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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-25-2011, 02:49 PM
Hecke
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Quote:
Originally Posted by major_setback View Post
It is already a hemisphere. If you had curves at every string it would have a huge poly count.
This is another example for what can be tesselated later when DX 11 is implemented.
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  #2  
Old 02-25-2011, 04:35 PM
Hunden Hunden is offline
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Quote:
Originally Posted by Dutch_851 View Post
Aww......!

The fabric of the parachute between the cords is a very sharp angle.

Is it planned to make this fabric appear more rounded, or is this limited by something technical?

Thanks for the screenshots!
A straight line between cords would have worked IMO
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  #3  
Old 02-25-2011, 04:37 PM
nearmiss nearmiss is offline
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Thanks for the update
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Old 02-25-2011, 03:46 PM
No601_Merlin No601_Merlin is offline
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Thanks Oleg.
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  #5  
Old 02-25-2011, 09:55 PM
stu babes stu babes is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Hi folks,

Some combat shots today. On the last shot is one of drafts for the CoD calendar. At the moment confirmed just Russian release of such calendar in a limited edition.
the trimmer tabs are too bright in colour oleg,,,they should be wine red ,,ie darker ,,i know its nit picking but only want to get the game as perfect as possible m8,,cant wait for the release
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  #6  
Old 02-25-2011, 10:25 PM
Skarphol Skarphol is offline
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Sorry if anyone has mentioned this during the 13 pages, but
I wonder what has happened to the shadow of the stabiliser:


It hasn't been like this before?

Skarphol
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  #7  
Old 02-25-2011, 10:34 PM
nearmiss nearmiss is offline
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You guys are taking the tiny pilot thing to far.

I'm just glad we have planes that appear to be flown by humans, rather than empty cockpits. The ground vehicles will probably have hobbits as well. LOL

Oleg will probably address the hobbits issue in a "little" patch.
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  #8  
Old 02-25-2011, 10:58 PM
Biggs [CV] Biggs [CV] is offline
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I know Oleg hears it all the time but anyways........

Thank you Oleg. Your dedication to making this flight sim is amazing. The work you and your team has done is stunning.
Yes this community will nit pick at the final product, but we do it out of love.
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  #9  
Old 02-25-2011, 10:59 PM
fireflyerz fireflyerz is offline
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If its wrong its wrong, and it is , the creator has said as much , what more can be done?......thats up to Oleg and team , but i hope they do put it right cos it looks even worse in the spit , like the pilot is watching AVATAR on a 42 ' screen.
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  #10  
Old 02-25-2011, 11:44 PM
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zapatista zapatista is offline
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yes the aircraft crew are still a little to small, but currently this is a relatively small error (much less severe then when first raised many months ago)

for those who havnt payed attention in the past 2 or 3 years of updates and discussion here: pilots are modeled a little smaller because..... initially there was a problem with their limbs sticking out of the aircraft during some of the movements they made, and keeping that WOULD have been very odd !

it has to do with object collisions, the pilots should bump into the walls and not go partially through them, but right now with the articulated skeletal movements they have implemented (see pilot climbing out of cockpit video) the limb movements are a little larger then desired, and they could sometimes poke outside the limited space they are in

so right now as a compromise the pilots are a little smaller then they should be on average, and it is a priority fix to be released in one of the early patches.

note: oleg already confirmed the 1e person view inside the cockpit has the pilot eye level at the correct hight, so for the players themselves it is not a problem
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