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  #1  
Old 02-04-2012, 08:34 AM
Stiboo Stiboo is offline
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Default COD 3D modeling team also working on ROF...

From the Rise Of Flight website...




"Our story began in 2004 with a proposal from our leader Vladimir “Saqson” Kochmarskiy to gather a group of 3D artists for the IL-2 Sturmovik : Pacific Fighters project. Our first experience cooperating on such a project was quite successful and was followed by a series of further additions to the IL-2 franchise which included models and maps which were created mostly by our team.

In 2007 our modeling team was refreshed and ready to start work on a new project based on the Korean War, but this game was not destined to be released due to circumstances beyond our control. So we moved on to work on the Battle of Britain project from 1C:Maddox Games. This work produced some very tangible results. In the virtual skies over the English Channel fly eight types of aircraft that were built by our team. Cooperation with 1C: Maddox Games continues and our models for their new simulator sometimes cause heated discussions in the forums and fan-sites.

As time moved on, we felt the need to expand the scope of our activities and started to look for new opportunities. Our friends at 777 Studios reached out to us and offered an opportunity for cooperation on planes for their awesome simulator Rise of Flight. We enthusiastically took up this new direction for us - the history of World War 1. We hope that our work will bring even more fun to the ROF community than it gave creative satisfaction to us. We have enjoyed learning how to create such a cool airplane like the CL.II for ROF."




Interesting....very interesting...



.
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  #2  
Old 02-04-2012, 09:31 AM
Ataros Ataros is offline
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http://riseofflight.com/Blogs/post/2012/02/03/Ping.aspx
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  #3  
Old 02-04-2012, 10:26 AM
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Feathered_IV Feathered_IV is offline
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This is excellent news. Keeps the experienced aircraft modellers in business and stops them wandering off to work in other areas. If its good for Rise of Flight, it will be good for Cliff's too.

And the Halberstadt does look rather nice!

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Old 02-04-2012, 10:35 AM
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zapatista zapatista is offline
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interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.

i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.

speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running so quickly without much leadtime (even if very flawed at release time)

the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself (game engine, grafix coding for landscape, dynamic weather, dynamic campaign), which proved a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
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Last edited by zapatista; 02-04-2012 at 01:07 PM.
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Old 02-04-2012, 11:54 AM
41Sqn_Stormcrow
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Quote:
Originally Posted by zapatista View Post
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.

i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.

speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running (even if very flawed at release time)

the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself, a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
I've heared a similar rumour once at a time. Dunno if and how much of this is true though.

I however have to say that spreading this kind of rumours is not a good thing if one does not have a proof for this. This rumour may just have been launched in the wake of a quarrel between some individuals.

If it is used to discredit the ROF team without any evidence I'd say those people who spread this rumour are walking on thin ice - in many respects.
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Old 02-04-2012, 12:02 PM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by zapatista View Post
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.
An interesting fanciful "story" but Im afraid it still remains a mystery along with the speculation and fantasy.
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Old 02-04-2012, 01:55 PM
Tavingon Tavingon is offline
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Get them making bonus planes for CLOD pls
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  #8  
Old 02-04-2012, 02:20 PM
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ElAurens ElAurens is offline
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get them making bonus planes for clod pls
^this^
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  #9  
Old 02-05-2012, 09:37 PM
machoo
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They should just use 3D Laser Scanning equipment , scan the aircraft so they are withn 1mm accuracy and then go from that. This is what iRacing does , they scan tracks and cars and get things done alot faster. See what I mean with the video link.

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Old 02-04-2012, 05:33 PM
Chivas Chivas is offline
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Quote:
Originally Posted by zapatista View Post
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.

i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.

speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running so quickly without much leadtime (even if very flawed at release time)

the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself (game engine, grafix coding for landscape, dynamic weather, dynamic campaign), which proved a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
ROF did not steal the original IL-2 source code. ROF developers originally more than likely licenced the code. It was well known they were going to use the IL-2 Code for ROF, but after extensive work they found it wasn't suitable for the features they intended to have in ROF. Just as Oleg found that the original IL-2 code was no longer suitable for the features he wanted to implement in COD. ROF developers ended up building there own game engine.
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