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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

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  #1  
Old 10-26-2011, 04:27 PM
Men Of Peace Men Of Peace is offline
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Posts: 51
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hey people ,
Man o' war that sound like a great idea for a mission ,we'll
see about it in the future ,maybe you can also work on it
when the editor released .

MACV yes I will , just had a really busy few weeks in work ,
barely have time for modding ,I'm in the middle of making a city
defensive map ,but for that i need to import city houses
models from MOW , so I'm trying to find the balance between
town that looks good and to keep the file size as small as
possible as well .
so it also takes more time .
Just hope there wont be any problems with importing
models from MOW from the copyright angle .

ugopierini I'll check the update soon ,thanks .
it will take me more time then the usual to check it .
see the reason above .

and as for the heights , going too high is buggy, above
certain heights , you can see the sky box from above
and it looks real bad . you can see on the hamburger
hill mission ,the highest point in the map ,is right on the
border on the point were it turns ugly .

Last edited by Men Of Peace; 10-26-2011 at 04:47 PM.
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  #2  
Old 10-26-2011, 05:11 PM
MACV HQ MACV HQ is offline
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Join Date: Aug 2011
Posts: 27
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Quote:
Originally Posted by Men Of Peace View Post
hey people ,
Man o' war that sound like a great idea for a mission ,we'll
see about it in the future ,maybe you can also work on it
when the editor released .

MACV yes I will , just had a really busy few weeks in work ,
barely have time for modding ,I'm in the middle of making a city
defensive map ,but for that i need to import city houses
models from MOW , so I'm trying to find the balance between
town that looks good and to keep the file size as small as
possible as well .
so it also takes more time .
Just hope there wont be any problems with importing
models from MOW from the copyright angle .

ugopierini I'll check the update soon ,thanks .
it will take me more time then the usual to check it .
see the reason above .

and as for the heights , going too high is buggy, above
certain heights , you can see the sky box from above
and it looks real bad . you can see on the hamburger
hill mission ,the highest point in the map ,is right on the
border on the point were it turns ugly .
Thanks for the update, keep up the good work
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  #3  
Old 10-26-2011, 06:03 PM
Man o' war Man o' war is offline
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Join Date: Sep 2011
Location: In front of my computer.
Posts: 32
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Quote:
Originally Posted by Men Of Peace View Post
hey people ,
Man o' war that sound like a great idea for a mission ,we'll
see about it in the future ,maybe you can also work on it
when the editor released .
I definetly will work on it when the editor comes out and I will try to do my best...

Quote:
Originally Posted by Men Of Peace View Post
I'm in the middle of making a city
defensive map ,but for that i need to import city houses
models from MOW , so I'm trying to find the balance between
town that looks good and to keep the file size as small as
possible as well .
so it also takes more time .
Just hope there wont be any problems with importing
models from MOW from the copyright angle.
That oughta be a very good map! Hope you finish it soon!
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  #4  
Old 11-01-2011, 01:57 PM
Man o' war Man o' war is offline
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Join Date: Sep 2011
Location: In front of my computer.
Posts: 32
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Men Of Peace, I've finished 90% of that map, still have to make the enemy counterattack...

I've been wanting to import a flashlight from a mod for the MOW, and when I place it in the editor it has its shape (it even glows at night, as its supposed to) but when I pick it up it turns into a ! and it doesn't glow...

I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons")

I was wondering if you'd know if I did something wrong?

I'll get some pics as soon as I can.
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  #5  
Old 12-04-2011, 12:45 PM
dgard20 dgard20 is offline
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Join Date: Dec 2011
Posts: 6
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Hi
I have done everything exactly as told but it doesn't show in campains (or anywhere). The MOH mods folder is in the main folder and I replaced the option.set. Any ideas.
Thank You
DG
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  #6  
Old 12-05-2011, 06:19 PM
dgard20 dgard20 is offline
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Join Date: Dec 2011
Posts: 6
Default Awesome

Thank you so much. Fantastic work. I cant stop enjoying
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