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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-01-2010, 12:30 AM
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Thanks for the update, I am very excited to try out the new AI model, could totally change the sim
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Old 02-01-2010, 06:35 AM
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Quote:
Originally Posted by crobol View Post
Hello.
Before, Thanks to Daidalos Team to this work. The improvements are impressive.

I want to do a proposal / question at the same time. In my opinion is difficult to fly and use the minimap at the same time with a hand in the joy and the other on the mouse.

Is posible to add the implementation to Move & Zoom the minimap with keys?

I think is not possible at the moment on IL2. Maybe exists a mod to do that but we don't use mods on our little squadron, only official patchs.

Thanks a lot.
You can move it pressing the left & right buttons of the mouse. Zoom could be nice with the wheel of the mouse
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Old 02-03-2010, 05:14 PM
Avimimus Avimimus is offline
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Radar assisted AAA will be able to shoot. "Acoustical aim" is not necessary, hitting anything while shooting in general direction of target is almost impossible so that would only decrease PC performance without significant improvement in realism.

FC
Thanks for the answer. This might be worth reconsidering when the Bf-110G4 is released. At the very least the eventual inclusion of a fake and purely visual effect might be warranted for realistic behaviour of gunners during night combat (along with more extensive loss of night vision by exposure to search lights or landing lights etc.)

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Similar thing is with AI fighters but in that case what happens after they lose contact is not done yet. We need to make some new maneuvers and logic for that.

FC
It would seem to me that the most important element to be improve isn't whether they can see the enemy, but rather what they do when they can't see any nearby allies.

Is there any chance of having isolated fighters return to base? I can think of numerous engagements where fighters got separated and, finding themselves vulnerable, headed back to base. Call it weak nerves or good judgement on the part of historical pilots, this would go a long way toward achieving realistic attrition rates in the campaign.

Last edited by Avimimus; 02-04-2010 at 02:13 AM.
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Old 02-03-2010, 06:12 PM
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I have a small question. On 4.09 you said that the cockpit of Fiat G55 is already worked on. Is still worked on it? Please answer.
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Old 02-03-2010, 06:28 PM
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I have a small question. On 4.09 you said that the cockpit of Fiat G55 is already worked on. Is still worked on it? Please answer.
and cockpit for the letov
will be included in to the 4.10?
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Old 02-13-2010, 03:49 AM
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are your 109, Zeeks updates going to include the japcat model improvments?
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Old 02-13-2010, 05:21 AM
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No.
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Old 02-14-2010, 11:57 AM
David603 David603 is offline
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are your 109, Zeeks updates going to include the japcat model improvments?
No.
Why?
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Old 02-14-2010, 01:34 PM
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Why?
The short answer is because they aren't exactly following Maddox Games specs. There is a bit more to that, though, but since I am not a modeller I am not fully fluent in the gibberish they use for slang and so I am not really in the position to give the full background.
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Old 02-17-2010, 11:19 AM
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The short answer is because they aren't exactly following Maddox Games specs. There is a bit more to that, though, but since I am not a modeller I am not fully fluent in the gibberish they use for slang and so I am not really in the position to give the full background.
Shame about that, I know you guys need to stick to the official specs but those updates really do improve the accuracy and visual quality of two of the most important fighters of WWII.
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