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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #341  
Old 07-27-2011, 07:39 AM
SNAFU SNAFU is offline
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I tuned the script AI removal to my needs, and when testing on a small map (not the channel map) I had no problems and I think you cannot switch on external view of planes that was removed by the script? At least in my tests I couldn´t. The script consists of 3 basics scripts (1 for the mainmap with loading the submissions and removal of player abandomed planes, 1 for each mission with trigger actions, briefings and removal of AI after a certain tick amount and 1 for the repeating missions with trigger interceptors, patrols sea traffic).

Maybe we should open another topic for that problem discussion...
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  #342  
Old 07-27-2011, 07:52 AM
Ataros Ataros is offline
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Ah, sorry, I did not know you were making the scripts. I thought they were done by Flashman long ago, and he mentioned himself that he had many difficulties/bugs with them. Sorry for misunderstanding.

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Originally Posted by SNAFU View Post
I had no problems and I think you cannot switch on external view of planes that was removed by the script? At least in my tests I couldn´t.
What i mean is when I see dots I would like to switch to those planes in external views to check if they really exist. If they exist you can watch them disappear. If they disappear out of blue this can happen only if script removes them.

On the other hand if you can not see these aircrafts when you try to switch to them in external view this would probably mean this is not caused by scripts. In this case please post server log file in a thread linked above at sukhoi.ru. Probably it would be a good idea to include a record (track file) with external views on showing disappearing dots as well.

Last edited by Ataros; 07-27-2011 at 07:57 AM.
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  #343  
Old 07-27-2011, 08:11 AM
SNAFU SNAFU is offline
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I will PM you to get out of this topic...
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  #344  
Old 07-27-2011, 10:23 AM
SEE SEE is offline
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I tried MP last night (the second time since installing CoD) and no sound problems whatsoever. Managed to get on the Syndicate server after several unsuccesful attempts due to time out errors.

I realy enjoyed it though there were very few players (on any of the very few servers available). My FPS seemed to get progressively worse the longer I was on and, like others said, I experienced ghost dots but other than that I enjoyed it!

Many thanks for providing the Syndicate server.

I will download the Ventrillo software and look forward to more sessions now that MP seems to be functioning far better than when I first tried it.

Last edited by SEE; 07-27-2011 at 10:25 AM.
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  #345  
Old 07-27-2011, 08:02 PM
ATAG_Bliss ATAG_Bliss is offline
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New mission is up.

Let me know if anyone runs into any more ghost planes or spawn problems.

Thanks.
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  #346  
Old 07-27-2011, 09:08 PM
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Redroach Redroach is offline
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sounds like you're having problems with foo fighters! They're actually historical, you know?

No srsly... I had my fair share with disconnects as well. I didn't test it extensively, but each time I got dc'ed, I was up above 20000ft (Spit I). Could the DCs be somehow related due to 'being out of the flight envelope'? We do already know that 1C defines barriers rather awkwardly (for 2-D-clouds f.ex.), but then again, it's probably nothing.
Maybe it's just my connection or I need to open some special port or something.
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  #347  
Old 07-28-2011, 04:19 AM
WilsonMG WilsonMG is offline
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It's taking an absurdly long time to get past the progress bar loading screen. By absurdly long, I mean I've been loading for around 10 minutes now and I'm still not in. It only took around 30 sec. to maybe 1 min. prior. I'm typing this from my second monitor.

OK, it loaded before I could finish posting, but it took around 10 min. total.
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  #348  
Old 07-28-2011, 04:43 AM
WilsonMG WilsonMG is offline
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My friend can't get in. He just crashes or times out during the long load time. Farthest he made it was the Client Briefing, but while the fuzzy grey map only lasted a few seconds for me it stayed that way for him. He can get to other servers just fine.

Historical accuracy is great, but these load times have got to go. Since so many of the squadrons are only different in name alone and not planes used, maybe just reduce them?

I think you're going to see a negative hit to server attendance unless it goes back to being similar to the way it was.

EDIT: Once my friend gave up and went to another server, I continued to test for a bit. I didn't even get off the ground. I normally have a smooth experience with 45-60 fps. I didn't have Fraps running, and I wasn't about to burn another 10 minutes waiting to load in a fourth time, but I could tell my frame rate was horrible because I couldn't even mouse look without constantly stuttering. My ping was also up from the usual low 30's to mid to high 40's.

I hadn't changed anything in my own settings and the last time I played was two nights ago on the SYN server.

Last edited by WilsonMG; 07-28-2011 at 05:29 AM.
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  #349  
Old 07-28-2011, 11:10 AM
SYN_Jed SYN_Jed is offline
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Guys....Bliss is trying some new stuff and im not sure he gets all your feedback here....might be an idea to post on our forums at www.syndicatesquadron.com in the server section....cheers!

P.S. I get terrible framerates with medium clouds aswell.....and ive got a highend pc setup where i get 60fps locked all the time on other servers.
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  #350  
Old 07-28-2011, 05:39 PM
WilsonMG WilsonMG is offline
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It wasn't my intent to bitch, just to point out what I see as the current shortfalls. I understand Bliss was only trying to make the mission better, and to give it more depth. However, even with my high end PC as well, the mission as it stands is nearly unplayable and I just wanted to alert him to that fact so he can do something to improve the situation before people wander off.

If nothing else I guess I can get off my duff and finally get the MG dedicated server running CoD. I was growing complacent because of how enjoyable the Syndicate server had been but with no other dedicated US servers that I know of...

Last edited by WilsonMG; 07-28-2011 at 05:53 PM.
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