Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #31  
Old 06-11-2011, 12:22 PM
Sternjaeger
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by TUSA/TX-Gunslinger View Post
I agree with you, in general. Where we might disagree is the timing. Until the code base is stable and all basic issues functional, I can't see where a whole lot of interaction is productive at this point.
the code base is stable IMHO, they're just tweaking things, not re-coding.
Besides I wouldn't have released it if there were stability issues, I would have done just like RoF did, announcing a beta subscription, where I subcribed, signed a non-disclosure contract, received the link for the beta and contributed in the forum. THAT is the way to do it.

Quote:
I'm sure you remember the initial state of ROF. Long lists of "I want" + "It would be good to have" necessarily came as a lower priority to stable code - stable functions - functional online (even if it was Coop only).
funnily enough I gave up once the game was released, I had other impending priorities, but I suppose it's common to any game really.

Quote:
Again, this is what many people said at this timepoint in RoF development/release. In fact, many people used the term "Alpha" then, applied in the same negative context.

The CoD that I have on my system, is light years ahead of where we started with RoF. Don't you think?

S!

Gunny
Well I remember the beta to be extremely stable, at least on my machine, and yes, there were issues here and there, but i remember one of the devs actively interacting with the lot of us that had actual flying experience, a mutually interesting interaction if I may add.

I believe that what has been sold is actually on par with the RoF beta (apart for the sounds, really unforgivable, and the aura of mystery around it is even more appalling). But above all I remember the devs SHARING issues and problems, so that people wouldn't be left wondering wtf was going on.

Maddox Games and Luthier have still a lot to learn in terms of development, despite the years of experience. They have so many examples out there, but at this stage I wonder whether they feel too superior or they're simply not able to interact fruitfully with the community..
Reply With Quote
  #32  
Old 06-11-2011, 01:28 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

I think a lot of people (like myself) got tired of the negative attitudes, that seemed to be flooding the forums. I remember, waaay back when "IL2 Sturmovik" first came out, the forums where flooded by a "different" kind of negative attitude...and I stayed away for a little while, til things calmed down.
Reply With Quote
  #33  
Old 06-11-2011, 02:02 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by proton45 View Post
I think a lot of people (like myself) got tired of the negative attitudes, that seemed to be flooding the forums. I remember, waaay back when "IL2 Sturmovik" first came out, the forums where flooded by a "different" kind of negative attitude...and I stayed away for a little while, til things calmed down.
Though the effect is the same, IMHO currently most people have turned their backs on this forum and just come back sporadicly for the rare news shared with us for a different reason.

With little information and the status of the game, there is not much room for anything to discuss here, other than discussing discussions and raaaids neverending sandbox-wisdoms.
Reply With Quote
  #34  
Old 06-11-2011, 02:10 PM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

Quote:
Originally Posted by Feuerfalke View Post
With little information and the status of the game, there is not much room for anything to discuss here, other than discussing discussions and raaaids neverending sandbox-wisdoms.

Exactly. But that will be changing Luthier said, a spokesman will represent their team, and after the upcoming patch we will see increased activity again.

Last edited by Sven; 06-11-2011 at 03:45 PM.
Reply With Quote
  #35  
Old 06-11-2011, 03:02 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

As said,nothing to discuss.Its broken,most people have realised that,and have gone away for a while in the hope that,when they return things will be better,and CoD will finally be what it promised to be.
Reply With Quote
  #36  
Old 06-11-2011, 07:23 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Sven View Post
Exactly. But that will be changing Luthier said, a spokesman will represent their team, and after the upcoming patch we will see increased activity again.
Yeah, right....
Reply With Quote
  #37  
Old 06-11-2011, 07:47 PM
Tigertooo Tigertooo is offline
Approved Member
 
Join Date: Feb 2009
Posts: 140
Default

Quote:
Originally Posted by Feuerfalke View Post
Yeah, right....
I rememered the announcment of a spokesman, where can i contact him please?
Reply With Quote
  #38  
Old 06-11-2011, 09:26 PM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Devs (and I use plural) should be posting more, particularly discussing problems and potential solutions. They have so much work to do to rebuild their relationship with the community after releasing CoD in the state it was in.

Let's face it - serious revenue will have to be based on future DLC or expansions given the caning CoD got in reviews and I can't see too many buying anything right now. Just common sense and costs relatively little to post. Who knows, they might even learn something.
Reply With Quote
  #39  
Old 06-11-2011, 10:30 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by JG52Uther View Post
As said,nothing to discuss.Its broken,most people have realised that,and have gone away for a while in the hope that,when they return things will be better,and CoD will finally be what it promised to be.
+1
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #40  
Old 06-12-2011, 02:16 AM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

I'm glad the game is out (mostly)...the way things had been going, we might have been waiting for a long-long time. This way we have our hands on the game...no more questions about "how far along things are", or "what features are included"...even the speculation about "vapor ware" is rendered moot.

I realize that (almost) no one is going to agree with me (lol). But looking at the situation realistically...I would rather have "some fun" with the game (in its present state) then sit around waiting forever. In a prefect world they would have a big development team and lots of money to throw at the situation...but that aint gonna happen.

Sooo, lets keep complaining about "being betrayed", and "being lied too", and "being cheated"...because I'm sure that the development team has no clue about how we feel.

Last edited by proton45; 06-12-2011 at 02:31 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:44 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.