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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #431  
Old 02-04-2010, 04:07 PM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
Also, actor reference "GermanYellow" uses a different mesh than "GermanSoldier".
That's not relevant. Just try to do what I posted before (post#429):

Last edited by forlik; 02-04-2010 at 04:11 PM.
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  #432  
Old 02-04-2010, 05:18 PM
Pizzadvl Pizzadvl is offline
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Why buy a new mouse? I never had problems before with this mouse. Nor do I have this problem with other games.
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  #433  
Old 02-04-2010, 06:30 PM
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It did work first though, and nevermind, I also have it on the first DtS And Medal of Honor airborne :S.
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Why buy a new mouse? I never had problems before with this mouse. Nor do I have this problem with other games.
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  #434  
Old 02-04-2010, 11:05 PM
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Liz Shaw Liz Shaw is offline
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So far so good! I fixed the problem with creating the new entity. Radio operators in King's Riddle are now those from Polish Surprise (instructors in Die Spies! without the swastika armband). But there's one little problem...

How do I get rid of the képis?

EDIT: forlik, can I also get an ID on those two soldiers in the air traffic control tower (Lightning)?
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Last edited by Liz Shaw; 02-05-2010 at 01:09 AM.
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  #435  
Old 02-05-2010, 08:05 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
How do I get rid of the képis?
Something like this:
Code:
Actor.EnableMesh(AI.FindNPC("ID99"), "grm_cap", false);
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Originally Posted by Liz Shaw View Post
forlik, can I also get an ID on those two soldiers in the air traffic control tower (Lightning)?
First try to find in AirBase.lua.
Not every actor has the ID. It's possible to create your own ID for him, but it's not easy to find needed entity. If you can't find ID in lua - let me know and I'll post the instructions here.
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  #436  
Old 02-05-2010, 08:31 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by forlik View Post
Something like this:
Code:
Actor.EnableMesh(AI.FindNPC("ID99"), "grm_cap", false);
Where in the LUA file does it go?
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  #437  
Old 02-05-2010, 08:52 AM
Pizzadvl Pizzadvl is offline
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It's the crack doing strangely in MoH Airborne, it skips things etc. Forgot to mention it, Not the mouse.

I want to play this..

Does DtS support Dual Core?

Last edited by Pizzadvl; 02-05-2010 at 09:07 AM.
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  #438  
Old 02-05-2010, 09:07 AM
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forlik forlik is offline
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Quote:
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Where in the LUA file does it go?
Try to Level.OnLoaded() or Level.OnFinishLoad().

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Originally Posted by Pizzadvl View Post
It's the crack doing strangely in MoH Airborne, it skips things etc. Forgot to mention it, Not the mouse.
I want to play this..
See your inbox.
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  #439  
Old 02-05-2010, 09:26 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by forlik View Post
Try to Level.OnLoaded() or Level.OnFinishLoad()
I don't think you've given me the full code. The game crashes when I load up the level.
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  #440  
Old 02-05-2010, 10:34 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
I don't think you've given me the full code. The game crashes when I load up the level.
Of course it's not the full code. It's only "something like this". First of all you should change ID99 to needed ID.

We already talked about meshes here:
http://forum.1cpublishing.eu/showpos...6&postcount=27
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