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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 09-07-2011, 04:08 PM
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David198502 David198502 is offline
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regarding performance,....with the same settings, i have the same fps like before the beta patch.
but i have set textures from medium to high and landshading from low to high, and the fps loss is way smaller than it was before the patch.at least thats my first impression.i think they did some optimizations regarding the textures.
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  #22  
Old 09-07-2011, 04:22 PM
icarus icarus is offline
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Originally Posted by Space Communist View Post
AA has always worked in this game, the difference in the cockpit is incredibly obvious. There are limits to what AA can do in certain situations with modern shaders. However the shortcomings really only ever becomes obvious from external views.
What a pile of apologetic whatever. Its not working and you can't even force it on the card! Even the devs admit this FACT. LOL
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  #23  
Old 09-07-2011, 04:25 PM
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Originally Posted by Jugdriver View Post
Then I think you are the only one that has it working with any reasonable amount of usefulness.

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But still, many here say that it does not work at all which is obviously not true. Look at my example shots. Sure it's not x16 but look at the lower "edge" of the plane for example. The coolers etc look way better on the x2 shot than on the shot with FSAA set to "off"...
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  #24  
Old 09-07-2011, 04:36 PM
Vengeanze Vengeanze is offline
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Originally Posted by icarus View Post
What a pile of apologetic whatever. Its not working and you can't even force it on the card! Even the devs admit this FACT. LOL
If I run black Death track with or without 2xAA set in the game menu I see a big different on, for example, the airscrews on parked planes.
Forcing AA on the card (CCC) doesn't do nothing.
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  #25  
Old 09-07-2011, 04:47 PM
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Originally Posted by icarus View Post
What a pile of apologetic whatever. Its not working and you can't even force it on the card! Even the devs admit this FACT. LOL
OK, lets magnify the images I posted on the previous page...

Not working? Not working good I can sign but...

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  #26  
Old 09-07-2011, 04:56 PM
Jatta Raso Jatta Raso is offline
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Originally Posted by icarus View Post
Then the next patch will be the big one. Optimization and AA are game breakers, landscape colour and sounds are not (although I do like the new improved ones very much).
that's just an opinion and far from fact
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  #27  
Old 09-07-2011, 05:00 PM
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Jugdriver Jugdriver is offline
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Yes Mazex, it is working at the lowest setting, but even you point out the poor rendering of the antenna wire . That being said in terms of minimizing the vast majority of Jaggies CoD is not working yet, so you could say in a very general term it has been working all along (albeit very poorly) but that statement is not really indicative of the true performance of FSAA in CoD.

But this is just semantics, it certainly is working on your rig.


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Last edited by Jugdriver; 09-07-2011 at 05:03 PM.
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  #28  
Old 09-07-2011, 05:15 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Jatta Raso View Post
that's just an opinion and far from fact
Not fact AA is slated for release in next version
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #29  
Old 09-07-2011, 05:43 PM
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thanks JG52Krupi for the heads up
love to see the new animations and the AA
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  #30  
Old 09-07-2011, 05:48 PM
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Well I'll post my stats when I get back home but currently mine is a game of 'stop-start' graphics. I can be playing smoothly then I get a freeze of 1/2 a second, flies okay again, then stutter,stutter, smooth, stutter.

This was while playing Hawkinge and I was using 1600x1200, everything on Max except Trees on medium and Textures set to High not Original.

I did turn Grass on but SSAO off as-well as Epilepsy Filter.

Graphics look fine and the draw distance pop-up is now much better, but the freezes are a pain. I'll go through the defrag process later, but my system is;


Windows 64-Bit Ultimate Edition SP1

Asus P6X58D-E Motherboard

Intel® Core™ i7-950 Processor (8M Cache, 3.07 GHz, 4.80 GT/s Intel® QPI) stock speed.

XMS3 — 6GB Triple Channel DDR3 Memory Kit (TR3X6G1600C, XMS Memory for triple channel systems, 1600MHz, 8-8-8-24, 1.65V

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Hall Sensors on Throttle
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