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IL-2 Sturmovik The famous combat flight simulator. |
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#21
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I never heard of the site until yesterday, and everything looks pretty darn legit to me. What would be the consequences for using something like a mod that works and doesn't mess with the application code. There are plenty of mods that just use the things already in the IL2. I remember what a tough job it was for some mod builders, because nothing was documented about files or contents of files. I gotta say this... If word gets out that people can make mods of maps, aircraft, panels, etc. Those old copies of the Il2 Sturmovik 1946 that haven't sold will jump off the shelves. Oleg, may even get to do another release of it. I saw it at Circuit City awhile back for $10 US, nobody wanted it. Last edited by nearmiss; 03-04-2008 at 11:24 PM. |
#22
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Tinkering around with the appearance of the maps and making winter versions of existing maps is nice, but what would be really great would be to see some new maps to cover the missing areas.
I don't see how creating new maps can benefit any cheaters in the online game. Who wouldn't like to fly over a few new Pacific Maps, or fly across the English Channel, or maybe an enlarged Ardennes Map. Sure, you can use your imagination by adapting existing maps, but its not the same is it..... |
#23
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#24
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Rabaul was always there, I guess they just didn't have to time to complete it.
http://mission4today.com/index.php?n...etails&id=2964 You cant land back at jacquinot bay (which would be nice) but its pretty close for Green Island. But I do agree that the maps should have been very different. However none of the maps we have had no action, so omitting Pearl Harbor would have also been a great injustice. I am hoping IL2/BoB will only get stronger in the Pacific front, and Ive had a hell of a ride up until now, Oleg's team can only improve this area of the sim, Its already a benchmark in many areas. Im confordent that the next series will include some of the aircraft we cant fly now, in both Pacific and European theaters, only because it makes good long term bussiness sence. |
#25
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I the last month or two I've "sold" at least a half dozen copies of 1946, maybe closer to 10—that's not couting the couple I bought myself as gifts. By that I mean I got people I know from other sims who never updated after PF (some with just Il-2) to go out and buy 1946.
There is some truth to renewed interest. |
#26
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Using the 'sound mod' etc is in breach of the EULA.
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#27
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I think it's a good thing. Probably not stoppable.
I would suggest Oleg get on the bandwagon and find some way to make some money off it. ---------------------------------- I'm not unhappy with IL2 Sturmovik 1946. This sim is still state of the art in most respects, compared to other CFS. The AI performance needs work, the FMB needs work (new tools) i.e, triggers, events, event areas, etc. Maps,maps and more maps are needed. The sound Mod Mondo mentioned. Well, I can tell you it may be full real sounds... but most of the planes sound like the bearings are going out on the motor (from inside the cockpit). LOL Oleg would be smart to workaround this and maybe even join in the processes to some extent. Why, because he still holds the core code and can make things happen more his way than we realize. This may just be the kind of thing Oleg needed for his great old sim all along. Oleg has already pretty well written it off, as I understand. I could be wrong, but he is putting all his eggs in the BOB basket. ----------------------------------- I have an opinion: Oleg is making a mistake trying to make a complete sim about a few months of air combat over a miniscule part of the war. I've done the Rowan's BOB and now the BOB II WOV with all the add ins. He will have to really do some fabulous work to duplicate or exceed the AI performance for OFFLINE play in the Shockwave BOB II. Oleg may turn this few months of air combat(the BOB) into some kind of glorious, graphic masterpiece. I don't see that much interest being there for a dedicated sim to this one period of history, in this one place. The landscapes are flat, uninteresting mesh and terrains. The few aircraft that were flown in the BOB were shooting their .303's, very Boring.... I enjoy the IL2 because I can fly those weak weapon aircraft, and then I can jump into an aircraft with some real firepower and whup some tail. ----------------------------- MSFT shot their foot. They had a great CFS that people loved, CFS2. The CFS3 was a state of the art graphics improvement and for the most part it was a nightmare for users. As a result, MSFT has just walked away from the CFS games. ---------------------------- Oleg should take the IL2 Sturmovik 1946 and improve the sim, maybe with some hard work and dedication. Find a way to connect with this new influx of influence from devs... who have found a way. What people are really saying is they don't want IL2 to go away, and the message couldn't be clearer or louder. The AAA site is very new and already has over 6,000 members. Think about that, does someone have to get smacked up side the head to realize there is enormous interest in an improved IL2. The BOB may not be anywhere near what someone thinks it will be. People enjoy the IL2 because it covers the war all over the world to a large extent. I personally, like the early conflict on the Eastern Front and the early conflict in the Pacific War. Everyone has their own little niche, but with the BOB it is going force everyone to the one little niche (BOB), that is of little or no interest to a lot of people. Oleg must make a way to keep the IL2 intact even if he takes the old IL2 and moves it into a newer software engine. Let us continue to fly 8 poly current aircraft and incrementally add in the 16 poly aircraft. This is a marketers dream. The users of Il2 are still out there clamouring for more and more. The sim is a hit, what the hell else could you want. You might think those are strong words, but someone needs to get the message. Last edited by nearmiss; 03-05-2008 at 08:20 PM. |
#28
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As our processors get more and more powerful, CPU and GPU and as long as IL2 remains compatible we will be able to cover some of the islands with trees and give them a more realistic look without loosing to much framerate.
This means adding thousands of objects. On an Island like Wake it is doable. On larger ones like Guadalcanal it is still a problem. But we can cover some patches at least. Unfortunately there is an effect of the IL2 engine that kills this. You may have excellent visibility like with Landgeom=3, but all the objects further then some distance (much much too short about 3 miles will simply disappear. You get this horrible effect when flying were trees and forests that I have laid out pop on barren ground. Come on. Do a landgeom=4 position and have all the objects just stay. Gold. |
#29
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Im very happy Pacific Fighters was created and we got our hands on it for obvious reasons, but I must say it does feel more like a 3rd party mod then a stand alone game. Although I did happily pay for it and would do it again.
S!
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#30
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Oleg and crew could make money off of IL2 for years to come with addons and expansions and probably more then they will make off of the initial release of SoW. S!
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![]() Last edited by VMF-214_HaVoK; 03-05-2008 at 08:02 PM. |
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