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  #31  
Old 06-21-2011, 10:53 PM
zoopyzook zoopyzook is offline
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Quote:
Originally Posted by Thee_oddball View Post
We started out with sound in MP ..people just want it back.
thats pretty much where I stand, i'm loving the other improvements but the MP sound-cutting-out bug is a game-breaker for me
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  #32  
Old 06-21-2011, 11:09 PM
roadczar roadczar is offline
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My point exactly.

Quote:
Originally Posted by Thee_oddball View Post
chuck he was not talking about the bug that came with the last patch...he was talking about making a new sound engine because everybody is complaining about how bad the current one is.

We started out with sound in MP ..people just want it back.

S!
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  #33  
Old 06-22-2011, 12:59 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Zorin View Post
FMB - SHIPS
2. AA armament fires at enemy ships, which is a fault that already exists in IL-2 and I had hoped would not repeat itself
Why is this an error? Historically German ship use AA weapons against surface targets. For example in the sinking of the HMAS Sydney by the German auxiliary cruiser Kormoran in 1941. German eye witnesses tell of how they used their AA guns extensively once they were within range.

Last edited by Skoshi Tiger; 06-22-2011 at 01:06 AM.
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  #34  
Old 06-22-2011, 02:07 AM
jojovtx jojovtx is offline
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I have had no sound errors playing online in Repka/Syndicate/Leadfarm. I turned off the voice sound since the game voice announcing formation or enemies is what triggered my sound dieing. Seems to have worked for me. This was done last retail patch.
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  #35  
Old 06-22-2011, 02:40 AM
Zorin Zorin is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Why is this an error? Historically German ship use AA weapons against surface targets. For example in the sinking of the HMAS Sydney by the German auxiliary cruiser Kormoran in 1941. German eye witnesses tell of how they used their AA guns extensively once they were within range.
German auxillary cruisers, merchants with hidden guns, are a rather special breed. Besides, they were closer than 1000m when they opened fire with the 2cm Flak guns.

But seriously, a ship like the Minensuchboot, when attacking a merchant, would never fire its 2cm guns, that is just a waste of ammo.
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  #36  
Old 06-22-2011, 04:36 AM
ptisinge ptisinge is offline
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Quote:
Originally Posted by zoopyzook View Post
thats pretty much where I stand, i'm loving the other improvements but the MP sound-cutting-out bug is a game-breaker for me
+1
I (+1 friend who tested in the same time as me) still have sound cutting out in MP. I will try to turn off voice and also have logs reporting to see whether it solves anything, but Luthier, this has killed the game for us, we just tried again with the beta patch, but if it is not solved with a hotfix before you reword the sound engine, we'll have to shelve the sim for an undetermined amount of time (and keep in mind that we were still in the process of convincing friends to move to CoD, which we can't reasonably do now...)
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  #37  
Old 06-22-2011, 06:42 AM
LcSummers LcSummers is offline
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I dont know if this mentioned, its not a big bug but the109 s gunsight dimmer has changed from brown now to a grey/glass color. This wasnt in the previous patch.

Now with this patch i can activate clouds and shadows again Luthier. This is a great improvement for me.

Thanx
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  #38  
Old 06-22-2011, 06:51 AM
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Raggz Raggz is offline
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Radio communication seems to work but why has it been stripped down?
There are no rejoin, different attack orders and such!

Now that the radio finally works i can't do much else than changing formation. Please consider adding more options to the radio commands in the final patch!
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  #39  
Old 06-22-2011, 07:11 AM
Kanalkrank Kanalkrank is offline
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BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
ERROR: HierMesh: Can't find chunk 'UC0_1'
ERROR: HierMesh: Can't find chunk 'UC1_1'
Chat: StrangerTJ: Есть кто нить в живых?
Chat: dmitrimull: яживой,нотокапервыйраз
Chat: dmitrimull: как всамолетсесть?
Chat: StrangerTJ: Где тут кнопка выбора стороны? Красной или Синей
Chat: dmitrimull: на флажокнажми
Chat: StrangerTJ: Я наверное слепой, где флажек
Chat: StrangerTJ: Ни фига не вижу, подскажите
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Load landscape...
Load bridges
Load static objects...
Battle starting...ok
Load landscape...
Load bridges
Load static objects...
Battle starting...ok
Chat: vit_unit: привет всем
Chat: SC/JG_Ivank: Dobra utra
Chat: vit_unit: i have afternoon here))
Chat: SC/JG_Ivank: Yes same here
Chat: vit_unit: u said as good morning))
Chat: SC/JG_Ivank: Yes I am a cripple at Russian
Chat: vit_unit: ))
Chat: vit_unit: where's anybody here?
Chat: SC/JG_Ivank: Dover
Chat: vit_unit: k
Chat: SC/JG_Ivank: So far so good no sound drop outs
Chat: vit_unit: i had it yesterday
Chat: vit_unit: maybe it depens on servers
Chat: vit_unit: can't see anybody((
-------------- END log session -------------




------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: =UAi=Shkrab: памагите не вижу кудысь идти
ERROR: HierMesh: Can't find chunk 'UC0_1'
ERROR: HierMesh: Can't find chunk 'UC1_1'
-------------- END log session -------------

Last edited by Kanalkrank; 06-22-2011 at 04:47 PM.
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  #40  
Old 06-22-2011, 07:26 AM
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Mattius Mattius is offline
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Default Comms problem....

No menu option to cobtact ground control anymore. All landing comms are automated now. This reduces immersion greatly
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