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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 05-29-2012, 07:21 AM
Buchon Buchon is offline
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I´ll re sum and show it easy as is possible :

-Having the game written in DX9 only and then have to jump to DX10/11 = Bad thing.

-Having the game written in DX10 only and then have to jump to DX11 = Not bad thing because DX11 is a upper set of DX10 so you just should update some strings in the render pipeline.

-Having the game written in DX9 and DX10 and then have to jump to DX11 = Not a bad thing if you don't have the game textures and performance balanced to show good IQ and performance in DX9.

If you have the game balanced to show good Image Quality and performance in DX9 then you are holding back the DX10/11 possibilities.

You´ll have to adjust the textures to the new DX10/11 lighting and project a better use of performance in the map details = more work.
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  #22  
Old 05-29-2012, 12:18 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Buchon View Post
I´ll re sum and show it easy as is possible :

-Having the game written in DX9 only and then have to jump to DX10/11 = Bad thing.

-Having the game written in DX10 only and then have to jump to DX11 = Not bad thing because DX11 is a upper set of DX10 so you just should update some strings in the render pipeline.

-Having the game written in DX9 and DX10 and then have to jump to DX11 = Not a bad thing if you don't have the game textures and performance balanced to show good IQ and performance in DX9.

If you have the game balanced to show good Image Quality and performance in DX9 then you are holding back the DX10/11 possibilities.

You´ll have to adjust the textures to the new DX10/11 lighting and project a better use of performance in the map details = more work.
Thanks, Buchon, that was exactly the answer I was looking for. To simply say there are games out there that do it all (DX9c, 10, and 11) tells me absolutely nothing that we don't know already. Clearly there was a reason why the CoD beta did not support DX9c -- even a simple layman like me could figure that out.

Which gets me back to my original question: if DX9c is holding back development but must be supported for legal reasons -- why not two versions of CoD?
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  #23  
Old 05-29-2012, 01:59 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Buchon View Post
I´ll re sum and show it easy as is possible :

-Having the game written in DX9 only and then have to jump to DX10/11 = Bad thing.

-Having the game written in DX10 only and then have to jump to DX11 = Not bad thing because DX11 is a upper set of DX10 so you just should update some strings in the render pipeline.

-Having the game written in DX9 and DX10 and then have to jump to DX11 = Not a bad thing if you don't have the game textures and performance balanced to show good IQ and performance in DX9.

If you have the game balanced to show good Image Quality and performance in DX9 then you are holding back the DX10/11 possibilities.

You´ll have to adjust the textures to the new DX10/11 lighting and project a better use of performance in the map details = more work.
Crysis 2, Updated to support DirectX 11 on June 27, 2011, also release High-Res Texture Pack

9c is the not the issue here.....
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  #24  
Old 05-29-2012, 02:34 PM
Buchon Buchon is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
Thanks, Buchon, that was exactly the answer I was looking for. To simply say there are games out there that do it all (DX9c, 10, and 11) tells me absolutely nothing that we don't know already. Clearly there was a reason why the CoD beta did not support DX9c -- even a simple layman like me could figure that out.

Which gets me back to my original question: if DX9c is holding back development but must be supported for legal reasons -- why not two versions of CoD?
The reason behind that DX9 was not in the Alpha patch is that the DX9 code was not ready for the deep changes in the graphics engine, don't get confused by Graphics engine and DX, the graphics engine handle the Graphics and the DX library handle how the graphics are shown.

When I said that you should adjust the textures is because the HDR lighting affects the textures, in different levels in DX10 than in DX9, so you should balance the saturation of the textures colors to compensate the use of HDR or they will look washed.

CLoD dont use HDR in DX9 but it is enabled in DX10 at very low levels, why is it very low ?

The problem is that you cant balance the colors of the ground textures in DX10 to compensate the use of high HDR levels because those same textures are used in DX9 without HDR (in this case), it will look bad in DX9 if they do that.

Quote:
Originally Posted by Thee_oddball View Post
Crysis 2, Updated to support DirectX 11 on June 27, 2011, also release High-Res Texture Pack

9c is the not the issue here.....
Did you even understand what I said there ?

Don't mind, now everyone understand why they released new textures with the DX11 patch.

Last edited by Buchon; 05-29-2012 at 02:52 PM.
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  #25  
Old 05-29-2012, 03:17 PM
ATAG_Colander ATAG_Colander is offline
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Some of the differences can be seen in the feature comparison table on this page:
http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx

Note things like "Shader Model", "Max Texture Dimension" and "Max Primitive Count".

These are a few of the reasons why full DX11 support is very hard to integrate with DX9 support.
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  #26  
Old 05-29-2012, 04:30 PM
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@Buchon - thanks for the detailed explanation. I admit some of it falls outside my immediate comprehension, but it gives me an idea of the challenges faced by the devs when they try to produce a product that looks good on all PC operating systems.

@ Colander - great link; got it bookmarked. Dovetails well with Buchon's posts on the complexities involved with working with the different graphic capabilities of our PC systems.
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  #27  
Old 05-30-2012, 02:56 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Buchon View Post
The reason behind that DX9 was not in the Alpha patch is that the DX9 code was not ready for the deep changes in the graphics engine, don't get confused by Graphics engine and DX, the graphics engine handle the Graphics and the DX library handle how the graphics are shown.

When I said that you should adjust the textures is because the HDR lighting affects the textures, in different levels in DX10 than in DX9, so you should balance the saturation of the textures colors to compensate the use of HDR or they will look washed.

CLoD dont use HDR in DX9 but it is enabled in DX10 at very low levels, why is it very low ?

The problem is that you cant balance the colors of the ground textures in DX10 to compensate the use of high HDR levels because those same textures are used in DX9 without HDR (in this case), it will look bad in DX9 if they do that.



Did you even understand what I said there ?

Don't mind, now everyone understand why they released new textures with the DX11 patch.
ok ....explain why all those other titles are able to have 9c-11 support and not Clod?

here is a comparison of 9c vs 11 from 3/19/2010
http://www.overclock.net/t/690645/me...tionn-and-adof

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  #28  
Old 05-30-2012, 04:00 AM
Warhound Warhound is offline
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First things first...
Thanks Wolf and everyone who spends hours and hours to improve our gaming experience. That goes for squads, serveradmins, missionmakers and so forth.
It's much appreciated and without you this game would be dead in the water.

And to continue offtopic...
I doubt anyone could sue 1C and win if they dropped DirectX 9 altogether... It won't be the first software(nor game) to do it and it won't be the last. With no reports of anyone ever winning a lawsuit over it.
As examples there are EVE-Online which has upped it's minimum shader requirements at least twice since it's inception and Team Fortress 2 which dropped Dx8 support aswell.
Probably other software that i don't know about did the same.
Neither had an expansion which you had to buy, so no new minimum requirements at the time of purchase. They just posted a few months in advance that shader 2.0 or Dx8 would be dropped at such and such date and that was it.
Ofcourse some people missed the announcement and had to scramble after patchday to keep on playing..but those were a massive minority and never read threats about lawsuits..let alone any being filed ,making it to court and won.
Yes a certain part of this community will shout murder and act like it's worse than WWIII breaking out, but fgs don't let a minority drag down the whole game.

Only reason I can think of to keep dx9 would be if a large part of Russian customers still runs very old hardware, but seeing as even they seem to buy expensive computers, joysticks, pedals ,TrackIR,... I'm not convinced that is the case.
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