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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-08-2011, 08:30 PM
Adlerhorst Adlerhorst is offline
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Default What will we see in July?

After reading Luthier's latest I have a question for those of you who understand the developmental process. Will the US release version incorporate the state of the art or will there be a massive patch released simultaneously? Will the train continue to move while they paint it or will there be a focus on getting the best US version right out of the box to attract the new larger customer base?
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Old 06-08-2011, 09:15 PM
JG14_Jagr JG14_Jagr is offline
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The Box version and the online version will be current with each other. Whatever the latest greatest build they have will go gold.. then they will continue to ddevelop and tune it. Steam will keep ALL versions the same.
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Old 06-09-2011, 03:59 AM
speculum jockey
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Originally Posted by Adlerhorst View Post
or will there be a focus on getting the best US version right out of the box to attract the new larger customer base?
Actually North America is a smaller customer base (simmers) than Europe is. With first person shooters it's still the #1 market, but with something like CloD, Europe is the money-maker.
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Old 06-09-2011, 04:50 AM
Lololopoulos Lololopoulos is offline
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Originally Posted by speculum jockey View Post
Actually North America is a smaller customer base (simmers) than Europe is. With first person shooters it's still the #1 market, but with something like CloD, Europe is the money-maker.
I really wonder why that's the case for north america. The only people around me that actually r interested in aviation/flight sim is a guy from Turkey. And I am from China. I don't know any Americans that play or have heard of the IL-2 series.

All people here do is call of duty, halo etc, and games like starcraft has a pretty big fan base too.
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Old 06-09-2011, 04:55 AM
csThor csThor is offline
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That's nothing "North American" about it. Most casual gamers in "western countries" do not have an interest in flight sims. In fact most of them just want to be entertained, short term, without a steep learning curve to master the game. That and the steady descent of the attention span to the levels of the carpet's height, that is.
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Old 06-09-2011, 06:31 AM
machoo
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Whatever happens in July , lets hope it's not like Steams disaster release of Witcher 2 - I brought this on Steam and the last 2 patch have been 9GB each in size. This is all due to steams shitty way of doing things.
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Old 06-09-2011, 06:41 AM
Bobb4 Bobb4 is offline
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Lol Verify files first before patching...
Steam always forgets what you have on your system. If you verify the downloads are smaller.

We have a lot of fliers in our squadron from the USA.
I think the delay for the USA launch has nothing to do with getting the game up to scratch, but more likely USA customers are more likely to demand their money back from the retailer. Something Ubisoft is well aware of
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Old 06-10-2011, 07:41 AM
Pluto Pluto is offline
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Quote:
Originally Posted by csThor View Post
That's nothing "North American" about it. Most casual gamers in "western countries" do not have an interest in flight sims. In fact most of them just want to be entertained, short term, without a steep learning curve to master the game. That and the steady descent of the attention span to the levels of the carpet's height, that is.
... you are right, they want to be entertained, that is why so many crap games are on the market. The quality of the games in the last years also reflect the mentality of many gamers.

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Old 06-10-2011, 08:10 AM
Tree_UK
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Im hoping that we will see CLOD all fixed and then Luthier announcing that he's going back to his original priority (his words) of getting DX11 to work.
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Old 06-11-2011, 08:51 AM
kimosabi kimosabi is offline
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Quote:
Originally Posted by csThor View Post
That's nothing "North American" about it. Most casual gamers in "western countries" do not have an interest in flight sims. In fact most of them just want to be entertained, short term, without a steep learning curve to master the game. That and the steady descent of the attention span to the levels of the carpet's height, that is.
Vast majority of "western" people I have explained to that I'm flying sims have one common question: "Why don't you get a pilots license?" Most people see a game as a game, not a 50hour a week learning experience.
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