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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 03-26-2010, 03:46 PM
Sutts Sutts is offline
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Thanks for the update Oleg. Love the trees.

I agree, it would be nice at this early stage if you tried to get them to look like oak, ash and beech.

Last edited by Sutts; 03-26-2010 at 03:49 PM.
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  #32  
Old 03-26-2010, 04:37 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Still looks like IL2 to me .....
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  #33  
Old 03-26-2010, 04:44 PM
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This is some good stuff here.
I have imagined for years that I am flying low over a realistic and believable countryside in a simulator.
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  #34  
Old 03-26-2010, 04:45 PM
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Quote:
Originally Posted by 13th Hsqn Protos View Post
Still looks like IL2 to me .....

Clearly we're flying two completely different games Does Il-2 have dynamic shadows? No. Individual leaves on trees? No. This is all WIP. Il-2 is not.
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  #35  
Old 03-26-2010, 04:51 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
Still looks like IL2 to me .....
That only shows that Il-2 was very good.
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  #36  
Old 03-26-2010, 05:03 PM
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Quote:
Originally Posted by 13th Hsqn Protos View Post
Still looks like IL2 to me .....
troll
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  #37  
Old 03-26-2010, 05:26 PM
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Igo kyu Igo kyu is offline
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Thoughts about the images, particularly the first and the last.

In the first, the building on the left has a roof that to me is too steep, you might get a rare one that steep but they would be very rare in England I think.

In the last image there is a road visible out of the window, does that road have white lines on it? I'm pretty sure that lines on country roads used to be rare, and became more common as I've grown older, and the technology to make them has improved. I think in the old days of WW2 there would have been very few lines on country roads, possibly almost none. Maybe on a second look they are wear and tear markings, that would be very good.

The windows on the buildings look flat, painted on (which they obviously really are, but still), it would be better if they looked as if they were fittings that had been fitted into the walls of the buildings, as real windows are.
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  #38  
Old 03-26-2010, 05:27 PM
lbuchele lbuchele is offline
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About this level of graphic detail, do you think SOW will be so CPU linked like Il2 or it will benefit of a pair of VGA ( SLI or crossfire?)
Does we need nvidia, or ATI will do the job too? ( we cannot have perfect mode in Il2 with ATI if I remember)
Can you comment about it , Oleg?
Because upgrade will be a necessity for all of us I think.

Last edited by lbuchele; 03-26-2010 at 05:29 PM.
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  #39  
Old 03-26-2010, 05:37 PM
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zakkandrachoff zakkandrachoff is offline
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are so manny and VERY details in the trees ! i love that! but, i think we need 3 cpu i7 whit 2crossfire gtx295, all in crossfire (the 3 CPU) to run that

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Originally Posted by indy View Post
This is really great pictures.... Great work... But I'm going mad if I starting to think what kind of the hardware will the future users need to run this stuff. OMG!!!! Oleg can you please just say what kind of workstations your team uses for testing?
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  #40  
Old 03-26-2010, 05:54 PM
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I think Win 7 64 bit will be mandatory since it´s release the memory cap, (and RAM will be REALLY important here)
I read in the internet that future versions of the newest VGA will have 3Gb of GDDR5 ( the dual core versions), but will only be useful in 64 bit OS
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