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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 05-07-2010, 04:27 PM
Ikarus Ikarus is offline
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nice work.the best flight sim ever is close to us....
i think we live the old good days when we fly all the night...
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  #32  
Old 05-07-2010, 04:59 PM
Tree_UK
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Nice work oleg, only 4 more months to go, cant wait!!
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  #33  
Old 05-07-2010, 05:02 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Icewolf View Post
if we could have landscape like this, then that would be amazing
Haha, great minds think alike
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  #34  
Old 05-07-2010, 05:17 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by RedToo View Post
1. Some early British search lights were on caterpillar tracks ...

2. The vehicle in the first screen is a barrage balloon truck (I think).

RedToo.
1. most
2. Correct. It is working In trasport position for relocation. Howevber I don't know if it will be in release. 2 versions or just one that will work for all situations. Probably two versions of models is more realistic in terms of time limit etc.
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  #35  
Old 05-07-2010, 05:18 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Icewolf View Post
if we could have landscape like this, then that would be amazing
No, it is overdone by tunings in photoshot or light room or other editor.
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  #36  
Old 05-07-2010, 05:38 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Zorin View Post
I said texture.. not texture effects...
The texture is 2 times greater in geometric size then in Il-2. Can you calculater in square?

In future probably you may add own texture and fly only alone without any other AI or online mates, because you computer will be able to calcualte resolution of all things(not just texture, but result of all things arount it) just for one aircraft but not for the hundreds and even not for the 10.

If you will give me real copy of manufacture production drawings that would show pitot in other place or other size, and trim tabs less then made, then I will ask to rework. If just several photos with different details, nothing will be done.

Same for spit. Most if not all fligth manuals have difference to real things. There are early flight manuals schemes and late for one the same aircraft. The early is for the first production series that went in troops. Late - for the whole series. And even in late - not always made the changes of production series. I have even one flight manual with the marks of real thing different to the real, that are done in squadron (as a sample).
The most correct things may say just engineers that were involved in production. I knew just one such old engineer, that died alredy.

Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release.
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  #37  
Old 05-07-2010, 06:07 PM
Redwan Redwan is offline
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Thumbs up Long distance view.

I have noticed that grass is only visible from close and disapears at a certain distance from the point of vieuw. The hangars of the screens doesnt look like being surrendered by grass but they seem to be placed on a flat texture like in IL2. Maybe higher settings of the graphics (view distance) could solve this little inconvenient.

Same remark for the clouds. The sky looks too empty in the distance and I don't see any visible progress in the cloud's quality compared with IL2. I have hoped that BOB would at least reach the quality level of the Flight Simulator of last year but again maybe it's just a WIP with low quality coulds setting.

The rest is fantastic and even more !!!!!!! and I can't wait to jump in a spitfire or Emil surrendered by grass. By the way, will the grass move with the wind of the propellers ?

Last edited by Redwan; 05-07-2010 at 06:09 PM.
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  #38  
Old 05-07-2010, 06:09 PM
lbuchele lbuchele is offline
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Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release.[/QUOTE]

Great news.
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  #39  
Old 05-07-2010, 06:13 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Quote:
Originally Posted by Oleg Maddox View Post
The texture is 2 times greater in geometric size then in Il-2. Can you calculater in square?

In future probably you may add own texture and fly only alone without any other AI or online mates, because you computer will be able to calcualte resolution of all things(not just texture, but result of all things arount it) just for one aircraft but not for the hundreds and even not for the 10.

If you will give me real copy of manufacture production drawings that would show pitot in other place or other size, and trim tabs less then made, then I will ask to rework. If just several photos with different details, nothing will be done.

Same for spit. Most if not all fligth manuals have difference to real things. There are early flight manuals schemes and late for one the same aircraft. The early is for the first production series that went in troops. Late - for the whole series. And even in late - not always made the changes of production series. I have even one flight manual with the marks of real thing different to the real, that are done in squadron (as a sample).
The most correct things may say just engineers that were involved in production. I knew just one such old engineer, that died alredy.

Most aircraft already freezed in development and are in tunings of internal structure, engines, etc. In most cases will be no changes before release.

Or in other words, Oleg just said "STFU n00b, I got this sh*t", lol!
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  #40  
Old 05-07-2010, 06:15 PM
bhunter2112 bhunter2112 is offline
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looks good - lots of objects for grounds attack. I would love a 2010 release!
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