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IL-2 Sturmovik The famous combat flight simulator.

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  #341  
Old 01-20-2011, 01:32 PM
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Mad G Mad G is offline
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Originally Posted by kirq View Post
I've just pre-ordered collector's edition. Can't wait!

Where did you get it? A link, please? Thanks,
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  #342  
Old 01-20-2011, 02:01 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Igo kyu View Post
Could also mean the battle of Barking Creek.

http://en.wikipedia.org/wiki/Battle_of_Barking_Creek



I really hope something like that's not going to be a regular occurrence.
This doesn't have much to do with renagades. From my understanding, 'The Battle of Barking Creek' was caused by a systems error on the radar causing the ground controllers to vectored to the Spitfire squadron to the vacinity of a squadron of Hurricanes, The relative inexperience of the pilots involved and not having a positive identification of the targets.

Later in the war I guess they would have refered to the situation as FUBAR.

It did however give the RAF reason to analyse what went wrong and try their best to work out how to avoid a similar thing happening in the future.

Cheers!
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  #343  
Old 01-20-2011, 02:52 PM
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Igo kyu Igo kyu is offline
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This doesn't have much to do with renagades.
Sure.

However it has a lot to do with being bounced by friendlies. I'm just saying that if one mission in ten we get an attempted (AI) friendly fire incident, that would be a horrible thing.
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  #344  
Old 01-20-2011, 03:28 PM
kirq kirq is offline
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Where did you get it? A link, please? Thanks,
http://sklep.gry-online.pl/KartaProd...kolekcjonerska
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  #345  
Old 01-20-2011, 03:40 PM
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Originally Posted by SlipBall
The only thing that would raise my eyebrows, would be a civilian add on.
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Originally Posted by ElAurens View Post
Boredom beyond belief.
there is a logical next step into that direction however, and that is adding non combat features into the combat sim to make it a more realistic real life world

for ex, ejecting as a pilot over enemy territory should allow you to then land in a field and interact with you environment. climb over a fence, ride a bicicle or steal a parked car/truck. maybe even sneak at night into an enemy airfield and try and pinch an unguarded enemy plane and try and make it home

that scenario doesnt have to go to the absurd level of making SoW/BoB/CoD a 1e person shooter or action game, it just needs to open up the pilot interaction with your environment (for ex enemy guard will only shoot at you if they see you, or if a passing vehicle notices you etc). oleg already added features like being able to open doors on vehicles and planes, moving objects like boxes and bicicles, driving a car, walk around inside a plane etc (many of those not included in CoD first release, but built into the engine to allow later expansion)

in the same vein we should in future be able to fly some supply missions to airfields or troops (eg a non combat aviation mission), do photo reconnaissance and have our photo's available in the mission briefing rooms for other squad mates to view and plan a mission, etc. some myopic combat aviation purists might not get the point (and choose not so fly those missions etc should it become available, which is fine), but it would open up interest from a whole new range of customers who otherwise might not buy the sim (for ex ms-fs-9/10 users etc). whatever expansion in that direction i just mentioned, should of course be in context of the combat flightsim product this game is, but there is lots more to expand into rather then just shoot'emup and bomb the crap out of something for yrs on end
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  #346  
Old 01-20-2011, 03:49 PM
ckolonko ckolonko is offline
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Originally Posted by Skoshi Tiger View Post
This doesn't have much to do with renagades. From my understanding, 'The Battle of Barking Creek' was caused by a systems error on the radar causing the ground controllers to vectored to the Spitfire squadron to the vacinity of a squadron of Hurricanes, The relative inexperience of the pilots involved and not having a positive identification of the targets.

Later in the war I guess they would have refered to the situation as FUBAR.

It did however give the RAF reason to analyse what went wrong and try their best to work out how to avoid a similar thing happening in the future.

Cheers!
I also know there were a number of FF incidents during the battle due to fatigue and stress.
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  #347  
Old 01-20-2011, 03:53 PM
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excellent news on the close release date !!

big thanks to oleg and crew for their hard work and perseverance

even a cloth map in the special edition release, AND a ring binder pilots manual, nice job !! cant wait to get my copy

Last edited by zapatista; 01-20-2011 at 04:00 PM.
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  #348  
Old 01-20-2011, 03:55 PM
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Originally Posted by Igo kyu View Post
Sure.

However it has a lot to do with being bounced by friendlies. I'm just saying that if one mission in ten we get an attempted (AI) friendly fire incident, that would be a horrible thing.
Check any online dictionary for the word "renegade" and you will see that this word has been used in error and doesn't convey any significance.
It may possibly be a horrible mistranslation concerning pilots from Axis-occupied countries who escaped to England to fight on. Poles, Czechs, French, Belgians etc. might possibly have been portrayed as renegades in Nazi propaganda, but otherwise there is little connection.

As far as friendly fire incidents are concerned, the"Battle of Barking Creek" was a horrible accident waiting to happen. Whether it would be modelled as a recurring threat in the game is an interesting question, though I can't see why it should happen. More interesting is whether (and how often) you might make the same mistake yourself?
Identification Friend [or] Foe (IFF) protocols were really tightened up after the aforementioned incident. The universal fitting of IFF beacons was hurriedly completed and everyone from pilots to plotters learnt from the mistake. That's not to say that further accidents didn't happen in the heat of battle - but the incidents were few and far between after Barking Creek.
There's no record of anyone changing their loyalties and turning on their comrades - renegade style.
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  #349  
Old 01-20-2011, 03:57 PM
krz9000 krz9000 is offline
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that trailer was quite underwhelming still the camera has no human shake or momentum. 80% of the footage is above water...and the time we see land its middle to high altitude. ..and how come they create a trailer that shows the game to the global public on a shitty machine that is not able to apply anti-aliasing? next thing that comes to mind is again the idiotic focus on canned mission design...WTF?!?!?! only a few simheads what to play historic missions with almost no replay value. what would have mattered is that they create a game...as in a dynamic mission creation system like in falcon4 where you as a player fell like you achieve something,....to ignore this important feature is just idiotic. a least there is hope that external tools will build that...but how many casual gamers will invest their time to figure out how a mod works (most mods i know dont really care about intuitive guis and so on).

i will buy this game anyway but i fear that its the same stale gameplay experience like il2. and guys...simulations and gameplay do not contradict themself.
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  #350  
Old 01-20-2011, 03:58 PM
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So I pre-ordered the Collectors issue, and I'm looking forward to my souvenir tea-towel and fly-swatter. Hurrah!

B
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