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FM/DM threads Everything about FM/DM in CoD

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  #31  
Old 04-22-2011, 12:19 AM
Peril Peril is offline
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We also need to consider that what you see is removed from what we feel in a sim. You can have effects triggered in a FM that need not be related to what we see, the two are quite separate. You can put 3D wings on backwards and it makes no difference to how it flies. Any direct link from what you 'SEE' in game may not be a prime indicator of the problem.

FM is the key trigger of effects but unfortunately you can't see a FM. eg. A 3D tail missing in a Spitfire does not mean the 'FM' tail is missing and so it flies accordingly (a bug seen recently).
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  #32  
Old 04-25-2011, 08:16 AM
TomcatViP TomcatViP is offline
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What ever we said to how and why, this shld not happens before max level speed. 500kph is bellow that speed for the 110.

Max recommended dive speed for most of the 109 was 750. In CoD diving faster than 600kph tend to render aiming impossible.

As a spit might fly for extended period of time at 480 at med alt , it simply negated the Boom&Zoom capability of the 109. I had even difficuties diving on Blenheim bombers flying in formation

IMHO this effect (twisting/shaking) is a wonderful add regarding old IL2 Mach 2 divers but it occurs without any transition at much too low speed.

I think devs shld tune the curve for the effect magnitude. Something hve turned wild in the process
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  #33  
Old 04-25-2011, 09:13 AM
Buzpilot Buzpilot is offline
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Interesting video about aeroelasticity here.

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