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Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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Or is it just every 7 and 15, like it says in the description?
I'm asking because I read a post in which someone claimed that every point of intelligence matters, increasing something or other? I am thinking of whether to equip several early game artifacts that add mana or defense but decrease your intelligence. |
#2
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well unless you're mage and not trying to ressurect everything as a paladin you can decrease your intelligence at the start of the game. Every point matters (there is a topic about it) and decreasing intelligence even as a warrior is not cool thing but at the start for some defense bonuses why not.
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#3
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So what does each point contribute to exactly? Clearly not spell duration. Spell power?
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#4
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spell power and I'm not sure if some spells get duration bonus at 30int
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#5
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+10% to damage dealt by spells per point in Intelligence.
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#6
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10% more damage?! Screw those artifacts that decrease intelligence then (playing as mage). Thanks, that's what I needed to know.
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#7
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its not 10% damage per point, the Seventh(7,14,21,28....) point adds +10%damage
every other point increases only by a bit, dont know exactly |
#8
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![]() Quote:
intellect's modifier : (1+0.1*int)*(1+0.1*(Int/7 "<- only integer part")) ie. Int 15 = 2.5*1.2 = 3 (extra turn duration on some spells) ie. Int 30 = 4*1.4 = 5.6 (2 extra turns duration on some spells) note: some spells are capped on maximum duration, others do not get a bonus at all. ie. dragon arrow give 1 additional arrow every 15 point, up to 5 arrows. Hypnose duration is 2 rounds no matter what, etc Total damage will be : base dmg of spell * intellect's modifier * item's modifier<- (sum of items/ability bonuses) ; remember to apply resistance from target Note: Sacrifice doesn't add the extra 10% per 7 ints ; pain mirror just adds int/2 to %dmg returned. So, answering your question, no, it isn't just 7 and 15, every point matters, but not all points matter the same IMO: throw that garbage away as soon as u get something better, or if your strategy is heavily based on spell's dmg. |
#9
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I use 1.65 version and it seems the INT adds more to the pain mirror spell. At first lvl spell with 34 INT I have 129% return. The basic value of the spell was 75% (I think). So those 34 points of INT add 50% of damage. Obvous not the 6% as I thought but much more then the 17% from INT/2.
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#10
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129% is a pretty weird number
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