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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 11-14-2012, 09:38 AM
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klem klem is offline
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Originally Posted by Roblex View Post
Of course one thing nobody is mentioning is that in real life it *was* very hard to spot aircraft and nearly impossible to see anything against the ground. I have read three fighter pilot biogs in the last few months and they all mention how impossible it was to see anyone against the ground. They also mention whole squadrons failing to see enemy squadrons nearby and even cases of 109s accidently joining Spit formations and vice versa.
Which is why we need effective, timely, radar reports. By timely I don't mean reporting positions where they are 'now', there was a delay of a few minutes in getting info transmitted, but it needs to reflect hisorical radar range for Chain Home which reached to just beyond the Normandy coast and well inland at Cap Gris Nez. And that means giving height, direction and approx numbers too. Scripted radar reporting (often better than 'auto CoD reporting') should try to do that.

But I'm afraid we're getting OT.
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  #32  
Old 11-14-2012, 11:28 AM
6S.Manu 6S.Manu is offline
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Originally Posted by Roblex View Post
Of course one thing nobody is mentioning is that in real life it *was* very hard to spot aircraft and nearly impossible to see anything against the ground. I have read three fighter pilot biogs in the last few months and they all mention how impossible it was to see anyone against the ground. They also mention whole squadrons failing to see enemy squadrons nearby and even cases of 109s accidently joining Spit formations and vice versa.
Nobody said it because it's not true. Ask a real military pilot about it.

About it: http://www.dtic.mil/cgi-bin/GetTRDoc...f&AD=AD0850688
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 11-14-2012 at 11:53 AM.
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  #33  
Old 11-14-2012, 11:53 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Roblex View Post
Of course one thing nobody is mentioning is that in real life it *was* very hard to spot aircraft and nearly impossible to see anything against the ground. I have read three fighter pilot biogs in the last few months and they all mention how impossible it was to see anyone against the ground. They also mention whole squadrons failing to see enemy squadrons nearby and even cases of 109s accidently joining Spit formations and vice versa.
its all about context and degrees, and what you are quoting is the exception not the norm.

its like somebody claiming the hard to detect enemy planes are due to their camouflage paint, they might be stating a relevant historical fact, but its context is totally disproportionate to the major visibility problems we have in CoD currently for spotting ground targets or detecting and maintaining visual contact with other aircraft in our vicinity (the SA bubble). the comparison can only be made by experienced individuals who have significant experience in real life of what it should really look like, and the extensive 1e person reports available from ww2 pilots. all of this confirms we currently have a MAJOR problem in CoD

currently in Cod (and a similar problem existed in the il2 series) we have about 30% of the visibility you would have from a normal cockpit, looking under good viewing conditions at a distant aircraft

and that problem has nothing to do with infrequent bad visibility conditions which under certain lighting or weather conditions make some objects occasionally hard to see in real life
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  #34  
Old 11-16-2012, 08:01 PM
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OK so a quick update...

Just finished a session on ATAG and credited with 3 kills... a first for me in a very long time. I'm using FXAA Les Neutral6 settings and "Game" preset mode on my monitor. I'm fairly positive that with these settings - plus the earlier advice with respect to Steam Cloud, it is easier to spot the enemy at a a distance. Time will tell of course - but thanks to all contributors I think my enjoyment of the game has just stepped up a few levels. Cheers!
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  #35  
Old 11-16-2012, 08:13 PM
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Good to hear...enjoy!
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  #36  
Old 11-17-2012, 02:06 AM
jimbop jimbop is offline
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Originally Posted by major_setback View Post
Enemy is spotted:

Lol, made me chuckle! Wish I could say the same about your Swedish weather.
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