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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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I´ll re sum and show it easy as is possible :
-Having the game written in DX9 only and then have to jump to DX10/11 = Bad thing. -Having the game written in DX10 only and then have to jump to DX11 = Not bad thing because DX11 is a upper set of DX10 so you just should update some strings in the render pipeline. -Having the game written in DX9 and DX10 and then have to jump to DX11 = Not a bad thing if you don't have the game textures and performance balanced to show good IQ and performance in DX9. If you have the game balanced to show good Image Quality and performance in DX9 then you are holding back the DX10/11 possibilities. You´ll have to adjust the textures to the new DX10/11 lighting and project a better use of performance in the map details = more work. |
#22
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![]() Which gets me back to my original question: if DX9c is holding back development but must be supported for legal reasons -- why not two versions of CoD?
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#23
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9c is the not the issue here.....
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#24
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When I said that you should adjust the textures is because the HDR lighting affects the textures, in different levels in DX10 than in DX9, so you should balance the saturation of the textures colors to compensate the use of HDR or they will look washed. CLoD dont use HDR in DX9 but it is enabled in DX10 at very low levels, why is it very low ? The problem is that you cant balance the colors of the ground textures in DX10 to compensate the use of high HDR levels because those same textures are used in DX9 without HDR (in this case), it will look bad in DX9 if they do that. Quote:
Don't mind, now everyone understand why they released new textures with the DX11 patch. Last edited by Buchon; 05-29-2012 at 02:52 PM. |
#25
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Some of the differences can be seen in the feature comparison table on this page:
http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx Note things like "Shader Model", "Max Texture Dimension" and "Max Primitive Count". These are a few of the reasons why full DX11 support is very hard to integrate with DX9 support. |
#26
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@Buchon - thanks for the detailed explanation. I admit some of it falls outside my immediate comprehension, but it gives me an idea of the challenges faced by the devs when they try to produce a product that looks good on all PC operating systems.
@ Colander - great link; got it bookmarked. Dovetails well with Buchon's posts on the complexities involved with working with the different graphic capabilities of our PC systems.
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#27
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here is a comparison of 9c vs 11 from 3/19/2010 http://www.overclock.net/t/690645/me...tionn-and-adof
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#28
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First things first...
Thanks Wolf and everyone who spends hours and hours to improve our gaming experience. That goes for squads, serveradmins, missionmakers and so forth. It's much appreciated and without you this game would be dead in the water. And to continue offtopic... I doubt anyone could sue 1C and win if they dropped DirectX 9 altogether... It won't be the first software(nor game) to do it and it won't be the last. With no reports of anyone ever winning a lawsuit over it. As examples there are EVE-Online which has upped it's minimum shader requirements at least twice since it's inception and Team Fortress 2 which dropped Dx8 support aswell. Probably other software that i don't know about did the same. Neither had an expansion which you had to buy, so no new minimum requirements at the time of purchase. They just posted a few months in advance that shader 2.0 or Dx8 would be dropped at such and such date and that was it. Ofcourse some people missed the announcement and had to scramble after patchday to keep on playing..but those were a massive minority and never read threats about lawsuits..let alone any being filed ,making it to court and won. Yes a certain part of this community will shout murder and act like it's worse than WWIII breaking out, but fgs don't let a minority drag down the whole game. Only reason I can think of to keep dx9 would be if a large part of Russian customers still runs very old hardware, but seeing as even they seem to buy expensive computers, joysticks, pedals ,TrackIR,... I'm not convinced that is the case. |
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