Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-23-2012, 11:16 AM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default

The cockpits, the scenery under certain lighting conditions and the improved sounds, especially the 109.

Oh, and the bomb explosions. They look amazing.
Reply With Quote
  #2  
Old 03-23-2012, 11:20 AM
Majo Majo is offline
Approved Member
 
Join Date: Oct 2009
Posts: 113
Default One of the few...

What I like most about Cliffs of Dover is the people, the community, the one with generous
attitude that keeps trying to maintain CloD afloat.

The admin of Servers, always ready to shelter the few who still fly online. Yeah, one of the few...

People who is putting time into the mission building, a lost battle without support.
Triggers, macros, AI, objectives, maps, weather... working in the shadows of the the unknown.

The Training Videos in YouTube, combat videos, engine starting videos, tutorials, movies...

People making skins, beautiful skins, historical, researched skins...

People discussing technical data about warplanes, performance, flight models, data, envelopes...
The simulation in all its glory, never complete, never satisfied.

People who is immune to discourage.
They are searching for new opportunities to make this thing grow and loudly claiming for what
belongs to them in righteousness.


The generous people belonging to the few, to the best... our last chance.

Salutes Majo.

Last edited by Majo; 03-23-2012 at 11:28 AM.
Reply With Quote
  #3  
Old 03-23-2012, 12:39 PM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
 
Join Date: Jul 2010
Location: Spain
Posts: 376
Default

Quote:
Originally Posted by Majo View Post
What I like most about Cliffs of Dover is the people, the community, the one with generous
attitude that keeps trying to maintain CloD afloat.

The admin of Servers, always ready to shelter the few who still fly online. Yeah, one of the few...

People who is putting time into the mission building, a lost battle without support.
Triggers, macros, AI, objectives, maps, weather... working in the shadows of the the unknown.

The Training Videos in YouTube, combat videos, engine starting videos, tutorials, movies...

People making skins, beautiful skins, historical, researched skins...

People discussing technical data about warplanes, performance, flight models, data, envelopes...
The simulation in all its glory, never complete, never satisfied.

People who is immune to discourage.
They are searching for new opportunities to make this thing grow and loudly claiming for what
belongs to them in righteousness.


The generous people belonging to the few, to the best... our last chance.

Salutes Majo.
Quoted for truth.

S Majo!
Reply With Quote
  #4  
Old 03-23-2012, 11:19 AM
6S.Tamat's Avatar
6S.Tamat 6S.Tamat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 133
Default

The adrenalinic delay time between the trigger pushing and the explosion on the wing of the target.
To take off in the early morning lightening up the intruments.

There is a good taste in little things that let always open the door of the hope.
The problem is that for every bit of good taste there is another bitter.

But let's hope...
Reply With Quote
  #5  
Old 03-23-2012, 11:23 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Most things have been mentioned already.

I'd like to add: Visual damage model and damage effects (smoke, explosions, flashes, parts falling off, dropping undercarriage, ...), including bullet holes right at the spot where bullet hit.
Reply With Quote
  #6  
Old 03-23-2012, 11:28 AM
Screamadelica's Avatar
Screamadelica Screamadelica is offline
Approved Member
 
Join Date: Jun 2010
Location: Australia
Posts: 133
Default

Well said Majo. +1 to that, and thanks to all of those you mentioned, the work that goes on in the shadows is very much appreciated.
Reply With Quote
  #7  
Old 03-23-2012, 11:49 AM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

All of the above and that damage model, some days I can get it right and saw the wing of a 111 with a two second burst, other times I'll use and entire load of ammo and it'll still be flying

This really is an epic piece of work that can only get better
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #8  
Old 04-23-2012, 08:13 PM
trademe900 trademe900 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 186
Default

I have to say I'm a big fan of being amongst a group of Hurricanes darting about the huge formation all picking together on one bomber and clawing it down out of the formation.
Reply With Quote
  #9  
Old 04-23-2012, 10:26 PM
dragon9 dragon9 is offline
Approved Member
 
Join Date: Apr 2011
Location: Australia
Posts: 23
Default

Quote:
Originally Posted by Artist View Post
The shadows of the cotters (cotter pins?) from the side window of the Spitfire moving over the instrument panel...
Lol mate that was the very first feature i noticed as well,I thought they were flying bunnies....(and i do not take drugs) until i realized they were cotter pins.

The shadows and graphics are great!
Reply With Quote
  #10  
Old 03-23-2012, 10:54 AM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

I like the cockpits, in them gauges the most. They look very suggestive. In IL2 they were just flat. Switches move, dials shudder when the plane shakes. It is just fun looking at them. IL2 low res pits didn`t really allow that, but now, I can recognize most digits, and with the excellent cockpit dial instructions from the forum members it is easy. It makes me smile when the gauges react to every correction in CEM, the temps, the pressures. I finally understood that the speedbar is not needed when one wants to fly full switch. It is all part of the immersion. You can`t just padlock the bogey and turn the joystick. You have to watch him and the dials, even if for just a second. So now, I have like 7 buttons managing the CEM alone and have to watch it very carefully not to break the Daimler in front of me. The special gunsight view goes to show just how the Bf109 cockpit was - a cramped box in a relatively small, very nimble aircraft.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:44 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.