.



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Flying online as Setback.

Last edited by major_setback; 10-08-2010 at 07:18 PM.
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  #6  
Old 10-08-2010, 02:53 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Actually I think red points to british (allied) units and blue will be axis. That would be like it was in IL2.

Awesome update -- it looks all superb. Many thanks Oleg.
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  #7  
Old 10-08-2010, 03:00 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
Actually I think red points to british (allied) units and blue will be axis. That would be like it was in IL2.

Awesome update -- it looks all superb. Many thanks Oleg.
Yes, like in Il-2. Some of features that we think was very good done in Il-2 are going to the new one, however I would say that any of such things anyway has own changes. Probably in better side.
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  #8  
Old 10-08-2010, 03:19 PM
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Bloblast Bloblast is offline
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Oleg, can you tell something about the campaign in the game?
Will it be like the dynamic campaign in IL-2 ?
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  #9  
Old 10-08-2010, 01:21 PM
Mat72 Mat72 is offline
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Fantastic shots, thank you. Was wondering if you could elaborate on the structure of a typical "day" in the game? For example, if not at dispersal, will there be the option of "free time" to just fly about or practise aerobatics, separate from the QMB?
Thanks again.
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  #10  
Old 10-08-2010, 01:23 PM
=WF=RAW =WF=RAW is offline
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Isn't Spitfire sshot was made under DirectX10?
And i noticed some square shadows from wing on bottom Spitfire's radiator - bug?

Last edited by =WF=RAW; 10-08-2010 at 01:26 PM.
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