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  #281  
Old 03-07-2011, 03:02 PM
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Kittle Kittle is offline
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Quote:
Originally Posted by klem View Post
Have you seen this?

http://il2fovchanger.byethost7.com/

Works like a charm.


errmmmmm.... Arrows? Bader and Galland never had arrows, why not look around?
Bader and Galland also sat in real aircraft, and didn't have their entire world limited to 18 1/2" of screen. I honestly think that without icons or arrows, we are actually making it harder on ourselves then it was in real life. Granted we don't die on shoot down, so I guess it makes it even. In a real aircraft, I can spot others more miles in the air, just by reflection of the sun on windscreens. In IL2, I am lucky if I can tell what I am looking at if I even manage to see anything.
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  #282  
Old 03-07-2011, 05:01 PM
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llama_thumper llama_thumper is offline
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1) possibility to view moving control surfaces on another (not your own) plane in online play (not just flaps like right now? so also rudder and ailerons?). Would add immersion to see the guy kicking his rudder to try and get you off his tail!

2) fix engines being displayed incorrectly, again on other planes in online play - i.e. on multi-engined planes one engine quits but is still shown as working (though streaking smoke).
  #283  
Old 03-07-2011, 08:23 PM
Ernst Ernst is offline
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TD, please!

Correct the compressibility and elevator heaviness behaviour for all aircraft. Base the calculation in IAS as it should be not TAS. Is this possible?

Thanks.
  #284  
Old 03-07-2011, 09:13 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by llama_thumper View Post
1) possibility to view moving control surfaces on another (not your own) plane in online play (not just flaps like right now? so also rudder and ailerons?). Would add immersion to see the guy kicking his rudder to try and get you off his tail!
I believe this has been requested before. The counter argument, IIRC, is that this results in a noticeable increase in network traffic for a given number of players and that it will increase lag. Perhaps it could be implemented as a selectable option for high bandwidth servers or for servers with a limited number of players?

Cheers,

Fafnir_6
  #285  
Old 03-07-2011, 10:38 PM
JG53Frankyboy JG53Frankyboy is offline
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exactly , to safe network traffic it was soon out-"patched" in theoriginal IL2 game
yes, in IL2 release you saw the moving control surfaces online of the other players
  #286  
Old 03-08-2011, 08:02 AM
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sure, that was 10 years ago though! so hopefully by now this might be implementable... does TD have any opinion on how feasible this is? (along with fixing the online display of engines)?
  #287  
Old 03-08-2011, 01:31 PM
jeroll3d jeroll3d is offline
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Default My suggestion

1- English channel map;

2- Option to exit the plane and walk through the scenario (airport) - replacing the animation of the player who runs and falls, but with control over the player;

3- More control over the squadron as altitude, speed, etc.

  #288  
Old 03-08-2011, 02:06 PM
JG53Frankyboy JG53Frankyboy is offline
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perhaps after CoD release Maddox would give his OK for making the Blenheim IV a flyable bomber in IL2 ??
It would be a so important plane for ealry war missionbuilding, it could be used on so much maps.

the A-20C is just to fast for a lot of early war scenarios.
If the Blenheim will stay out of possibility (because of CoD and too much 3D work), perhaps consider to ad a less powerfull A-20 , the french DB-7 with its much weaker engines ?.
  #289  
Old 03-08-2011, 05:17 PM
Bionde Bionde is offline
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*bombs, and rockets salvo
*fuel tank selector and their gauges
*full control of engines in all planes
*more damage in systems, pneumatics, hydraulics, etc, and de-ice system
*IFF system (if possible)
*greatly increase the visual of horizont, same as real vision
*some planes, have a onboard cam system on wing, its good to make some tracks (ignore)
*dynamic weather
*presets for lights on runways, if possible also taxi lights and less time to turn on
*some reworks on smoke effects
*re-work some reflector gunsights (ex. P38 dont have lens) to more quality and switch to on/off gunsight
Ex:

improve the bright of reflector (my opnion and if possible)


thanks



and sry for my cr** english.

Last edited by Bionde; 03-08-2011 at 05:41 PM.
  #290  
Old 03-08-2011, 09:06 PM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by jeroll3d View Post
1- English channel map;
Not going to happen.

Quote:
2- Option to exit the plane and walk through the scenario (airport) - replacing the animation of the player who runs and falls, but with control over the player;
Why?
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