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  #21  
Old 04-26-2011, 07:35 PM
RocketDog RocketDog is offline
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Feedback to the driver teams is all very well (assuming it's a driver issue at all and not just poor coding by 1C), but shouldn't 1C be in direct contact with them? In fact, shouldn't 1C know about and be fixing the "blue lines" Radeon problem? It's their responsibility, not ours.
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  #22  
Old 04-26-2011, 07:43 PM
W0ef W0ef is offline
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Well, I did test it with DX9 like Doc suggested and the blue lines dissapear there.

For me running the game in DX9 is a bit of a no go though since I seem to have only half fps as in DX10.

Running the game in DX11 (yes, setting that in conf.ini actually works ) has no blue lines but various other graphical bugs, suppose theyre still testing that out.

But yeah, the three blue lines on the horizon seem to be a directX10 specific bug in combination with Radeon cards.
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  #23  
Old 04-26-2011, 09:01 PM
Flanker35M Flanker35M is offline
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S!

Woef, what do you put there to activate DirectX 11..D3D11_0? The link to AMD Driver feedback is on this CLICKY so get on it

Last edited by Flanker35M; 04-26-2011 at 09:05 PM.
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  #24  
Old 04-27-2011, 06:01 AM
Doc_uk Doc_uk is offline
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I didnt think this game used Dx11, might as well try it out
regards
Doc
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  #25  
Old 04-27-2011, 10:17 AM
W0ef W0ef is offline
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Erm, I just set it in the conf.ini

You know where normally the D3D10_0 or something is, just change that to 9 or in my case 11. To be honest I don´t know if it actually works that way but it sure seemed to have an effect, but I should try setting it to 12 or something too I suppose, to see if it´s not a hoax ^^

I have to warn you though, it lead to some funky graphical bugs for me (most notably with the terrain transitions between land and water, black lines on the edges of what I take to be terrain blocks and the majority of the houses not rendering). But! No blue lines on the horizon XD

But yeah, thats how I set it.
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  #26  
Old 04-27-2011, 03:57 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by W0ef View Post
Erm, I just set it in the conf.ini

You know where normally the D3D10_0 or something is, just change that to 9 or in my case 11. To be honest I don´t know if it actually works that way but it sure seemed to have an effect, but I should try setting it to 12 or something too I suppose, to see if it´s not a hoax ^^

I have to warn you though, it lead to some funky graphical bugs for me (most notably with the terrain transitions between land and water, black lines on the edges of what I take to be terrain blocks and the majority of the houses not rendering). But! No blue lines on the horizon XD

But yeah, thats how I set it.
I tryd D3D11_0 but i get the pixelated sky again
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  #27  
Old 04-27-2011, 04:15 PM
W0ef W0ef is offline
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Well, I never said it would work with the pixelated sky..I did suffer from that for a little while but no clue what setting it was.

Anyway, maybe my conf.ini and other settings can help you a bit so here goes:

[BOB]
EpilepsyFilter=0

[window]
DepthBits=32
StencilBits=16
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1360
height=768
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
posLeft=0
posTop=0

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=85.114.130.108
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=15
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=0
DisableIME=1
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=3
MeshStaticsDetail=4
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.FastTransparency=1
TexFlags.SSAO=1
TexFlags.VSync=0


My CCC settings are:

3D Application settings

Anti-Aliasing - Use application settings
Filter - Standard

Anisotropic Filtering - Use application settings

Tesselation - AMD optimized

Catalyst A.I. - High Quality
Enable surface optimizations - Enabled

Wait for vertical Refresh - Quality

Anti-Aliasing mode - Super-sample AA

OpenGL settings - triple buffering checked


Running 11.4 WHQL certified catalyst drivers.

(I did tweak several stuff in the profiles.xmp from the ATI drivers, if you want I can copy/paste those too)

In game settings - Everything maxed out. SSAO on.

EDIT: Corrected DepthBits and Stencilbits since I set them differently now.

p.s. The game does run like a dream for me at the moment, except the Anti-Aliasing issues and stupid blue lines, example below:


Last edited by W0ef; 04-27-2011 at 05:06 PM.
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  #28  
Old 04-27-2011, 04:18 PM
Flanker35M Flanker35M is offline
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S!

The official 11.4 WHQL drivers are out, go grab them while hot Links on Guru3D forums at AMD drivers
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  #29  
Old 04-27-2011, 05:30 PM
Doc_uk Doc_uk is offline
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[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1920
height=1080
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=85.114.130.108
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=15
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=0
LandDetails=2
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=1
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1
TexFlags.SSAO=1
TexFlags.VSync=1
This is what ive been using
regards
Doc
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  #30  
Old 04-27-2011, 05:33 PM
=XIII=Shea =XIII=Shea is offline
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Location: Ireland
Posts: 236
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Quote:
Originally Posted by W0ef View Post
Well, I never said it would work with the pixelated sky..I did suffer from that for a little while but no clue what setting it was.

Anyway, maybe my conf.ini and other settings can help you a bit so here goes:

[BOB]
EpilepsyFilter=0

[window]
DepthBits=32
StencilBits=16
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1360
height=768
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
posLeft=0
posTop=0

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=85.114.130.108
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=15
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=0
DisableIME=1
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=3
MeshStaticsDetail=4
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.FastTransparency=1
TexFlags.SSAO=1
TexFlags.VSync=0


My CCC settings are:

3D Application settings

Anti-Aliasing - Use application settings
Filter - Standard

Anisotropic Filtering - Use application settings

Tesselation - AMD optimized

Catalyst A.I. - High Quality
Enable surface optimizations - Enabled

Wait for vertical Refresh - Quality

Anti-Aliasing mode - Super-sample AA

OpenGL settings - triple buffering checked


Running 11.4 WHQL certified catalyst drivers.

(I did tweak several stuff in the profiles.xmp from the ATI drivers, if you want I can copy/paste those too)

In game settings - Everything maxed out. SSAO on.

EDIT: Corrected DepthBits and Stencilbits since I set them differently now.

p.s. The game does run like a dream for me at the moment, except the Anti-Aliasing issues and stupid blue lines, example below:

Anyway to get rid of those blue lines,they are so annoying?

Last edited by =XIII=Shea; 04-27-2011 at 05:39 PM.
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