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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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  #1  
Old 11-12-2008, 03:57 PM
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Metathron Metathron is offline
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Default Does every point of intelligence matter?

Or is it just every 7 and 15, like it says in the description?

I'm asking because I read a post in which someone claimed that every point of intelligence matters, increasing something or other? I am thinking of whether to equip several early game artifacts that add mana or defense but decrease your intelligence.
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Old 11-12-2008, 05:02 PM
kadrzys kadrzys is offline
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well unless you're mage and not trying to ressurect everything as a paladin you can decrease your intelligence at the start of the game. Every point matters (there is a topic about it) and decreasing intelligence even as a warrior is not cool thing but at the start for some defense bonuses why not.
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Old 11-12-2008, 05:04 PM
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So what does each point contribute to exactly? Clearly not spell duration. Spell power?
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Old 11-12-2008, 05:24 PM
kadrzys kadrzys is offline
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spell power and I'm not sure if some spells get duration bonus at 30int
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Old 11-12-2008, 05:43 PM
Amamake Amamake is offline
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Quote:
Originally Posted by Metathron View Post
So what does each point contribute to exactly? Clearly not spell duration. Spell power?
+10% to damage dealt by spells per point in Intelligence.
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Old 11-12-2008, 05:51 PM
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10% more damage?! Screw those artifacts that decrease intelligence then (playing as mage). Thanks, that's what I needed to know.
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Old 11-12-2008, 06:05 PM
Candyman Candyman is offline
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its not 10% damage per point, the Seventh(7,14,21,28....) point adds +10%damage
every other point increases only by a bit, dont know exactly
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Old 11-27-2008, 09:00 PM
Lari Lari is offline
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Default From the Manual

Quote:
Originally Posted by Metathron View Post
Or is it just every 7 and 15, like it says in the description?

I'm asking because I read a post in which someone claimed that every point of intelligence matters, increasing something or other? I am thinking of whether to equip several early game artifacts that add mana or defense but decrease your intelligence.
Formula for damage for spells says :

intellect's modifier : (1+0.1*int)*(1+0.1*(Int/7 "<- only integer part"))

ie. Int 15 = 2.5*1.2 = 3 (extra turn duration on some spells)
ie. Int 30 = 4*1.4 = 5.6 (2 extra turns duration on some spells)

note: some spells are capped on maximum duration, others do not get a bonus at all. ie. dragon arrow give 1 additional arrow every 15 point, up to 5 arrows. Hypnose duration is 2 rounds no matter what, etc

Total damage will be : base dmg of spell * intellect's modifier * item's modifier<- (sum of items/ability bonuses) ; remember to apply resistance from target

Note: Sacrifice doesn't add the extra 10% per 7 ints ; pain mirror just adds int/2 to %dmg returned.

So, answering your question, no, it isn't just 7 and 15, every point matters, but not all points matter the same
IMO: throw that garbage away as soon as u get something better, or if your strategy is heavily based on spell's dmg.
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Old 11-28-2008, 02:05 AM
Handel Handel is offline
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I use 1.65 version and it seems the INT adds more to the pain mirror spell. At first lvl spell with 34 INT I have 129% return. The basic value of the spell was 75% (I think). So those 34 points of INT add 50% of damage. Obvous not the 6% as I thought but much more then the 17% from INT/2.
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Old 11-28-2008, 08:42 AM
Lari Lari is offline
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129% is a pretty weird number yes, the base is 75%, so you're supposed to have 75%base *x +17% returned dmg , where x is your bonus from items/ability. So, in this case, 129 = 75x + int/2 -> x = 1.5 , meaning 50% from item's bonus... i can think of destroyer level 3(50%), just my guess. am i right? I have too the 1.65 installed (manual referred to 1.64, but i don't think they had any reason to change this), but i can't verify, cause too much snow to go back home i miss my pc so much!! hope to be helpful, let me know
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