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#381
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correctly one must set Bf109F2 for the 151/15 anf Bf109F4 or F2 field-mod for 151/20.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#382
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And I have the same photo but whit more shells in the right: more of the 20mm, 30mm, 37mm. But I have the link in my other machine. Tonight I gonna post that pic. Quote:
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#383
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#384
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I do this myself, soo, if some of you find any error, I dont will sorry!
![]() ![]() link http://i970.photobucket.com/albums/a...ullets-ww2.jpg
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#385
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Here are a couple more: ![]() ![]() |
#386
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How's this for an idea, although I suspect it would have already been proposed. How about rescue planes for downed pilots. if you're shot down and floating in the middle of the sea / ocean, the AI sends a float plane to rescue you. This would make good use of any float planes .. other than targets or anti-shipping.
just an idea. |
#387
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I think that old-game style is a better and more realistic approach. Basically if you land safely in the water, you then get a summary (in the old days this used to be a short hand made animation with some text) showing what happened. If you drowned/froze to death or if you were rescued. No user input needed. SoW could do it just like that - a few artistic illustrations showing a pilot in the sea with a floatplane coming to rescue, or a drowned pilot. Silent Hunter 4 has some nice after-mission stuff that I really liked (great illustrations and texts telling you what happened as a result of your mission. Promotions, medals, transfers, retirement etc). So easily done, so little work, yet adding so much to the feel. |
#388
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http://google-latlong.blogspot.com/2...gle-earth.html World War II imagery layers in Google Earth. |
#389
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I hope that the rear gunners in aircraft will be able to speak in multiplayer in a useful way, as if a human player had been there (IL-2 MP rear gunners are just bad automatic turrets). Their gunnery could be more useful too.
A request for using such AI crew in a useful way, involving voice actors: A button that queries the rear gunner to tell you what he sees. Pressing it will make it say if there's any friendly he can see from his position. If there's a fight going on, he will update you on where the closest enemy fighter is (o'clock, high, low etc). We don't have to make it so limited. Without making it complicated or resource intensive, he can also estimate the range, and if the closest enemy fighter is GAINING or LOSING distance compared to us. This is an important part since combat often involves trying to run away or gain separation from someone, or trying to time a maneuver right. In reality he would feed information about the enemy to the pilot to help the pilot gain more awareness and fly in a more effective way, without even having to turn around so much. What is needed is design document outlining how it should function, outlining logic for the code (what he will report in what situations) and add a couple more lines for the voice actors to record. EDIT: The button-to-query-rear-gunner is a good solution to the problem of not making the guy talk all the time, or not to talk enough (designing a good system is difficult). Then we can time it when we need it, not listening to unwanted stuff, getting our other radio communications interrupted, and getting an update when we really need it (such as when being chased, trying to extend bla blah). Last edited by MikkOwl; 02-22-2010 at 10:35 PM. |
#390
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MikkOwl + 1
I hope that we will see some of that in the initial release. And if only as text messages initially. |
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