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IL-2 Sturmovik The famous combat flight simulator.

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  #401  
Old 02-04-2011, 04:00 PM
smink1701 smink1701 is offline
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Just some random thoughts...and I'm sure much of this has been covered...

-It would be interesting if there was a cool historical gun footage mode so that when it's selected and you press the guns button the image goes to b/w, slightly grainy like historic gun cam footage and in slo-motion.

-It might help with immersion if when in cockpti view you could see the pilots hands on the contols and his legs.

-When you are hit yoiu should see blood. At least better breaking canopy animation.

-When you cripple a plane with mg fire, maybe on wheel could drop down like a crippled bird.
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  #402  
Old 02-04-2011, 04:05 PM
1337Avi80R 1337Avi80R is offline
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I like many of the ideas that already have been posted. Like more activity on the gorund more and detailed communication and suprises when blowing stuff up like a cargo ship blowing sky high because it was carrying ammo. But what also does really adds to the immersion is sound and acoustic! Nice engine sounds of planes starting up and flying by. Bomb explosions that make you dive for cover when close or are just faint deep BOOMS when further away. MG and canon fire that is adequatly loud. Not just the repetetive 1 second "MG sample" like in IL-2. If everything around you sounds nice and right the immersion is even better. Graphics and game mechanics is not everything. What is a NASCAR racing game with the cars sounding like golf caddies? You see a really big explosion with lots of smoke and debris. But what makes it really "enjoyable" is nice, loud and fitting "BOOOOOM"! I hope you see my point.
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  #403  
Old 02-04-2011, 04:06 PM
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jcenzano jcenzano is offline
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Quote:
Originally Posted by smink1701 View Post
Just some random thoughts...and I'm sure much of this has been covered...

-It would be interesting if there was a cool historical gun footage mode so that when it's selected and you press the guns button the image goes to b/w, slightly grainy like historic gun cam footage and in slo-motion.

-It might help with immersion if when in cockpti view you could see the pilots hands on the contols and his legs.

-When you are hit yoiu should see blood. At least better breaking canopy animation.

-When you cripple a plane with mg fire, maybe on wheel could drop down like a crippled bird.
Please stop embarrasing youself with this kind of ideas, specially with the B/W camera.
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  #404  
Old 02-04-2011, 05:00 PM
Royraiden Royraiden is offline
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Please stop embarrasing youself with this kind of ideas, specially with the B/W camera.
Why cant he express his thoughts like everyone else???
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  #405  
Old 02-04-2011, 05:12 PM
Royraiden Royraiden is offline
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Guns jamming after taking damage,as other have said cannon ammo exploding after getting hit and ripping the whole wing off with a big bang.Maybe too much but that would be really cool.
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  #406  
Old 02-04-2011, 05:29 PM
smink1701 smink1701 is offline
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OK...thanks for getting me back on track. Really appreciate the help. Any other advice that would help me be more like you would be greatly appreciated.
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  #407  
Old 02-04-2011, 05:49 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by KG26_Alpha View Post
Perhaps a tube of Brylcreem with the Collectors edition will give everyone the "feel" also ?
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Originally Posted by Igo kyu View Post
Tube? When I was young it came in (glass?) pots.

Not in 1940 it didn't
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  #408  
Old 02-04-2011, 05:56 PM
David603 David603 is offline
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Quote:
Originally Posted by smink1701 View Post
Just some random thoughts...and I'm sure much of this has been covered...

-It would be interesting if there was a cool historical gun footage mode so that when it's selected and you press the guns button the image goes to b/w, slightly grainy like historic gun cam footage and in slo-motion.

-It might help with immersion if when in cockpti view you could see the pilots hands on the contols and his legs.

-When you are hit yoiu should see blood. At least better breaking canopy animation.

-When you cripple a plane with mg fire, maybe on wheel could drop down like a crippled bird.
The idea of a guncam view isn't bad. I'm not really interested in it for gameplay, but being able to switch to a proper guncam, complete with B&W 1940s quality film would be great for moviemakers, and if you did want to use it ingame then it would be easy to press a button to switch to it and another to slow time.

Might have trouble hitting anything without a target reticle though
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  #409  
Old 02-04-2011, 06:03 PM
alexei1789 alexei1789 is offline
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Hi,

as already said, mechanical failures would be great (random and damaged induced), but the mission success/failure must be adapted: sometimes it's already a big success to come back alive (especially during bob)

a few suggestions:
Some historical anecdotic facts during briefings/debriefs are usually an easy way to improbe immersion IMHO/

bird strike and freezing conditions in altitude causing trouble is a great idea !

bail out: make it possible to decide when to open the chute

Is oxygen cunsumption modeled at high altitude ? Kaboom, a hit in the oxygen tank and you'd better dive an max Vz not to collapse

-search and rescue mission objective bonus would be great: a wingman is shot above sea, and you orbit a while to help recovery by SAR

- if IFF and radar is modeled: identification errors , with ground control asking you to check, friend fire accidents with fighters or flak....

just a few ideas, the project seems already great !!
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  #410  
Old 02-04-2011, 09:07 PM
palker4 palker4 is offline
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Flying soucers or Foo Fighters if you please. That would certainly make me go Hollly sh... There should be tiny chance to encounter one of them in each mission . did not read all pages so i hope somebody did not beat me to say it.
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