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IL-2 Sturmovik The famous combat flight simulator. |
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#31
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Lovely video! The atmosphere is stunning!
I love the good old il2 FW190 engine sound used as a place holder. ![]() Something tells me that even with this amount of details of London, it will be easier to get good frames in SoW than over Berlin in Il2. ![]() BR Simon |
#32
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#33
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Mr Maddox,
This is my first post although I have followed IL2 developments since 2001. I have been heavily dissappointed everytime something else came out, i.e. MSCFS3, etc. No matter how old the IL2 engine is, nothing frome any other source has been able to compete remotely for many reasons, primarily the dedication of you and your team. The updates for SOW (or whatever it will be called) show that you are the Michalaengelo of the development world and no amount of marketing by others can change that. Salute. |
#34
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#35
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Once again we see what type of quality control Mr. Maddox wants and produces. Thank you IC team as well for your production talents. My only complaint is that this Fridays update only makes us want more. The description of this weeks update I had to read twice. I want Oleg back lol. (superb as well)
Last edited by Jaguar; 11-12-2010 at 01:44 PM. |
#36
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Thanks again Oleg!
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#37
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holy smoke... thanx a BUNCH!!!
looks amazing and if this is beta I can only imagine the end product! well done sirs (all of u in that cramped office) ![]() |
#38
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Amazing !
![]() The mobile phone videos we saw previously let us know we were in for a treat, but it looks even better than I expected. ![]() Not at all sure about "Cliffs of Dover" though. ![]() Last edited by PilotError; 11-12-2010 at 01:52 PM. Reason: Typo |
#39
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Mind blowing....
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#40
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But, it's complicated. We have split up the paintscheme, the actual colors, from the rest of the texture - the rivets, the panel lines, the weathering, etc. The user texture is just the colors, i.e. your experience as a texturer is like simply coming up to the finished plane with some paint and a paintbrush, not actually re-riveting it or moving panels around. So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048. |
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