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IL-2 Sturmovik The famous combat flight simulator.

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  #381  
Old 02-18-2010, 04:53 AM
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correctly one must set Bf109F2 for the 151/15 anf Bf109F4 or F2 field-mod for 151/20.
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  #382  
Old 02-18-2010, 10:32 AM
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Quote:
Originally Posted by AndyJWest View Post
The Bf 109G wasn't involved, and I'm certainly glad the He 162 wasn't! The Battle of Britain was in 1940. Try to at least think, and do a little research before posting.
I was write """...A comparison photo of the ammunition used in the Battle with some other rounds is..."""

And I have the same photo but whit more shells in the right: more of the 20mm, 30mm, 37mm. But I have the link in my other machine. Tonight I gonna post that pic.

Quote:
Originally Posted by MikkOwl View Post
Every time I see those munition comparisons I get a strong "wow" effect. Despite seeing it before. The difference is just so enormous visually.

Does all this mean that the Bf 110 is going to have some major firepower vs the Hurricanes and Spitfires? Especially being nose mounted with no convergence problems.
I think the Hurricane have a good center armament, but not for be a bomber hunter. The Spitfire have a ugly bad and not strategic position of the 8 0.303. Maybe if they put the same config that Hurricane armament, this could be perfect.
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waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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  #383  
Old 02-18-2010, 02:55 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by MikkOwl View Post
Does all this mean that the Bf 110 is going to have some major firepower vs the Hurricanes and Spitfires? Especially being nose mounted with no convergence problems.
Quote:
Originally Posted by zakkandrachoff View Post
I think the Hurricane have a good center armament, but not for be a bomber hunter. The Spitfire have a ugly bad and not strategic position of the 8 0.303. Maybe if they put the same config that Hurricane armament, this could be perfect.
The difference with the real 110 was that it's rate of roll was very inferior to any single engined fighter, because it's two engines, which are a lot of its weight and a lot of torque too, were relatively very wide from its centre of gravity.
  #384  
Old 02-18-2010, 06:08 PM
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I do this myself, soo, if some of you find any error, I dont will sorry!




link
http://i970.photobucket.com/albums/a...ullets-ww2.jpg
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my best: Bf-109; He 162; Hellcat; Schwalbe
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waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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  #385  
Old 02-19-2010, 03:11 PM
Thunderbolt56 Thunderbolt56 is offline
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Quote:
Originally Posted by zakkandrachoff View Post
here i have a compárison of bullets from Fighters of Battle of Britain



A comparison photo of the ammunition used in the Battle with some other rounds is HERE:
from left to right

1) the .303 British (7.7x56R) (Spitfire and Hurricane)

2) .5 inch Vickers (12.7x81)

3).50 Browning (12.7x99) (P-47) (P-40)

4) 20mm Hispano (20x110) (Spitfire 1941)

5) 7.92mm v-Munition (7.92x57) (Bf 109E and Bf 110C)

6) 20mm MG-FFM (20x80RB) (Bf 109E and Bf 110C)

7) 15mm MG 151 (15x96) (Bf109G)

20mm MG 151/20 (20x82) (He 162),

9) 13mm MG 131 (13x64B)


Here are a couple more:


  #386  
Old 02-21-2010, 09:28 AM
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How's this for an idea, although I suspect it would have already been proposed. How about rescue planes for downed pilots. if you're shot down and floating in the middle of the sea / ocean, the AI sends a float plane to rescue you. This would make good use of any float planes .. other than targets or anti-shipping.

just an idea.
  #387  
Old 02-21-2010, 09:33 AM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by He111 View Post
How's this for an idea, although I suspect it would have already been proposed. How about rescue planes for downed pilots. if you're shot down and floating in the middle of the sea / ocean, the AI sends a float plane to rescue you. This would make good use of any float planes .. other than targets or anti-shipping.

just an idea.
You feel up to waiting a few hours for that to (maybe) successfully happen?

I think that old-game style is a better and more realistic approach. Basically if you land safely in the water, you then get a summary (in the old days this used to be a short hand made animation with some text) showing what happened. If you drowned/froze to death or if you were rescued. No user input needed. SoW could do it just like that - a few artistic illustrations showing a pilot in the sea with a floatplane coming to rescue, or a drowned pilot.

Silent Hunter 4 has some nice after-mission stuff that I really liked (great illustrations and texts telling you what happened as a result of your mission. Promotions, medals, transfers, retirement etc). So easily done, so little work, yet adding so much to the feel.
  #388  
Old 02-21-2010, 06:31 PM
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Quote:
Originally Posted by Sonko View Post
Hi, I was told that Oleg Maddox Team is looking for color picture and film of London for the development of the BoB game.

Maybe this can help:

http://www.howtobearetronaut.com/201...-1920s-london/
Maybe this is even more usefull:

http://google-latlong.blogspot.com/2...gle-earth.html

World War II imagery layers in Google Earth.
  #389  
Old 02-22-2010, 08:52 PM
MikkOwl MikkOwl is offline
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I hope that the rear gunners in aircraft will be able to speak in multiplayer in a useful way, as if a human player had been there (IL-2 MP rear gunners are just bad automatic turrets). Their gunnery could be more useful too.

A request for using such AI crew in a useful way, involving voice actors:

A button that queries the rear gunner to tell you what he sees. Pressing it will make it say if there's any friendly he can see from his position. If there's a fight going on, he will update you on where the closest enemy fighter is (o'clock, high, low etc).

We don't have to make it so limited. Without making it complicated or resource intensive, he can also estimate the range, and if the closest enemy fighter is GAINING or LOSING distance compared to us. This is an important part since combat often involves trying to run away or gain separation from someone, or trying to time a maneuver right.

In reality he would feed information about the enemy to the pilot to help the pilot gain more awareness and fly in a more effective way, without even having to turn around so much.

What is needed is design document outlining how it should function, outlining logic for the code (what he will report in what situations) and add a couple more lines for the voice actors to record.

EDIT: The button-to-query-rear-gunner is a good solution to the problem of not making the guy talk all the time, or not to talk enough (designing a good system is difficult). Then we can time it when we need it, not listening to unwanted stuff, getting our other radio communications interrupted, and getting an update when we really need it (such as when being chased, trying to extend bla blah).

Last edited by MikkOwl; 02-22-2010 at 10:35 PM.
  #390  
Old 02-22-2010, 09:21 PM
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MikkOwl + 1

I hope that we will see some of that in the initial release. And if only as text messages initially.
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