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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #31  
Old 10-05-2007, 07:50 PM
Guardian Guardian is offline
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Quote:
Originally Posted by Kolorabi
(...) Couldn't wait (damn you Guardian for making the game seem so tempting ), so I ordered from Play-Asia (...)
Damn You Kolorabi, I've just paid nearly 30 quid for right to download Fantasy Wars through Gamersgate, so I guess I'll see You on the other side...
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  #32  
Old 10-05-2007, 07:56 PM
joasoz joasoz is offline
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Default Re: Demo bug fix

Quote:
Originally Posted by lparkh
I recommend you read through this thread. Got it working for me. Read throug hto end because there are some old vs new versions of the required library out there. My first try failed. I had to find the right download.
Good luck! (and try the human scenario for a bit more challenge)

http://www.wargamer.com/forums/tm.as...fantasy%2Cwars
works now - thanks a lot!
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  #33  
Old 10-05-2007, 09:25 PM
Guardian Guardian is offline
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HA!
I've got the game just now, and I've got manual as well. And You know, it's really nice to see game makers answering on the game's forum - bers looks like a main man there - multiplayer, animation programming, game mechanics, AI, boy oh boy...
Thank You for Your time and for Your work

Anyway, to the game, but first just one quick question - What the hell!? Why so little unit uprgades???? Like 2-3 per type and many of high-level can be seen in demo? Where are the Dragons? Eh, I hope that manual's content is just an example, and in game I'll find many, many upgrades during campaign, same as it was in Fantasy General... Or, I don't know, expansion pack maybe... xPPPPP
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  #34  
Old 10-05-2007, 10:01 PM
Kolorabi Kolorabi is offline
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Quote:
Originally Posted by Guardian
Damn You Kolorabi, I've just paid nearly 30 quid for right to download Fantasy Wars through Gamersgate, so I guess I'll see You on the other side...
Hehe, revenge is sweet.

I'm loving it so far, and I really wish we got more games like this. Seems there's almost no room for intelligent strategy titles on the market any more, and that's a huge shame. Hopefully this one will do well and send a signal to the publishers out there, but they'll probably be too busy making mass market crap to notice. Rant over.

Anyway, thanks to the devs and publishers of this great game.
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  #35  
Old 10-06-2007, 08:12 AM
Guardian Guardian is offline
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I'm storming through main human campaign, and it's a great fun, especially that now I have more knowledge how to play after demo for the last three days xP
. Hey, Zamolxis, check this game, I assure that noone can actually like the Inquisition guy here, an arrogant ***
Few things though - there are not that many upgrades/units as I'd expect, dwarves+elves are not separated, and I've found that enemy is strangely merciful to my units, I mean I attacked some unit with heavy losses, and neighbouring enemy unit instead finishing me off skips it's turn, mainly while garrisoning cities. I suppose logic dictates AI to preserve strenght, but really, it helps a lot to player. Nevermind, maybe later on it'll get harder.

And where are dragons????
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  #36  
Old 10-08-2007, 07:56 AM
joasoz joasoz is offline
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Can anyone explain the point of the gold/silver/bronze victory to me? What is the point of this in the full game?

I love strategic games like CIV, Master of Orion, Heroes of Might and Magic and such. Fantasy Wars seem interesting (I have played the demo a couple of times).

Still i HATE timelimits in these kind of games. I want to plot out a path to victory by surviving/fighting until the bitter end. I do NOT want to be rushed to meet a time limit. If one wants the game to be harder, then throw in more enemies, dont put in an arbitrary time limit please. When I play, I will usually up the difficulty until I lose most of the time. The victories is then ten times sweeter

So, can anyone with the full game tell me how this works in Fantasy Wars?
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  #37  
Old 10-08-2007, 08:06 AM
Evgeny Evgeny is offline
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Well there is only turns limit in the full version of the game. But this limit is presented not in all missions, there just some of them, where this limit is used. As for gold/silver/bronze, this is the rating that you get according to the amount of turns you made during the mission. In the demo version if you did'nt met the bronze level, you lose, but in the full version such feature isn't implemented.
Thank you for your question.
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  #38  
Old 10-08-2007, 09:01 AM
joasoz joasoz is offline
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Quote:
Originally Posted by Evgeny
Well there is only turns limit in the full version of the game. But this limit is presented not in all missions, there just some of them, where this limit is used. As for gold/silver/bronze, this is the rating that you get according to the amount of turns you made during the mission. In the demo version if you did'nt met the bronze level, you lose, but in the full version such feature isn't implemented.
Thank you for your question.
Thank you for your quick answer. I am still wondering how this works however. If I finish a level at gold speed will this give me any advantage on the next level? Is it just a rating or will it actually influence the game (I hope not)
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  #39  
Old 10-08-2007, 09:02 AM
megakill megakill is offline
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Quote:
Originally Posted by joasoz
Quote:
Originally Posted by Evgeny
Well there is only turns limit in the full version of the game. But this limit is presented not in all missions, there just some of them, where this limit is used. As for gold/silver/bronze, this is the rating that you get according to the amount of turns you made during the mission. In the demo version if you did'nt met the bronze level, you lose, but in the full version such feature isn't implemented.
Thank you for your question.
Thank you for your quick answer. I am still wondering how this works however. If I finish a level at gold speed will this give me any advantage on the next level? Is it just a rating or will it actually influence the game (I hope not)
You will get extra rewards like gold, magic items and even a powerful unit. However this will not change the general flow of the game.
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  #40  
Old 10-08-2007, 10:23 AM
Guardian Guardian is offline
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Basically, to rush blood in Your veins (like playing chess online with 5m time limit ) You have certain amount of turns to complete the scenario. Bronze will give You as much time as You like to deliberately strike Your foes and enjoy scenario to the full extent, but for the price of bonus. Gold can be achieved quite easily (even on hard), problem is the amount of map not-conquered. So if one is playing on hard and he'll finish whole campaign on Bronze I will never say he's lame - to survive whole series of battles, without substantial bonuses from gold - that's a true strategist spirit
So for me clearing of the whole map is a priority, but with that in mind I'm lifting my challenge by trying to keep up to get silver (easily) or gold (BOY it's haaaaard ). Sometimes I won't even lick my plate clean, and few enemies stay alive

Sorry for looong post
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