Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #21  
Old 02-26-2010, 05:40 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
Approved Member
 
Join Date: Aug 2009
Posts: 395
Default

With the completely ridiculous lock-on mode in Realistic you might as well be playing Arcade as far as I'm concerned.

And 'Dogfight' mode in Sim is garbage. People have to crawl on the deck because they have no teammates defending their six. It's a shame that mode is all people want to play when they come from Arcade/Realistic.

edit: In before "Well, I just perform rolling scissors' and split-S manoeuvres and kill all 5 enemies so I don't need teammates protecting my six."
Reply With Quote
  #22  
Old 02-26-2010, 05:59 PM
BRIGGBOY BRIGGBOY is offline
Approved Member
 
Join Date: Jan 2010
Location: Brigg in Lincolnshire
Posts: 275
Default

yes i totally agree with everything you said and i also wish that the regular sim players would bea bit more adventurous and play all of the game modes available

Last edited by BRIGGBOY; 02-26-2010 at 06:17 PM. Reason: retarded spelling
Reply With Quote
  #23  
Old 02-26-2010, 06:19 PM
stealth finger stealth finger is offline
Approved Member
 
Join Date: Nov 2009
Posts: 339
Default

Team battle and CTA on sim FTW
Reply With Quote
  #24  
Old 02-26-2010, 06:33 PM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default

Having got used to sim, I find realistic both hard and annoying to play. I can push the plane harder in sim because I have flap control, which gets me into spins all the time in realistic. And that stall warning is very annoying.

But I agree - the constant tree top hovering does get tedious in sim. Kudos to whoever suggested setting the weather to counter it. Although that brings it's own irritation at constantly shifting through the cloud layer, and never knowing where your opponent is, even if he was just in front of you. Playing at sea helps as there's no point hugging the ground then.

The ground hugging is mainly a tactic born of the invisibility of planes in sim, but the patch has fixed that. If someone can use altitude to their advantage, that tactic could now become more prevalent.
Reply With Quote
  #25  
Old 02-26-2010, 06:42 PM
f1rebrand f1rebrand is offline
Approved Member
 
Join Date: Nov 2009
Location: Norwich, England.
Posts: 196
Default

Quote:
Originally Posted by Dr. Laplace View Post
I am not an ace like some guys here who somehow manage to get EVERY kill EVERY time. But I am a good teacher. If there's anyone here that would like to go online and practice some of this stuff with me I'd be more than happy to help. We need more sim and realistic players. Also, I am inviting the aces to help me show the rookies the art of dogfighting.

That's nice of you Dr. Laplace Are you on XBL or PSN?

PSN: f1rebrand
Reply With Quote
  #26  
Old 02-26-2010, 07:27 PM
KAV KAV is offline
Approved Member
 
Join Date: Nov 2009
Location: Norway
Posts: 469
Default

As of "hugging the ground", check out this FW 190 flying at point zero

http://nuav.rforum.biz/discuss-all-a...w-190-t194.htm
Reply With Quote
  #27  
Old 02-26-2010, 07:32 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
Approved Member
 
Join Date: Aug 2009
Posts: 395
Default

Quote:
Originally Posted by KAV View Post
As of "hugging the ground", check out this FW 190 flying at point zero

http://nuav.rforum.biz/discuss-all-a...w-190-t194.htm
Awesome stuff. There's a part in this tv show that recalls a chase feet off the ground with a FW-190. It's one of the things that BoP lacks, just like the Gran Turismo series, a decent sense of speed.

I hope they can improve that aspect of the engine in the sequel.
Reply With Quote
  #28  
Old 02-26-2010, 07:38 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Cool, good thread with lots of good points.

I'm not Migervin or Tagem, sadly. And I guess that if I was I wouldn't need Realistic mode. As a very average simulator pilot realstic's the closest I can get to 'real' WWII air combat. I'm handicapping myself by not using a control pad (can't check six properly in sim with my stick) but to me playing with a gamepad is even more intrusive than the BIG RED STALL

All this only applies to online btw, I really like playing sim offline.

I'd love to learn some proper techniques and tactics but I don't really get time to learn from my mistakes as they usually happen at about 50ft and by the time I've thought 'fucked up there' I'm already a very compact burning heap of scrap metal (or wood for you hurri fans)
Reply With Quote
  #29  
Old 02-26-2010, 08:04 PM
Dr. Laplace Dr. Laplace is offline
Approved Member
 
Join Date: Aug 2009
Location: Guadalajara, México.
Posts: 27
Default

Quote:
Originally Posted by f1rebrand View Post
That's nice of you Dr. Laplace Are you on XBL or PSN?

PSN: f1rebrand
Thanks, my friend... I am on XBL: Dr Laplace.
Reply With Quote
  #30  
Old 02-26-2010, 08:17 PM
BRIGGBOY BRIGGBOY is offline
Approved Member
 
Join Date: Jan 2010
Location: Brigg in Lincolnshire
Posts: 275
Default

absolutly 100% bo'selecta post. you have got to love that P47, after the spit that is my favourite fighter plane of ww2

Last edited by BRIGGBOY; 02-26-2010 at 10:35 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.