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  #31  
Old 05-23-2012, 01:12 AM
Les Les is offline
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Nice variation Tommy, quite a bit more red than mine.

Furbs, here's what you should see in the 'FILTER SELECTION' part of your 'injFX_Settings' file in order to have only the colour changes (the TONEMAP effect) activated -

/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
//#define USE_ANTI_ALIASING
//#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
//#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER

The things on that list are turned on and off by putting the // in front of them or taking them away.

Assuming all Tommy did was change the TONEMAP settings, all you have to do is leave only the USE_TONEMAP activated as above and then overwrite the TONEMAP settings with the adjustments in the text Tommy provided in his last post.

Last edited by Les; 05-23-2012 at 02:47 AM.
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  #32  
Old 05-23-2012, 03:43 AM
SQB SQB is offline
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Hmmm, I've got a question, how can I add some contrast? It seems like that is one setting this has either a different name or just isn't there.

I would also love to add bloom but... that section doesn't work

Does ENB work with this game?
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  #33  
Old 05-23-2012, 08:42 AM
Les Les is offline
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Quote:
Originally Posted by SQB View Post
Hmmm, I've got a question, how can I add some contrast? It seems like that is one setting this has either a different name or just isn't there.

I would also love to add bloom but... that section doesn't work

Does ENB work with this game?
I've been adjusting contrast with a combination of Gamma and Exposure.

The screenshots I've posted with increased contrast have used -

#define Gamma 1.15
#define Exposure 0.08

What's ENB?
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  #34  
Old 05-23-2012, 08:52 AM
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GF_Mastiff GF_Mastiff is offline
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Yes I like this version much better.

:thumbup:
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  #35  
Old 05-23-2012, 09:03 AM
Buchon Buchon is offline
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ENB is DX9 only, so is useless here.

ENB is a DX9 injector which you can tweak DX9 games, its very popular since GTAIV, it really improves the DX9 games.

It not only let you adjust games effects but also add new ones, for example, it let you tweak TES Skyrim HDR and it add SSAO too, very useful with old games too.

http://enbdev.com/index_en.html



I really like those screenshots, you did a good job stimulating the lighting adding yellow, looks really good.

Shame that this dont work with SMAA

Last edited by Buchon; 05-23-2012 at 09:10 AM.
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  #36  
Old 05-23-2012, 09:29 AM
MadTommy MadTommy is offline
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One bit of advice.. if you tweak colours make sure you try it with different times of day, what looks good at noon can look crap at dusk and vice versa.
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  #37  
Old 05-23-2012, 06:13 PM
Les Les is offline
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Thanks for the info Buchon.

Yeah, good advice Tommy. I've found when trying to make one selection of colour settings fit everything there's really only a small range of adjustments that can be made without compromising the look of one time of day or another. Even adjusting things for one time of day, I've been bouncing around checking the cockpit, the exterior of the plane, the ground, the horizon, the clouds, the sky, trying to keep them all balanced and not compromising the look of any one element too much.

I remember Oleg saying the same thing way back when, that when the devs make visual adjustments to one thing they have to consider it's effect on all sorts of other elements as well. At least in our case as end-users we can, if we want to, create and load up different settings/looks in order to keep things looking consistent regardless of what time of day we're flying in-game, not being limited to a one size must fit all approach like the devs are. There's even potential there for mission-builders to provide custom colours or effects settings for their missions if they want...
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  #38  
Old 05-23-2012, 07:25 PM
Topo Topo is offline
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Someone can help me?

Iv'e got a crash on desktop and the log.log is:

redirecting CreateDXGIFactory
redirecting IDXGIFactory->CreateSwapChain
D3DX10CompileFromFile failed
c:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\shader.hlsl(75,37): error X3004: undeclared identifier 'lumaSampler'

Win764bit, DX10mode (i think...)

Thanks!
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  #39  
Old 05-23-2012, 08:39 PM
Les Les is offline
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Topo, I really don't know, but 'shader.hlsl' is one of the files injectFxaa replaces, so I'm guessing (and only guessing) it's probably the wrong one for your system.

The latest beta patch for IL2:COD only runs in DX10 mode, so if you have that installed (and the game is running fine otherwise), make sure you copy and paste the contents of the DirectX10 folder that's found in the 'FXAA_PPI_Rev_37.zip' folder I linked to in the first post of this thread.

If you're not using the last beta patch for IL2:COD, maybe you're running in DirectX9 instead and need to use the contents of the DirectX9 folder?
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  #40  
Old 05-24-2012, 03:54 AM
MadTommy MadTommy is offline
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Quote:
Originally Posted by Les View Post
maybe you're running in DirectX9 instead and need to use the contents of the DirectX9 folder?
Very unlikely to be running dx9 on win7 64bit unless he's on a very old graphics card.

I would try downloading the files again, in case the file got damaged. Good luck
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