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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 07-21-2011, 08:41 AM
Sammi79 Sammi79 is offline
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Opitz I dissagree with your opinion that it has no potential. However on that issue we shall just have to wait and see.
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  #32  
Old 07-21-2011, 08:46 AM
Opitz
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There is the potential. But this potential is defined by the "customer" needs. It is market potential. So if anyone want to be precise talking about "potential", they have to say the complete truth and stop lying to themselves and other - they should say this: This game misses the potential, there is a lot of unfilled potential etc... A potential also can be, for example, to run this game in 3D technology with a special chip devices connected directly to your brain. It is always about what potential is fulfilled. Potential means "what is possible"... Sure many things are possible, many are not yet. But what is possible already today in other games, is not there. Why?

Last edited by Opitz; 07-21-2011 at 09:01 AM.
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  #33  
Old 07-21-2011, 08:48 AM
wolf74 wolf74 is offline
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Quote:
Originally Posted by Opitz View Post
I am tired of this "it is awesome, 5 of 5, but this doesn't work, and that, and that and this over there, but hey it has the potential, to be a diamond".... Yes coal has also potential to be diamond...

Man, does it mean that awful sounds are there just to show us how big potential is "out there"? Are you saying that user unfriendly and ugly UI is there again for the same reason? What about FM? Is the bugs there also just to show the customers, how it should be perfect, if it would work?

It is just like a russian car, you can start it up, after couple of hours messing around to just run few meters and kaboom, some strange noise over here and there, everything shaking, breaks are not working, transmission is tough - you know for real men only, ABS is not there at all, even producers said so, not talking about such feature like power steering... Producer is only saying we are working on it, some other same damaged people says - oh, but look what a potential it has - it will be Bugatti Veyron in couple of months. Man, there is potential we will have working ABS like it is standardized in other cars too... We have to wait couple of months for power steering repair, but hey, it is still fun to drive in it...

Why that "mysterious" potential was not fulfilled on 1st release or US release? Maybe truth is that such car has NO potential.
Maybe you're right...
P.S.: in the "Top games by current player count" list CloD never appear...where are players?
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  #34  
Old 07-21-2011, 08:51 AM
Sammi79 Sammi79 is offline
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And maybe you're wrong...
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  #35  
Old 07-21-2011, 08:56 AM
Opitz
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Because the real potential is missed by miles... And no miracle happened during US release. And it is quite hard to swallow for almost everyone here...
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  #36  
Old 07-21-2011, 09:02 AM
Sammi79 Sammi79 is offline
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Because the real potential is missed by miles... And no miracle happened during US release. And it is quite hard to swallow for almost everyone here...
No only for a few, and it is a touch unfair to expect miracles.
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  #37  
Old 07-21-2011, 09:10 AM
adonys adonys is offline
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Let me make some things clear to you all.


This game has potential, as long as the developers are working on it.

The developers will work on it, as long as they are paid.

They are paid, as long as there is a prospect for potential revenues from future customers.

The future customers will only exist (considering this is a niche market game) if the current customers are happy about trade's fairness (the release state of the game, current state of the game and the fixing pace in order) to become future customers.

The current customers were profoundly unstatisfied with the release state, generally not satisfied with the current state of the game nor with the pace of developer's fixing the sale-advertised/minimum game necessary broken systems nor with the lack of constant communication regarding the fixing progress.

The developers can't change the current game's state over night, nor increase the fixing pace..


So, what simple logic tells you is the solution to make current customers happy enough in order to secure future sales (and eventually fullfil the potential of the game in order to widen the potential-customers area)?!!

Last edited by adonys; 07-21-2011 at 09:18 AM.
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  #38  
Old 07-21-2011, 09:11 AM
Opitz
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Originally Posted by Sammi79 View Post
No only for a few, and it is a touch unfair to expect miracles.
If it would be just a "few", there would never be anything like Ali Fish petition and flames like never before... And look, I am in my opinion still same. I am not changing "sides". Many like me left for ever and don't care anymore. The last flame wars here are just between fanboys and "former" fanboys... I was always so called "whiner" here...
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  #39  
Old 07-21-2011, 09:17 AM
Opitz
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Quote:
Originally Posted by adonys View Post
Let me make some things clear to you all.

This game has potential, as long as the developers are working on it.

The developers will work on it, as long as they are paid.

They are paid, as long as there is a prospect for potential revenues from future customers.

The future costomers will only exist (considering this is a niche market game) if the current customers are happy about trade's fairness (the release state of the game, current state of the game and the fixing pace in order) to become future customers.

The current customers are profoundly unstatisfied with the release state, generally not satisfied with the current state of the game nor with the pace of developer's fixing the sale-advertised/minimum game necessary broken systems nor with the lack of constant communication regarding the fixing progress.

The developers can't increase this pace, not change the fixing pace over night..


So, what simple logic tells you is the solution to make current customers happy enough in order to secure future sales and eventually fullfil the potential of the game in order to widen the potential-customers area?!!
I think your simple logic fails... Let's just say, there is still a hope among customers, that this game will get repaired over next several months. It is based partly on blind faith, partly on the rest of the customer trust in Luthier's words. As we have one more wise saying in czech - Hope dies as last...

Last edited by Opitz; 07-21-2011 at 09:21 AM.
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  #40  
Old 07-21-2011, 09:21 AM
adonys adonys is offline
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obviously, any reasoning, no matter how logic, must bow before the reality's cruel truth..

PS: i think you've missed the third reason which could make customers happy enough
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