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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#21
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#22
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And, the only reason I hit anything ![]() |
#23
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I doubt that is modelled in BoP, and even if it was the difference in trajectories would be very small.
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#24
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#25
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the guns are harmonised so all the rounds converge to one place, hence the reduced number of clouds of dust etc.
in the game the range of harminisation seem to be varied so that its the range when the rounds hit the ground/sea. |
#26
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Did you know that actual WW2 pilots of the P-51D rarely used all 6 machine gns at the same time.... When i find the video from the show dogfights there is a WW2 pilot talking about how they used 2 at a time (one of each wing) and they moved inboard to outboard. Ill post it.
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#27
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I totally agree with guilty on this one, and its something i noticed too.
I remember seeing old gun cam footage of planes strafing ships and the amount of water and mist blasted up by the rounds impact was EPICLY cool. The splash effects when I shot into Dover harbour on my first play were kinda lame, to be honest. There was only like one spash for what should have been like 25 rounds. It should look like That is all. |
#28
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Also, on the P-51D model the inboard 0.50's have ~425 rpg, while the four outboard have, I think ~275, so when the outers run out, you've still got a good bit of firing time left on the inner pair. I also recall, with the Wildcat, when it went from the F4F-3 four gun model, to the F4F-4 with 6 guns, the firing time dropped by something like 13-14 seconds, and some pilots started keeping to two inboard guns in reseve for when the 4 outboards ran out of ammo. |
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