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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-25-2012, 11:59 AM
Anders_And Anders_And is offline
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I dont understand!! How can anyone be assigned to work on ANY sequel until the original game is out of its alpha/beta stage?!? Surely they know that noone want to buy any sequel if they cant get the original game to work 14months after its release... Where i come from this is not how business is made so i guess its a mentality clash between Russia and the rest of the world...
And that is just sad since some of the best programmers come from Russia...
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Old 05-25-2012, 12:13 PM
Stirwenn Stirwenn is offline
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Thanks for the comm BS.

Something is worring me : till the beginning it appeared that the game ran smoother on Windows Seven. XP is no longer supported (or not so far). Why devs are wasting time DX9 support ? Does it mean that the sequel would run DX9 ? hum... i really don't want a "Tetris" game.
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Old 05-25-2012, 12:19 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Stirwenn View Post
Thanks for the comm BS.

Something is worring me : till the beginning it appeared that the game ran smoother on Windows Seven. XP is no longer supported (or not so far). Why devs are wasting time DX9 support ? Does it mean that the sequel would run DX9 ? hum... i really don't want a "Tetris" game.
Hi the reason is simple. CLOD has writen in the BOX DX9 support. so every official patch for this product must support it, otherwise people who dont have DX10 compatible systems, have very strong grounds for suing 1c and ubisoft.

In my opinion the sequel shouldnt have DX9 support, that would stop that problem.
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Old 05-25-2012, 12:20 PM
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furbs furbs is offline
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Are there really that many flight sim fans that have DX9 only GPU's?
Anybody trying to play COD on a DX9 only card needs help, i cant even imagine the way it would look after turning down the settings to get acceptable FPS.
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Old 05-25-2012, 12:17 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Anders_And View Post
I dont understand!! How can anyone be assigned to work on ANY sequel until the original game is out of its alpha/beta stage?!? Surely they know that noone want to buy any sequel if they cant get the original game to work 14months after its release... Where i come from this is not how business is made so i guess its a mentality clash between Russia and the rest of the world...
And that is just sad since some of the best programmers come from Russia...
They've stated before. Work on the sequel is modelling and maps/missions. The engine is shared between both games (like Il2FB). Engine work will benefit both CoD and BoM and is being worked on by programmers. Modellers who make 3d models cant exactly try their hand and poking around in multiplayer code for example.
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Old 05-25-2012, 12:42 PM
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VO101_Tom VO101_Tom is offline
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Originally Posted by Anders_And View Post
I dont understand!! How can anyone be assigned to work on ANY sequel until the original game is out of its alpha/beta stage?!?...
You have no clue about programming, right? Why should the 3D modellers, or the mission programmers wait until the system core programming or the video engine is ready? He has a completely different work.
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Old 05-25-2012, 01:40 PM
ChocsAway ChocsAway is offline
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Quote:
Originally Posted by Anders_And View Post
I dont understand!! How can anyone be assigned to work on ANY sequel until the original game is out of its alpha/beta stage?!? Surely they know that noone want to buy any sequel if they cant get the original game to work 14months after its release... Where i come from this is not how business is made so i guess its a mentality clash between Russia and the rest of the world...
And that is just sad since some of the best programmers come from Russia...
Totally agree.

Except for the die-hard fanbois the only thing keeping CloD afloat is Heinkills' sterling work and the excellent Desastersoft Wick v Dundas add-on.

14 months on and we still have an unstable sim that is devoid of many working basic features whilst the devs devote the majority of their time to the sequel. I mentioned a while back that I felt the devs have little or no interest in making CloD the sim it deserves to be. For that to happen their hearts need to be in the project... and I've felt for a long time that certainly isn't the case.

Ever had that feeling you are being strung along? My personal message to the devs is that I won't touch BOM with a barge pole until CloD is somewhere near being out of the Beta stage it has only recently entered.
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Old 05-25-2012, 01:49 PM
335th_GRAthos 335th_GRAthos is offline
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Dear Blacksix,

Thank you for the brief information.

I can only speak for myself:

* Obviously, fixing all reported issues encountered during testing.
Great, that is the priority

* DX9 support
Pardon my French, who cares üöä§# about DX9, we have spent hundrends of $$$ buying hardware for the past 12 months. You have hardly managed to give us a more or less working DX10 model so, concentrate on delivering a perfect working DX10 first!.

* Completing all other incomplete graphics and performance improvements
YES! please!

We're also working through an unexpectedly large volume of reported issues with the flight model.
As I said above, concentrate on delivering a perfect working DX10 first!. Give us a perfect working platform FIRST!.

Second, since you (=Luthier) decided to start the discussion on flight models, give us transparency: same as IL2compare,

we need a CODcompare in order to understand what is going on with the flight models before you start messing around with them at your discretion.

The next version of the patch, which will take a bit more work, will contain all of the above. We'll keep you updated.
Summarizing, my point is, fix the first things first and stop adding things to your list, things that will delay the release of the badly needed patch.

Respectfuly with my best wishes for a nice weekend,

~S~
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Old 05-25-2012, 02:24 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Continu0 View Post
Thank you!

But don´t hesistate to give us some more test-material!!! I think the community is ready to test and you can benefit from that!
We don't ready to give you new build. Please wait.

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Originally Posted by _YoYo_ View Post
B6, Im affraid nobody will buy sequel if CoD dont be fixed before....
We understand this.

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Originally Posted by VO101_Tom View Post
Hi. Thanks for the update.

Can we get information about the sequel? I know there are some people who just complain, but many people curious about what comes next (and the progress of the sequel).
This info will be later, maybe in autumn, maybe at the turn of the year.

Quote:
Originally Posted by Anders_And View Post
I dont understand!! How can anyone be assigned to work on ANY sequel until the original game is out of its alpha/beta stage?!?
I'm mission designer, I finished my work with current patch in January.

Quote:
Originally Posted by Stirwenn View Post
Thanks for the comm BS.

Something is worring me : till the beginning it appeared that the game ran smoother on Windows Seven. XP is no longer supported (or not so far). Why devs are wasting time DX9 support ? Does it mean that the sequel would run DX9 ? hum... i really don't want a "Tetris" game.
We must support DX9 for CloD.

Quote:
Originally Posted by 335th_GRAthos View Post
As I said above, concentrate on delivering a perfect working DX10 first!. Give us a perfect working platform FIRST!.

Second, since you (=Luthier) decided to start the discussion on flight models, give us transparency: same as IL2compare,

we need a CODcompare in order to understand what is going on with the flight models before you start messing around with them at your discretion.
1) We must support DX9 for CloD.
2) Compare will be in the sequel.
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  #10  
Old 05-25-2012, 02:36 PM
smink1701 smink1701 is offline
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Here’s what’s frustrating…

Sine the game was released over a year ago there have been some improvements. The game is more stable for many and they replaced the placeholder IL2 lawnmower engine sounds with new ones. The 109 is brilliant…the Spit and Hurricane not so much and sound like a delivery truck with a bad muffler.

Then we wait six months for the Alpha patch and like I predicted, it helped the game run better for some but many found no big improvement and it brought as many problems as solutions. We were told the FMs were being reworked and they are still a mess. We were told about the new graphics engine that would double fps but on my rig I didn’t see a difference…still getting slowdowns in combat, still getting ground scenery popping up, vibrating shadows, etc, etc, etc, etc, etc.

Here are a few more predictions…we will get a beta around the end of the summer and it will have a few more fixes and a number of new problems. Then we will get the official patch around December. It will be a little better than the beta but still lacking many features that were teased two years ago…like pilot bailout animation. Don’t even THINK about the super, top secret game feature that will be the envy of the industry. I think that was the product of some extra potent dope someone was smoking.

The reality is that our baby was born with some severe disabilities and is unloved. There are a few hard working developers that drew the short straw and are doing all they can to make CLOD a go but they lack the time and skills to do it right and get the job done in a timely way. For every problem they fix they create five more. That’s why it’s taking months to do things that should take days or weeks. This game is going to sputter along for years to come. And when they do introduce the sequel, no one will buy it and will be forced to sell the franchise to someone like 777. As far as 1C is concerned, I’m afraid the writing is on the wall. Our best hope is for them to sell or for another company to introduce a WWS CFS. That may sound crazy but it was Einstein who said “Insanity is doing the same thing over and over again and expecting different results. That’s what we’ve been doing waiting for IC to create a new CFS for the last 10 years.
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