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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#461
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Yes
![]() This is real hard. I had the idea of resistance members in occupied areas, who help the player. But programming their behaviour and AI is a little tricky, but possible. The problem is how to spawn new NPCs. Yes,long ago I figured out how to implement this and It woked fine. I also asked the community for ideas, but nobody replied... Do you have an idea?
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#462
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Well, now that you've created a new outfit for the Professor ("Project Y"), maybe a custom objective could be to lure the Colonel into his own office by telling the soldier guarding the door that the Professor wants to speak to the Colonel urgently (Strogov has to be disguised as the Professor for this to work), similarly to how in "Die Spies", an optional objective involves Strogov stealing Colonel Jürgen Resch's uniform and telling the soldier on the third floor that Resch wants to speak with the Sturmbannführer Adolf Steinglitz.
By the way, by texted dialogue between NPCs, I meant in events like in "Project Y" when Strogov has to fake a failure with the smokestation. |
#463
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Maybe you can 'Optimize' the game more? so a little older PC's can get Higher Graphics without slow/lag ?
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#464
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![]() What do you mean exactly?
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#465
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can only be done by modifying the engine and I'm not skilled to do this..
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#466
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Conversations between two NPCs, like for example in "Project Y", the female scientist in the smokestation room rushes to inform her male counterpart in the nearby cubicle that the machine has apparently malfunctioned (after Strogov tampers with it).
Since it is currently impossible to provide voices to the two scientists, let alone the Americans, I was thinking you could write dialogue for these two scientists and display the text on-screen, since it's ridiculous seeing only gestures... |
#467
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And also a Idea: Maybe add a 'Hold Breath' option for the sniper rifles? Because it's almost impossible to shoot someone with the sniper rifles. And what about a FPS view? Like Hitman ( Third Person and First Person view. ) Last edited by Pizzadvl; 03-27-2009 at 08:37 PM. |
#468
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#469
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AHO, I kept checking up the console while playing through "Project Y" and I think I've discovered why the Professor's and Colonel's clothes don't reflect light very well...
Have you made any of the following files: professor_body.ddn.bmp colonel_body.ddn.bmp or concerning the new male peasant in "Paycheck", de2_body_ddn.bmp If so, they have to be in the correct folders, and they weren't uploaded in any of your Beta modifications. |
#470
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No? How?
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