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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-27-2010, 05:31 PM
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Friendly_flyer Friendly_flyer is offline
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I suppose that little flame ball on the Ju 88 fuselage is a DeVilde round striking?

The Gladiator is a welcome sight! I love the fin-flash it wears!
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  #2  
Old 08-27-2010, 05:35 PM
Blackdog_kt Blackdog_kt is offline
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Excellent crew models/animations, they actually look like they're busy inside that Ju88.

The fire's origin point in the 4th shot looks like it is somewhat "artificially" placed on the wing (for lack of a better word), as if someone copy/pasted it on top of the wing and the textures overlap. However, the shape of the flames and the gradual transition from flame to smoke is the best i've seen. I guess that seeing it in motion will fix the small problem on where the fire starts, as it will shake and move and not be a still texture.

Great job as always, keep them coming and get well wishes to mr. Maddox
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  #3  
Old 08-27-2010, 05:46 PM
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philip.ed philip.ed is offline
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So the wires affect the damage model? Interesting. I remember from J-Kent's book One of the Few that he, as a test pilot, had a spell at testing what happened when certain A/C flew into wires, mostly from barrage balloons.
I would be amazed if you had, but I don't suppose you have recorded the physics of flying into wires etc.... It's a really odd question, i know, but the general feeling that I can remember from getting from the results was that flying into the wires never really caused a lot of damage to the plane. Kent survived he ordeals anyway, so clearly it wasn't as dangerous as one may think.
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Old 08-27-2010, 05:35 PM
Affe Affe is offline
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Outstanding

(Pict.3) Maybe the sprit muzzleflash on the wings of Ju-88 reseize(too big) and change color for more clear (Wip)

But the seize of the plane and pilote, ground, building, boat is very good (I not compare to IL-2 too old engine..)



Thanks for update Luthier

Gûte arbeite camarden!

Last edited by Affe; 08-28-2010 at 03:48 PM.
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Old 08-27-2010, 07:06 PM
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philip.ed philip.ed is offline
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The propellors in these shots look like the kind that you see in a movie (or a photo). Is this deliberate? It'd be cool to choose between different looks for how the propellor displays in-game
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  #6  
Old 08-27-2010, 07:24 PM
Affe Affe is offline
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+1

Good idea philip.

Maybe is the real moving of propeller but it's not like in my mind.

1:>) Full propeller (Stock)

2:>) Light multiple pale fast moving.

3:>) Dark pale at low speed (Like U.I 1,2 *PropTex*)

Last edited by Affe; 08-27-2010 at 07:38 PM.
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  #7  
Old 08-27-2010, 08:19 PM
Hunger Hunger is offline
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Default Nice Stuff

The crew looks very lifelike, you almost think that they will start to talk to each other.

Kudos.

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Hunger
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  #8  
Old 08-27-2010, 09:26 PM
arjisme arjisme is offline
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Quote:
Originally Posted by philip.ed View Post
The propellors in these shots look like the kind that you see in a movie (or a photo). Is this deliberate? It'd be cool to choose between different looks for how the propellor displays in-game
Interestingly, the propellers in the first two shots don't look like that.
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  #9  
Old 08-28-2010, 08:12 AM
BG-09 BG-09 is offline
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Default Really!!!

The pilot of the Ju-88 does not reach the ruder pedals with his legs!!!

I feel scared about the future of Sow-BoB...

Oleg please check the possibility to implement this technology in SoW-BoB:


Quote:
Originally Posted by airmalik View Post
I was quite impressed by that video as well so I did some research. Turns out the company that made this product got bought out by the makers of Second Life back in 2007.

The real-time volumetric clouds took only a month to create according to the developer:

I have to say that I’m really pleased with how this turned out. Given the task of finding a way to grow and render fully volumetric, full-sky clouds on regular hardware in real time, with the target ‘look’ being the clouds in these TG2 screenshots (which are rendered offline), all within one month, it was a pretty tall order.


The volume itself is based on a simulation – so you can ’seed’ the atmosphere with humidity and other parameters, and clouds will naturally ‘grow’ into the kinds of interesting shapes you see there – no artists required, yet you still get the ability to dictate the placement and shapes of clouds, rather than placement being random like noise-based methods.


http://www.stevestreeting.com/2006/1...-cloud-system/

The atmospheric lighting (WindLight) is equally awesome:





Pre:


Post:
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  #10  
Old 08-27-2010, 08:32 PM
GBrutus GBrutus is offline
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Great update, love shot number 4 in particular.
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