Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #471  
Old 05-12-2012, 06:12 PM
magot magot is offline
Approved Member
 
Join Date: Nov 2011
Posts: 53
Default

Quote:
Originally Posted by dFrog View Post
No, it's the forthcoming locomotive.
...in progress
__________________
----------------------------------------------

For bugreports, help and support contact:
daidalos.team@googlemail.com
Reply With Quote
  #472  
Old 05-13-2012, 09:25 AM
gaunt1 gaunt1 is offline
Approved Member
 
Join Date: May 2012
Location: India
Posts: 314
Default

Hi DT!

- I think later versions of Ju-88 and He-111 would be nice. Im thinking of Ju-88 A14 and He-111 H16 (or H11)

- Zerstörers/heavy fighters for Luftwaffe: Ju-88 C6 and Me-410
Reply With Quote
  #473  
Old 05-14-2012, 04:49 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Please, fix the following phenomenon - many times I damaged AI aircraft badly enough to make its pilot bail out, but the aircraft just flew on and on, pilotless, often mutilated, climbing away. I'd have to wait until it runs out of fuel to be credited that kill.
Reply With Quote
  #474  
Old 05-14-2012, 06:24 PM
Whacker Whacker is offline
Approved Member
 
Join Date: Jan 2012
Posts: 132
Default

Quote:
Originally Posted by Lagarto View Post
Please, fix the following phenomenon - many times I damaged AI aircraft badly enough to make its pilot bail out, but the aircraft just flew on and on, pilotless, often mutilated, climbing away. I'd have to wait until it runs out of fuel to be credited that kill.
Well... if you trim it up real nice before you jump...
Reply With Quote
  #475  
Old 05-14-2012, 07:00 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Quote:
Originally Posted by Whacker View Post
Well... if you trim it up real nice before you jump...
Even so, the fact that the pilot bailed out should instantly translate to a confirmed kill, because his pilotless aircraft is as good as dead anyway
Reply With Quote
  #476  
Old 05-14-2012, 07:38 PM
RegRag1977 RegRag1977 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 139
Thumbs up We definitely need something like this!

Quote:
Originally Posted by Aviar View Post
Let me add a little bit more info to stovak's excellent post earlier.

The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor:





The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here.

First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor).

Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally.

Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.)

*There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of.





Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen.

The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen.





Aviar
+1

True widescreen would be so nice indeed )

Late war P47 razorback and Ki44 would also be nice...

Last edited by RegRag1977; 05-14-2012 at 07:40 PM.
Reply With Quote
  #477  
Old 05-14-2012, 07:59 PM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

More than one frame of animation to show that static vehicles/aircraft have been destroyed?

Could we have maybe 5-10 frames to show destruction?

Currently static aircraft are fine, then next-frame smouldering wrecks


Could we also have smoke effects rather than the 2D sprite (looks like a row of stripes) effect?

Also is it possible that Locomotives can sustain damage and produce steam rather than the one frame animation and dead-stop in tracks?

Cheers, MP
__________________
http://i41.tinypic.com/2yjr679.png
Reply With Quote
  #478  
Old 05-14-2012, 08:09 PM
RegRag1977 RegRag1977 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 139
Unhappy MiG3 is the worst looking plane ingame

MiG3 desperately needs a new 3D model and a new pit: this ac is often forgotten, but many have come to love it very much. Please try to do smthg for this one too, it really deserves it!
Reply With Quote
  #479  
Old 05-14-2012, 08:26 PM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default

As much as i love the plane, could we have P38's that can't fly for ever with an engine on fire?
Reply With Quote
  #480  
Old 05-14-2012, 10:24 PM
llama_thumper's Avatar
llama_thumper llama_thumper is offline
Approved Member
 
Join Date: Mar 2009
Posts: 50
Default visual animation bug with twin eng planes

http://forum.1cpublishing.eu/showthread.php?t=29282

this has been posted and acknowledged before, but, for good order and to have things in one place, i'm posting it here in the 4.12 wishlist thread - as per the above link, there's a bug that doesn't correctly, in multiplayer, display on/off state of engines. would be great if this could get fixed in 4.12.
__________________


i7-2600K @ 3.4GHz processor with Corsair H80 liquid cooling
AMD Radeon HD6990 4GB graphics card
8GB Corsair XMS3 DDR3 SDRAM @ 1600Mhz
Kingston SSD 64GB SNV425S2 hard disk
MSI Z68A-GD80 mainboard
Win7 64 Pro operating system
Logitech G940 flight control system

Cliffs of Dover FPS: TBD
ATI Catalyst driver version: 12.2
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.