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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 06-22-2012, 11:26 PM
*Buzzsaw* *Buzzsaw* is offline
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Salute

From my perspective, all of my loyalty which was built up by the original IL-2 series has been dissipated by the poor handling and poor development of CoD.

I bought three copies of CoD when it came out. The original digital early release Russian version, the digital 2nd British release, and a box copy in my home country of Canada. I have invested in the hopes of seeing results.

But clearly, at this point, this game is unfinished and my loyalty is GONE.

To make matters worse, the poor decision to spend most of the company's resources on developing a new Eastern Front expansion before the original game has been sorted out is the height of crass opportunism in my opinion.

I WILL NOT spend another dime on 1c Maddox Flight Sims till the game they sold me is properly sorted.

The stupidest thing about the decision to spend all their efforts on an Eastern expansion, is that the company could have fixed their current game, and developed a Western based expansion using most of the current planeset for less effort and money.

The current planeset plus one or two new planes could have been used for a Malta 1940-early 41 Campaign, a Greek 1941 Campaign and a BoB Nightbombing Campaign with the main requirement being maps and a few cockpits. A Malta map would be very simple and easy, being mostly water, a 1940 Greek Map would give the opportunity to use the mountainous terrain feature capabilities of the game. A BoB nightbombing campaign doesn't even require a map.

The only cockpits needed for the three campaigns would be for the following:

CR42
BR20

Defiant
Beaufighter
Gladiator
Wellington

The only new planes which might be required would be the Swordfish, Potez 633 or PZL-24.

The above could be accomplished with far less time and money investment than a whole new Eastern Front game.

The decisions which have been taken by the 1C Maddox Team in the development and design of this new series have been shortsighted and without logic. They have alienated their former strong customer base with these decisions. It is time they took a second look at what their rationale has been, and set a new course.

Last edited by *Buzzsaw*; 06-22-2012 at 11:35 PM.
  #32  
Old 06-22-2012, 11:33 PM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by pstyle View Post
The market needs a competitor....
The market already has a competitor.

The best Flight Simulation on the market right now is RISE OF FLIGHT.

I started flying RoF just as an interim game while I waited for CoD. I told all my friends and fellow Squad members CoD would be the better game, I had confidence in 1c Maddox.

I was cruelly disappointed.

Meanwhile RoF has continued to improve, adding planes, features and always listening to its consumers.

It is by far now the better game than CoD, and I spend most of my online time on RoF servers. I only fly CoD after the patches come out, and after the usual disappointment, go right back to RoF.

1C Maddox is going to have to show a LOT of improvement to turn me away from my current loyalty to 777 Productions.
  #33  
Old 06-23-2012, 12:55 AM
esmiol esmiol is offline
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sorry to break your dream.. .but ROF is NOT the best sim in the market!!!!!!!

maybe the best WW1 sim nothing else.

DCS is a lot better than ROF. and sincerely IL2 is still a great sims.


wathever. stop speaking about ROF it is not a WW2 sim. then stop takin it for exemple.

(by the way... ROF at his release was a real piece of crap.... and it still missing some stuff to be a complete sims. but is is a great sim for lovers of WW1 warbirds)


now the fact you have loyalty for 777 is good... but who cares?!
  #34  
Old 06-23-2012, 02:53 AM
SQB SQB is offline
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It seems opinions of ROF are very polarised!

Firstly, it can be compared. It may be set in WW1 but there are still so many parallels. In the end they're both flight based games set in Europe and made on their own engines.

ROF had a rough launch, sure, but for different reasons. The engine was actually quite polished but *very* empty. Il2 is both empty (although less so than ROF for sure!) and running on a much more complex and unpolished engine. Looking at the two engines it is obvious that Il2 is a next gen engine, ROF is really, really, not.

In the end I think it's best to look back at the original il2 Sturmovik! That had one of the worst launches I've seen, only the Ru community kept it afloat. Il2 FB, however, released very smoothly and, due to many features that had actually been introduced in the previous game, became very popular. It was FB that drove on the series, not the original, that's what I'm hoping for here. Especially as BoM is (naturally) set in Russia, so the Ru community will be much stronger.

I do prefer ROF's great customer interaction (although B6 is bringing it back for 1C) and often their ability to nail things first time through. The physics of the aircraft as the bend and break is pretty much the core of the sim! But 1C is quite a visionary company, look at all the little details we have in CloD, try watching bomb drops in slow motion for example, or the smoke and dust rolling off the wings of an aircraft after it takes a hit.

We need more powerful PCs and a more optimised game, then we need some changes to playability, some CoOp and we're on our way.
  #35  
Old 06-23-2012, 03:36 AM
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Quote:
Originally Posted by David Hayward View Post
The fact that they haven't done it should tell you all you need to know about why 1C has no competition.

I don't remember the specific time frame, but Jason at one time wanted to do another theatre of WW2. I THINK it was very shortly before becoming involved with RoF. I also believe there had been speculative updates from 777 Studios declaring the possibility of WW2 CFS. These were over a year ago - one of Jason's" year in review/where we are going next year" updates. I haven't read more about that speculation since.

It's not easy. It's not cheap. We're a tuff crowd to please.
  #36  
Old 06-23-2012, 04:04 AM
nearmiss nearmiss is offline
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  #37  
Old 06-23-2012, 06:12 AM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Robert View Post
I don't remember the specific time frame, but Jason at one time wanted to do another theatre of WW2. I THINK it was very shortly before becoming involved with RoF. I also believe there had been speculative updates from 777 Studios declaring the possibility of WW2 CFS. These were over a year ago - one of Jason's" year in review/where we are going next year" updates. I haven't read more about that speculation since.

It's not easy. It's not cheap. We're a tuff crowd to please.
There is no time frame. He has repeatedly said that there is no money for a WW2 flight sim.
  #38  
Old 06-23-2012, 06:35 AM
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Quote:
Originally Posted by David Hayward View Post
There is no time frame. He has repeatedly said that there is no money for a WW2 flight sim.
That's what it came down to. I shoulda made that clear.
  #39  
Old 06-23-2012, 07:00 AM
csThor csThor is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
The stupidest thing about the decision to spend all their efforts on an Eastern expansion, is that the company could have fixed their current game, and developed a Western based expansion using most of the current planeset for less effort and money.

The current planeset plus one or two new planes could have been used for a Malta 1940-early 41 Campaign, a Greek 1941 Campaign and a BoB Nightbombing Campaign with the main requirement being maps and a few cockpits. A Malta map would be very simple and easy, being mostly water, a 1940 Greek Map would give the opportunity to use the mountainous terrain feature capabilities of the game. A BoB nightbombing campaign doesn't even require a map.

The only cockpits needed for the three campaigns would be for the following:

CR42
BR20

Defiant
Beaufighter
Gladiator
Wellington

The only new planes which might be required would be the Swordfish, Potez 633 or PZL-24.

The above could be accomplished with far less time and money investment than a whole new Eastern Front game.

The decisions which have been taken by the 1C Maddox Team in the development and design of this new series have been shortsighted and without logic. They have alienated their former strong customer base with these decisions. It is time they took a second look at what their rationale has been, and set a new course.
Ah, but you forget that 1C's home market is saying the same about the ETO and MTO ... their prefered theater is the Eastern Front. And aparently - even though this is speculation on my part - the deal between the russian state and 1C to produce computer games about russian history (= $$$) did have a role in that decision as well.

I fully agree that it was premature to switch development resources to new additions, especially since a multitude of things would really fill out the BoB theater (more artillery, ships of any kind etc) and that it would have made more sense to do that because these additions would lay the groundwork for most later thematic additions.
  #40  
Old 06-23-2012, 07:17 AM
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SlipBall SlipBall is offline
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From the interview we can only speculate till official word is given. I think next release is the MMO, and that may be the long term future course. The reason Direct 9 is so important to them, MMO


"1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013"
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