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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 10-30-2011, 08:20 PM
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JG52Uther JG52Uther is offline
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Yes I enjoyed that, even though we lost comms with each other (JG52) then I attacked 4 Spits mid channel (not too clever lol) messed up my prop pitch and ended up on the end of a parachute!
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Old 10-30-2011, 08:39 PM
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JG52Krupi JG52Krupi is offline
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Tonight's sortie.

Was on comms with Uther and shortly after spotting a condor lost comms 2 mins later came across a flight of 4 spits... decided to engage and ended up loosing a part of my wing in a collision...

Nosed down to deck and ran for home, however I came across a 109 and spit fighting it out and decided to get involved...

Got one or two hits and the 109 that I had joined shot him down... (Got 0.15 of the kill)

Started again to head for home and then ran out of fuel... here are some pics


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Old 10-30-2011, 08:22 PM
SNAFU SNAFU is offline
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Thanks for hosting and the organization, I know its not easy and there are always some problems which pop up somehow...

Some fresh feedback from my side, we took off from Carquebut with 4 109 after some of us, new to the hanger spawning, had their little fireworks. As we passed the coast the first of our little wing had his RAM clocked up and the launcher.exe. Halfway between the coast the 2nd one and just as patrolled over the ships at 6km and 6 contacts plopped up, the 3rd one was caught by the inevitable launcher.exe, so I was left alone. I though the 6 cons were Hurricanes, but as I got closer they turned out to be Defiants and I received an engine hit in the first bounce, so Game Over also for me. As I was gliding along between the Defiants the first Human Hurricanes appeared and the battle could have started. Well, at that moment my RAM was up to 65% and would have only few minutes left until I would also see the Launcher.exe, so it was the maximum I could get out of it anyhow. At least I could save the track I made, which would have been lost with an Launcher.exe end...

So lets hope for the next patch...

A small hint from my side regarding the vessels. It would be better to use static ships for such events. I know they are boring, but the AI ships cause a lot of traffic and if so many close together cause also issues, on a server which is highly populated. But the server performance was good, even though we had naturally high pings, we faced no problem concerning the connection.
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