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#21
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Hi,
I was reading Blackdogs recent post and it is quite different to the situation that I believed was taking place. My understanding is that Maddox Games are producing the core game of SoW:BoB or whatever it is going to be called (I think we can all agree on that point). If I have picked up all the nods, winks and hints correctly then Maddox Games will then move onto the Med/Africa theatre. The Battle for Moscow is being developed by a third party (with some help from the Maddox team) and should be released shortly after BoB. Project Galba (Korea) is currently on hold as that team are assisting in BoB. The problem is that we have to rely on a hint here or a nod there for much of this information, so it is no surprise that people will come to different conclusions. I'm not saying I am right and Blackdog is wrong, but just that I have came to a different conclusion as to what is happening with the limited information that is available. It would be nice if we could get some official clarification. |
#22
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This was my impression as well that the Battle for Moscow is a 3rd party production with support from Oleg's team.
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#23
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I was really hoping to see Maddox go back to at least the Battle of Poland, if not to the Spanish Civil War, then progress chronologically from there with add-ons covering the entire scope of the war.
There are tons of aircraft I've never seen in a good combat flight sim that could be made available with this approach. Lots of Polish, French, Czech, Romanian aircraft. One of the things that has always interested me about WW II aviation is the fact that most of the countries basically started the war with little more than WW I tech and by the end of the war aircraft were nearing Mach 1.
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4H_V-man The 2nd Horseman |
#24
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I like the approach they are taking and glad to get on to some very interesting areas of the war.
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Find my missions and much more at Mission4Today.com |
#25
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I'm not a fan of the chronological approach myself. I accept that there is a wealth of neglected aircraft and conflicts that could be covered, but that they haven't been done up to now says a lot - it means they probably wouldn't be that popular beyond a small bunch of enthusiasts - and that means they wouldn't sell as well.
I think the official releases should aim to cover as many of the big theatres of action (Eastern Front, West 42-45, N. Africa, Pacific) as quickly as possible. The minor aircraft and theatres could then be filled in by some third party paid add-ons similar to those for MS Flightsim. If the SOW series takes off as I expect, other companies will start producing one-off extra aircraft and maps - I think we'll soon be awash in more aircraft than we know what to do with! ![]() |
#26
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First of all, thanks for the feedback.
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The only reason i'm drawing different conclusions is the involvement of mr Denikin (mentioned by the boss no less), who is the lead systems modelling designer for SoW. After all this time we do know that systems modelling is going to a big aspect of the new simulator engine, which leads me to believe that this guy is one of the top assets of the team. The way it clicked in my head was "why would one of their top guys be involved if it wasn't their project?", but of course you are both right in your observations as well. Who knows, maybe the guy is on "loan" to a different studio, developing the functions specific to the Moscow add on. Also, let's not forget the importance such a scenario will have for 1c's customers in their home market ![]() |
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