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#21
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'Maneuverable' is something one needs to take with a grain of salt. Absolutely no aircraft the US fielded in WWII could win a turning fight with a Zero unless both aircraft were at high speed. The Corsair is very maneuverable......at high speed. In a low/slow fight it's hopeless and should be shot down in short order. Over the Solomon's the Corsair was zeke bait just like everything else until the pilots learned how to fight it against Oscars and Zekes. If you keep your speed up, and make every effort to start the fight from an altitude advantage, you shouldn't have any problems.
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#22
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Compared to following test, thats fine -though a little faster could do: http://www.wwiiaircraftperformance.o...evel-final.jpg Maybe the engine curve of the Corsair ingame is a little off - does anyone know how to extract that data without extensive testing? EDIT: On a totally unrelated sidenote, how do you get to the conclusion that the Corsair does reach a speed of 320-330 MPH -speedbar or speed indicator? If speed indicator: its in KNOTS Last edited by majorfailure; 04-06-2013 at 07:50 PM. |
#23
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Different acceleration to top speed is the only thing I think is worth a serious discussion over and it may be the hardest to have one about. A lot of people have said it's slow and then I go and test the numbers (and others have) and it comes out to what the test reports say the real one should do. But when you're in a fight, the real thing you're worried about isn't how fast you can go but how quickly you can get/regain speed/energy and in this area the Corsair and Hellcat can sometimes feel a bit rough. It's worth a look over by the FM crew.
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#24
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Other aircraft are a reasonable part of the discussion as one type is usually compared by most people against another. If the Corsairs speed is fine then maybe some of the aircraft it faces are wrong...
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#25
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#26
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How long did that take to achieve?
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#27
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I didn't time it, but I would guess within a few minutes, which seems perfectly reasonable. You don't just hit your top speed like a brick wall. You have to work to get to it, and you have to be vigilant to keep it. Note that the combat report quoted earlier advises pilots not to get slow. This doesn't mean you can get slow for a bit to tease your Zero opponent and then turn on afterburners to whizz up into low earth orbit again.
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Last edited by Luno13; 04-07-2013 at 05:08 AM. |
#28
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I've flown the Corsair quite a few times in the game, and I have to say that the only thing I don't like about it is that it tends to be a bit of a "wobbly goblin" in the yaw axis. Other than that, I like it.
The machine is more in its element the faster it goes. The faster the better. It rolls better than most at speed, but you have to take it easy in the turns, even at high speed! I suspect a lot of the complaints stem from how some fly the Corsair, in that they rely too much on applying engine power to give them the speed they need, when in fact you have to fly the plane in a manner that will give you the most speed with the least amount of effort from the plane or pilot. In part, that means long, gentle high speed turns, and not aggressive fighting turns to stay in a fight. If you dive down on a target but the trigonometry of the situation isn't looking good, oh well... Continue on your way while maintaining your high speed (and don't squander it with a hard turn!), use your speed to regain altitude, be patient, and set yourself up for another pass. If someone else snags him in the meantime, tough. Get over it and move on. Yes, it's a conservative, time-consuming, and - to some - a boring way to fight, but it's efficient and effective. At least it has been for me. Also, you don't want the props to be at fine pitch during all this. Ideally, 2500 RPM, give or take a hundred or so while gyrating round, is what you want. Higher RPMs does not equal higher speed when you're already moving fast. At high speed, you want a more coarse propeller pitch to bite more air out from front of you to move quickly. The engine generates enough power to provide the torque necessary to do this at the selected RPMs. Also, you lower operating temps with a lower RPM, even with closed cowl flaps. Again, I'm just speaking from personal experience with flying the Corsairs in the game, and I'm sure some will disagree, but that's fine. |
#29
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#30
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Climb performance and acceleration are directly linked. Is something off with climb performance on the F4U? I don't think so. Anyway, it would be an interesting test to let a P-47 and F4U doing same maneuvers side by side.
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