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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The cockpits, the scenery under certain lighting conditions and the improved sounds, especially the 109.
Oh, and the bomb explosions. They look amazing. |
#2
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What I like most about Cliffs of Dover is the people, the community, the one with generous
attitude that keeps trying to maintain CloD afloat. The admin of Servers, always ready to shelter the few who still fly online. Yeah, one of the few... ![]() People who is putting time into the mission building, a lost battle without support. Triggers, macros, AI, objectives, maps, weather... working in the shadows of the the unknown. The Training Videos in YouTube, combat videos, engine starting videos, tutorials, movies... People making skins, beautiful skins, historical, researched skins... People discussing technical data about warplanes, performance, flight models, data, envelopes... The simulation in all its glory, never complete, never satisfied. People who is immune to discourage. They are searching for new opportunities to make this thing grow and loudly claiming for what belongs to them in righteousness. The generous people belonging to the few, to the best... our last chance. Salutes Majo. Last edited by Majo; 03-23-2012 at 11:28 AM. |
#3
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S Majo!
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#4
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The adrenalinic delay time between the trigger pushing and the explosion on the wing of the target.
To take off in the early morning lightening up the intruments. There is a good taste in little things that let always open the door of the hope. The problem is that for every bit of good taste there is another bitter. But let's hope... |
#5
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Most things have been mentioned already.
I'd like to add: Visual damage model and damage effects (smoke, explosions, flashes, parts falling off, dropping undercarriage, ...), including bullet holes right at the spot where bullet hit. |
#6
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Well said Majo. +1 to that, and thanks to all of those you mentioned, the work that goes on in the shadows is very much appreciated.
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#7
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All of the above and that damage model, some days I can get it right and saw the wing of a 111 with a two second burst, other times I'll use and entire load of ammo and it'll still be flying
![]() This really is an epic piece of work that can only get better ![]()
__________________
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#8
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I have to say I'm a big fan of being amongst a group of Hurricanes darting about the huge formation all picking together on one bomber and clawing it down out of the formation.
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#9
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The shadows and graphics are great! |
#10
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I like the cockpits, in them gauges the most. They look very suggestive. In IL2 they were just flat. Switches move, dials shudder when the plane shakes. It is just fun looking at them. IL2 low res pits didn`t really allow that, but now, I can recognize most digits, and with the excellent cockpit dial instructions from the forum members it is easy. It makes me smile when the gauges react to every correction in CEM, the temps, the pressures. I finally understood that the speedbar is not needed when one wants to fly full switch. It is all part of the immersion. You can`t just padlock the bogey and turn the joystick. You have to watch him and the dials, even if for just a second. So now, I have like 7 buttons managing the CEM alone and have to watch it very carefully not to break the Daimler in front of me. The special gunsight view goes to show just how the Bf109 cockpit was - a cramped box in a relatively small, very nimble aircraft.
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