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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 04-12-2011, 01:28 PM
Worbah Worbah is offline
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This is easily one of the best mods I've seen on any game, ever. And I've been a PC-gamer for nearly 20 years.
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  #2  
Old 04-13-2011, 06:41 AM
Kuujis Kuujis is offline
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R@S,

Is there any intention to allow levels for your mercs too? I.e. so that one could spend points on their attributes too?
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  #3  
Old 12-29-2011, 04:59 AM
Dolly8663 Dolly8663 is offline
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There are only some minor changes, mostly fixes but a few new things as well. For those who has the final beta there's some new weapons and a new car. But I recommend you finish your current game before you start a new one with the latest version.

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  #4  
Old 12-31-2011, 01:38 AM
Kyle Kyle is offline
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I'm thrilled to hear that there'll be at least one more update.

Has the situation with Benicia been figured out?
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  #5  
Old 01-04-2012, 01:55 PM
R@S R@S is offline
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Yeppers, the Benicia issue has been fixed in the 1.9 version, you can recruit her in Santa-Maria after the Clive mission has been completed.
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  #6  
Old 06-06-2012, 12:23 PM
adrees83912 adrees83912 is offline
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Default Re : The Blue Sun Mod

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Quote:
Originally Posted by void1984 View Post
I've asked a bartender to take care of my Ford and that way I haven't lost any car.
You can do the same in your home-base. If the the quest "fails" you lose whatever your current vehicle is.
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  #7  
Old 07-08-2010, 04:27 PM
beepbeep beepbeep is offline
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I'm definitely not trying to start an argument, I was just trying to explain why I believe your argument doesn't hold water, at times using the technique of over-exaggerating-to-bring-inconsistencies-to-light to help with the task.

The point of it was: if there are so many variants of one and the same weapon system in the game even though the differences are minimal (the perfect example being the G36), if the developers had THEMSELVES put the Zastava LK M59/66 carbine into the game even though the game already has it's "parent" rifle, the Simonov SKS; then putting the Zastava M70AB2 definitely has merit and would not be stupid nor superfluous, especially since the M70 is actually an IMPROVED AK-47... It's NOT a mindless, plain clone. Same goes for other models, the M-76 sniper rifle, the Black Arrow,...

Yet get what I'm trying to say?
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  #8  
Old 07-08-2010, 05:49 PM
Ninja2dan Ninja2dan is offline
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Personally, I see no functional difference between a Russian SKS and a Yugo M59/66, other than the grenade launching system. I personally owned a Yugo model while a friend owned a Chinese model. The two were nearly identical other than the above-mentioned launching system and a few cosmetic differences. I even used components from his rifle inside my own rifle out of curiosity, and it worked flawlessly.

So what point is there in having both a Russian SKS and Yugo SKS in a game? If the grenade launcher works, then that's your answer. If it doesn't work, then the answer is "None".

The developers were far from being firearms experts, and probably not even one of them was a prior-service military soldier. They probably wouldn't know the difference between an AK-47 and AK-74 without having to read spec sheets a dozen times over. So just because those guys decided to add in multiple "copies" of the same firearm doesn't mean that R@S or any mod maker should do the same. R@S has a chance to avoid the same mistakes the original developers made. Maybe the developers even used different ballistics data to distinguish the two weapons, when in reality that would have been false. Again, R@S and the others have been using more accurate ballistics data.

So in the example of the SKS, my opinion is to either add the Yugo M59/66 OR the Simonov SKS, not both. It doesn't matter which one you add, hell it could be Chinese, Romanian, Albanian, Yugoslavian, what ever. Just choose one and use it, dump the rest.


In note to the M70AB2, there is quite a bit of difference between those and the AK-47. It would more closely relate to the AKS-47/AKMS, which like the M70AB2 have an under-folding stock and stamped receiver. Of course the M70AB2 also has the grenade system, but other than that their functional differences are minimal.

I can see having various models of the AK family, with different barrel lengths, stock types, calibers, etc. But why have two weapons that look the same, feel the same, shoot the same, share the same parts, have 98% identical ballistics performance, and have the same functions/capabilities? So again, my opinion is to pick ONE model of each variant, I don't care what the origin, and lose the rest. If it gives you a chubby to see an M70AB2 in the game instead of an AKS-47/AKMS, then I have no problem with that. I just don't want to see both.


It's the same reason I don't want to see a Colt AR-15, DPMS AR-15, Bushmaster AR-15, Armalite AR-15, etc all in the game at the same time when they are all equipped with the exact same features. If they all have the same caliber, barrel length, stock type, furniture, etc then the name doesn't mean shit. Pick one, and only one, and leave the rest out. They're the same damn rifle, with their only difference being the name engraved on the side of the receiver.

You get what I'm trying to say?
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  #9  
Old 07-08-2010, 08:05 PM
beepbeep beepbeep is offline
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It would really bother you so badly if there was one extra gun in the inventory? It's not as if someone would be holding a gun to your head, forcing you to have to use it...
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  #10  
Old 12-28-2010, 04:58 PM
kelevra kelevra is offline
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A new version for the Hard life mod has been released.

The used weapons addon for dropped weapons is really immersive and quite nice.

Too bad that Blue Sund doesn't have this system. Could bring a lot of depth and realism to the mod.

http://hla.3dn.ru/index/0-2

http://de.babelfish.yahoo.com/transl...C3%9Cbersetzen

Last edited by kelevra; 12-29-2010 at 08:46 AM.
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