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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-07-2011, 05:36 PM
csThor csThor is offline
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*gulp!*



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Old 10-24-2011, 07:57 AM
SNAFU SNAFU is offline
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Updated 1st post for revision 8:

+Supply system implemented (a short note regarding this: Supply vessels spawn every hour and are equipped with AA guns. Supply ports are Folkstone and Southampton and everytime a supply vessel reaches its port of call a certain amount of supply will be added to the RAF teams stock. Generally each team receives one supply point for every player on its side every minute. Supply will be deducted on takeoff and depends on the type of plane.)

+I. + III./JG3 added to map

+added 3 new "small scale" missions

+supply can now be traded for certain planes to be spawned in idle mode on certain airfields

+airfield upgrade is done automatically, depending on the team scores

[RAF radio is still critical (breaks down if a certain ammount of AI is active, due to bug in the CoD engine)]
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  #3  
Old 11-06-2011, 08:57 PM
SNAFU SNAFU is offline
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Current Revision: V10

Changelog:
-Supplysystem finalized (Ships reaching Folkstone or Southampton will give RAF Team supply, trains reaching Boulogne or Calais will give LW team supply additionally to the standard supply flow)
-Trains on British soil do not add to the supply, but are valid targets which give team scores and so help to improve planeset and supply choice (watchout supply vessels and all trains are equpped with AAA)
-Airfields and units completed based on historical facts (in this course Calais-Marck and Theville is not longer available for LW default use, but can be used for requested units as Epr.Gr.210 in exchange for supply)
-some missions reworked (units reduced, tweaked etc.)
-supply costs for default planes increased
-interceptor flights strength increased to 6 on RAF and 4 on LW, AI limit on RAF side doubled
-group limit on LW side implemented (if 4 LW groups active no more LW interceptors or patrols will spawn=
-AAA at Folkstone increased

Note: The RAF radio menu breaks the momen more than 4 LW groups are active. This is a game bug and I hope this gets fixed next patch.
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Old 11-06-2011, 09:03 PM
_79_dev _79_dev is offline
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Snafu, that looks impresive now ...


Thanks for all Your work on it...
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  #5  
Old 11-07-2011, 01:36 PM
SNAFU SNAFU is offline
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Well, the core of the concept is the historical background and the mission menu. Both core parts are currently rather frustrating...

The historical background leads to mission parameters which demand some patience and time, because not all the missions were the short jump from Calais to Folkstone. A standard mission in July is reflected by a rendevouz with the bombers, which takes about 15-20minutes for the meeting at the given point between 5000 and 6000m, then escorting them to their target 20-35 minutes and 20-35 minutes back on the LW side and basically same CAP duration on the RAF side. This sortie times are not easy to achieve if you get a launcher.exe crash after around 0,5 - 1h (not me, but many of my squadmates, some can not even fly on the channel map).
The other let down is the mission menu bug.

So basically the work is pretty futile so far, but I hope someday this bugs get fixed.
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  #6  
Old 12-26-2011, 05:38 AM
salmo salmo is offline
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Hello SNAFU,
I like your server concept. Call me stupid, but I can't see the III./JG27 Server server in the COD server list. Is it still running?
Cheers
Salmo
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  #7  
Old 12-26-2011, 08:33 AM
SNAFU SNAFU is offline
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Hi Salmo,

Honestly I don´t know. I am no longer part of III./JG27 group and do not control the server. For now I put this "project" on hold, maybe someone else likes to continue or I continue extending the scenario and the system, when the CloD bugs gets fixed (expecially the RAF radio menu bug) and we get some ships. But I do not expect ships to come with the Battle of Moscow... so, anyhow you may find the files on AirforceWar.com.

Maybe someone else picks the idea up at this point, maybe not, but can´t tell you if the server is still online regularly, I simply don´t know.
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